Archive for the ‘LD #35’ Category

Where is the warmup option?

Posted by
Tuesday, July 26th, 2016 4:37 pm

Im new to ludum dare and was wondering if any of you could tell me about the warmup option in the comments…

 

where is it?

what is it?

how do I do a warmup game?

I’m In!

Posted by
Tuesday, July 26th, 2016 12:06 pm

I believe this is how you register and I am really excited for this ludum dare. I’m like a child on Christmas Morning!

I’m in!!

Posted by
Tuesday, July 26th, 2016 6:03 am

I think this is what you have to do to register hahaha

I’m in

Posted by
Tuesday, July 26th, 2016 6:03 am

Normalbaked: Art for Unity3D

Tuesday, July 26th, 2016 6:03 am

Hey! Check out Normalbaked for game-ready assets by professional artists and designers.

Available on the Unity3D Asset Store!

Need other services? Normalbaked@gmail.com

Free Assets:
Low-Poly Nature Pack
Chest
Bowling: Kegel & Ball
Voxel Town Pack
Tube’s Bundle

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Official site
Twitter

Now recruiting: the LD#36-rating plan B

Posted by
Monday, July 25th, 2016 3:30 am

Now recruiting: the LD#36-rating plan B:

 

I’m that annoying chap who spams the LD mosaics every single damn LD recently.  Apologies to everyone suffering mosaic fatigue.  I do it, most recently without even linking to my own games, because I am trying hard to make LD into a positive community.

Right now everyone spends a very intense weekend making a game and then they go crash.  Very few actually then play any games, or very many games, and many that do don’t comment.  I do my best to address that and whip up some kind of community…

Now I’m a vocal non-pov-believer re the impossibility of ratings this LD and re need for a new website and everything else, but if we can’t have a normal LD#36 like the 35 LDs we’ve had before, then we will just have to innovate around him.. :(

My big fear is that LD#36 will be a bit of a flop, and the momentum of LD will flounder, and we’ll all be poorer for it.

10313-shot0

For LD#30 (Connected Worlds) I made a gamification of Ludum Dare commenting.  The idea was actually to spend the time I’d been allowed to enter LD on making a better game-finding interface for LD.  I think the community appreciated it a bit; LDers really enjoyed finding entries by players near them or far from them, and getting a sense of the size and globality of the LD base.  And it was by far my best ever entry: it won silver in innovation and 4th for theme, yah! 😀

A script running on a server scraped the LD entries for comments and exposed a hastily illustrated map as you commented on games.

The entry was rushed, and needs polish if we can use it as an interface for promoting the “comments only” rating system this LD#36.  I need your help in the coming weeks:

Now recruiting: the LD#36-rating plan B:

 

  • Artists, to make a gorgeous high-res map.
  • Artists, to make a much prettier interface.
  • Programmers, to improve the scrolling, zooming and revealing.
  • Programmers, to add features such as solutions for when several players have the same or very close locations on the map, filters by game type, and marking when a game has been played or viewed.

(Because its not running on the LD site itself it can’t have a seamless login and it can’t auto-update every time someone actually comments :(  We can’t have everything but we can try and get damn close!)

Please volunteer in the comments below:

Vancouver Game Jammers Part 2!

Posted by (twitter: @Haite)
Saturday, July 23rd, 2016 11:51 am

Hi guys!! I am planning to make a Facebook Page to organize the meetings here in Vancouver, what you guys think?

Also, I am going to Full Indie MeetUp in this Wednesday so we can discuss our ideas for our “official” meeting there!
Please, if you like it, heart this and comment to me have an idea of how many people are interested!
See ya! 😀

Turned my Ludum Dare game into full game launched on Steam! :)

Posted by (twitter: @BPOutlaws)
Saturday, July 23rd, 2016 10:54 am

Hey everyone! If you played my dragon game back in Ludum Dare 33:

I kept working on it and turned it into a full game, and just launched it on Steam! Figured it could be good inspiration for people participating in LDJAMs to keep working on their entry if they come up with a cool mechanic/idea…who knows, you might be able to to turn it into a full game!

Here’s the trailer:

Grab it on Steam here:


http://store.steampowered.com/app/498190

My next game is ALSO going to be based of my LDJAM entry from Ludum Dare 35:

https://bulletproofoutlaws.itch.io/shootinggamething

Hope this inspires some people to take their games beyond their Game Jam entries if they think they’ve stumbled across something fun! With a few more months of work you might be able to turn it into an awesome game you might be able to pay your rent with! 😉

Follow me on Twitter at @BPOutlaws, I use it as a devBlog lol

– Jeff

MiniLD Game TestFlight

Posted by
Friday, July 22nd, 2016 7:33 pm

I’ve been working on a new game since RWDevCon 2016 called “To Russia With Love”, but might be change the name to “Arms Race”.  It is a colonization game which goes along with the theme, but since I’ve been working on it for months, I won’t be entering it.  I just wanted to get some followers on it’s twitter and instagram account, since it will be going into TestFlight Beta soon.  Thanks to all who follow!

When is the Theme Slaughter coming ?

Posted by
Tuesday, July 19th, 2016 8:35 pm

Title.

Location based games

Posted by
Tuesday, July 19th, 2016 7:02 pm

Now that everyone(?) is playing location based games, if you like to make your own, it is actually not that hard to get a basic game up and running. Especially if you only need it to work when your app is in the foreground. From there you can add more and more content or mix with open data.

You may be interested in my previous post How to make a location based game where I walks through the main parts of writing a location based game using web standards. In addition to that, you can also dig into the source code of Shapes Outdoor on github.

I mean, I enjoyed a top 100 on innovation, but I like to share the knowledge so that hopefully there will be many more location based games in the next Ludum dare where you innovate on more innovative ways to use the location. :-)

Rules question: Map tiles and open data
I won’t have the time to participate the next LD, but for others, it may be a good idea to clear up regarding the LD compo rules if map tiles are allowed or not. In my entry I played safe and didn’t use any map tiles, but it may be a good idea to have this documented perhaps also along with whether or not you are allowed to use public APIs like finding nearby POIs (points of interest) using eg. OpenStreetMap API, national APIs etc. Typically with these APIs you find the location and name of places in some category, but you could also get the whole public transport network in GTFS format to work with to create an interesting game about riding buses.

In my option regarding rules, I would be fine if the community or PoV or whoever decides that compo is compo, and no map tiles nor open data is allowed. To use that, join Jam. Or it is classified to be building blocks like fonts, sound fonts etc. and is made allowed. I’m fine with either but would be nice to have it more clearly stated.

Looking for friendly indie team 15 – 18yrs

Posted by
Tuesday, July 19th, 2016 1:36 pm

Hi,

I am Ned Boulter, and I wish to put together a small indie team (consisting of no more than three people), to make a game, over these summer holidays.

Criteria:

Artist:

  • You must be good at pixel, and HD art. (HD art matters less, I love pixellated games)
  • 3D Modelling experience is good
  • good at level design – (Be willing to learn, it is fine if you don’t have any actual experience)
  • You must have few commitments during the Summer Holiday.

Musician – be able to make good music, I am very inexperienced in this area.

I have just finished my GCSE’s and will be going on to college after the summer holidays, so if you decide you join, you will be working, up until the end of the summer holiday.

After the summer holiday, we will likely remain friends, however, I cannot make any commitments after that point.

The most important criteria is that you are friendly, and it is important that we do not put pressure on each other, as it is mainly for fun. Please understand, that we may not finish a game, and that would be fine. If we do complete a game, it is even less likely we will try to release it. This would just be for the fun of seeing a game develop :D.

If you decide you don’t like the game half-way through development, we will discuss scrapping it, and starting again. If you decide you want to leave the team, that is fine, however it will probably ruin our chances of finishing a game.

I hope this is a good place to post this, it is my dream to work in a very small indie team, and thought, well… It’s worth a try, why not do it now :D.

If you are interested just drop your Skype name in the comments, and we will talk and discuss your work. After I decide I want to work with you, I will not “fire” you or anything childish like that, we will be working as friends. You must have a working microphone, be willing to speak on Skype, and you must speak good English. If you don’t wish to share your Skype name, add me, my name is “nednednednedned1” (I made it a long time ago :/)

Lastly, I will be programming the game in C++, with OpenGL, or Java with OpenGL, we will discuss which one. I am more in need of an artist than a musician (since there is no point in hiring a musician, with no artist, since we won’t have a game). However, I do think music is extremely important in games (Imagine DOOM without the music :o).

If this is the wrong place to post this message, also tell me in the comments, and I will remove the post.

Thanks 😀

Ned Boulter

Ludum dare team up?

Posted by
Tuesday, July 19th, 2016 12:20 pm

I use stencyl to make games, enter a few Ludum dares, anyone want to team up?!

What do you know?

Monday, July 18th, 2016 2:10 pm

I actually made a mini ld?  check it out if you want to.

https://dl.dropboxusercontent.com/u/109421261/colonization/merica.html

Edit: oops, seems I forgot the ludum dare url.  Here ya go:

MiniLD 69

Towards a new kind of level editor

Posted by
Thursday, July 14th, 2016 10:31 am

I’ve returned to my unfinished LD33 entry about competitive level editing. Check this shit out.

editmods

What you’re seeing there is the editor cursor. You’re about to place a tile with a “falls when touched” modifier (marked by the down arrow). Seems straightforward.

But in my games, nothing ever is. Cause you can combine these modifiers with other blocks to create abominations.

 

editmods2

How about a spring that, in addition to bouncing you upwards, also travels through the level in a counterclockwise direction?

 

editmods5

A special coin that triggers Event A somewhere else when collected? That can be arranged.

 

editmods34

OR HOW ABOUT AN EXIT DOOR THAT KILLS YOU WHILE A MARBLE ENEMY IS THE REAL EXIT

DO YOU REALIZE THE IMPLICATIONS

My first attempt at a party game!

Posted by
Wednesday, July 13th, 2016 9:35 pm

I’ve been having trouble finishing projects lately so I decided to do something simple. I made a small two player party game called SmackDown which blends platforming mechanics with competitive play. I would highly recommend grabbing a friend and giving this game a whirl! It’s a really simple concept but I got some good learning out of it so i’m grateful, if you have any advise/criticism I would love to hear it. Cheers!

SMACKDOWN screenshot1

GameJolt Page

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