Archive for the ‘LD #35’ Category

Military Game Idea: “The Devil’s Day”

Posted by
Monday, August 29th, 2016 1:26 pm

If we hit a military theme anywhere in the future, or some kinda Doomsday theme, here’s an idea for a great game:

A Reptilian shapeshifter has found its way to political power and is now in control of the world’s Government. With that much power, the Reptoid has commanded his newfound army to build the world’s largest nuclear missile, which is now targeted at the US. Two days later it is fired at the center of the US…

With only six days to destroy the nuke before it lands, the NSA has handed control of the military over to you, as the Commanding Chief Officer of the US Military. You may choose any branch you like from a choice of: The NSA, The CIA, The US Army, The US Navy, the Marine Corps, or the Air Force. However, they’re not just going to give it to you right away; you must earn their trust and convince them you’re on their side. But that’s not the least of your worries.

Troops from other countries haven’t decided how they feel about you yet, and some have already decided that they just don’t like you. Those that don’t know you, you must also earn their trust to gain their assistance. Those that already don’t? They’ll get in the way, and now you must not only wear the nuke down to nothing but also defend your own base of operations from opposition.

Truly, this is….The Devil’s Day…

Finaly we did it!

Posted by
Monday, August 29th, 2016 1:26 pm

15 hours before the end of the Jam, we decided to participate: Tom Avatars and me.

This great theme make us want to do something experimental…

…I think we got something! X’-D



h3ss (first post)

Posted by
Monday, August 29th, 2016 1:20 pm

It seems that there is an obligatory ‘first post’, so I might as well use the opportunity to encourage you all to checkout h3ss. It is a puzzle game set in 3-dimensional hyperbolic space. You push coloured blocks (icosahedra: 20-faced polyhedra) around this exponentially expanding space and try make all the blocks disappear by pressing <space> to update the state using rules similar to Conway’s game of life. An empty cell (the icosahedra tile the space similar to a cubic grid in Euclidean space) will become a coloured block if it has exactly three coloured blocks as neighbours. And a coloured block neighbouring three or more coloured blocks will disappear.


Currently there is only three levels, but it is enough to at least start exploring the interesting properties of this non-Euclidean space.

Game Jams for Weight Loss

Posted by
Monday, August 29th, 2016 1:20 pm

Funny that the theme was “Shapeshift” – my jam partner and I were talking the other day, and we both noticed that we’d lost 3 pounds during the jam! I went down nearly a belt size.

Through the rating period, we’ve been listening to feedback! There are some key improvements that need to be made, but overall the response has been great. We’re really proud of what we’ve done over a weekend.

Check out Word Warrior here, and let us know what you think!

Battle System Screenshot

There were a few lessons we learned participating in the jam too! If you’ve never competed in Ludum Dare but you’re thinking of it, here are some pointers for you:

  • Prepare ahead of time for the jam. Set up a repository and test it! We worked in separate projects and nearly missed the deadline due to bugs when merging.
  • Narrow your scope at every opportunity (and don’t feel guilty about it). The audience doesn’t get to see the cutting room floor, but if you put in a half-baked feature they’ll notice.
  • Don’t skip the small stuff. Simple touches go a long way. Sound effects, music, screen shake, etc. Of all the games I’ve played, the ones with these features “pop” the most.
  • Make sure you’re eating right. Don’t do what we did and starve yourself. Eating right will give you the energy you need to stay up late and be productive.

Overworld Screenshot

Thanks everyone for the feedback so far, and great job on your games!

Starship Janitor – A Rant… erm Post-Mortem.

Posted by
Monday, August 29th, 2016 1:17 pm

With Ludum Dare over and many games to play will you, perhaps, give mine a chance? Play Starship Janitor here, if you are kind and leave a comment I shall return this most kind of favours.

But for those who would like a little more and can deal with a little ranting, here is my post-mortem for the title:

Thank you for your time

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..

Review of my third ludum dare

Posted by (twitter: @_schw3de_)
Friday, August 26th, 2016 10:17 am

Finally! After the third time, I made it!

Move the cubes to the correct shape, so they will fit through the wall-shape:

game intro


This time I really came up fast with an idea, so I had much more time to develop instead of thinking about ideas. I also removed so many features as possible and tried to keep the idea just very simple.

My idea didn’t come up from no where though. I remember a game on the PS1 called:

Intelligent Cube IQ

It was also sort of about shapeshifting and it was very competitive to escape those cubes. So I tried something similar. But I think my game concept fits much better on a mobile device like android and ios, where you can swipe and touch in order to move the cubes. Many people had the feedback, that the control was a bit heavy and clumpsy, with I agree. In overall I must say that all the people were more then friendly and I was very happy about all the feedback I received! ♥

I enjoyed to participate and I hope you had also a lot of fun!


Greetz da schw3de


Fly in the darkness – How was to create it

Saturday, August 6th, 2016 1:14 pm

Hello my friends of LD!

Well, I participated the last Ludum Dare 35, with my game Shape Invasion and I can say it was a wonderful experience. After a week of the event I decided to challenge myself with a kind of “Compo” only to myself. So I chose the theme “Darkness” and decided the period of one week. With lots of effort I managed to create a game called Fly in the Darkness. Initially the aim of the game was just dodge the obstacles and try to go as far as possible.

Fly in the Darkness











That was the first version and after that week I decided to work on the game and makes it, in fact, a complete game to be officially released. Then gradually I was implementing new ideas and polishing it. Firstly, I added a story, very simple, which would be unlocked as you progress through the game. To have an idea, nor even a story (Like a book) that text seemed, it looked more like a poem:

1 – CHILDHOOD: The darkness began when I was a child, but I was very young to understand…

2 – SAD MEMORY: I lost my family very young and often I felt alone…

3 – TIME: With some time, I was discovering what is the darkness…

4 – COMPANION: And the darkness became my companion…

5 – EMPTY: But I felt that something was missing, I felt empty…

6 – DISCOVERING: I walked on the world looking for something that complete me…

7 – FRUSTRATED: I tried to find what say be the true love, but I got frustrated…

8 – KNOWLEDGE: I decided to dive into the deep knowledge…

9 – WHERE AM I?: The more I sought, more the empty consumed me…

10 – MADNESS: Until the darkness took my soul and mind…

11 – DARKNESS: In my insanity I went deep into the darkness and I commit follies…

12 – MY LIGHT: When I became blind by the darkness, a Light lit my being…

13 – MORE ONE TIME: She lit my life and helped me to raise…

14 – LIFE: Beside of my Light I passed to live every moment as if nothing else mattered…

15 – CHANGES: However I discovered that my light was fading and that soon I would lose her…

16 – BLACK ROSES: At this moment, I heard the voice of the darkness, whispering in my ears that I should return to her arms…

17 – LAST HOPE: But in her last gasps, my light comforted me with lovely words and give in my hands her last brightness…

18 – THE SEED: I planted the seed of the brightness in my heart…

19 – BRIGHTNESS: Gradually, the darkness that was involving my soul, at that moment, gave way to my light…

20 – NEW LIFE: I said goodbye to darkness and I understood that there is something more powerful that her, the light of love.









Initially the idea was interesting, but I felt that it needed to be improve yet. So based on this text I began to imagine a universe and a story based on the theory of “Hero’s journey” (Monomyth). So I started to write a bit every day and some days after I have had a history of more than 15 pages and that actually might be called as “A book in the game”.


In this story the main character is called Benjamin Fly (Fly in the darkness) and he is a a boy that when was very young lost his parents and has since gone to live in an orphanage (The Backster Orphanage). At the orphanage he discovers something that leads him to a fantastic universe, the Kingdom of Darkness. There he discovers that he is involved in a mystery and so goes on a journey to understand the secret behind it all.

After this, the next improvement that I decided was to implement the creation of different scenarios that arise according to the chapters. In addition to the randomness of objects, directed to the scene with the technique of Object Pool. Then, other improvements have emerged were the Black Crystals Counter (Game money also called as BCs), the Dark Hangar (Ships store), new menus and animation of all UI.











Finally, months after have participated the LD 35 I managed to create, develop, satisfactorily, and release my first game to Google Play, Fly in the Darkness. The links to download, as well as the Landing Page are below. I’m in the complicated phase of post-release now and it has been very hard to get support, but I believe that the game will be even recognized and also many upgrades are already in progress. Those who wish to know more or need help with something, I’m available. ^_^

Thank you very very much for your attention, patience (If you read everything) and help!



Link (Google Play):
Official Page:
Press Kit Link:
Tquar Game Studio:
My facebook:



Fly in the Darkness - Dev

FITD - Dev

Fly in the Darkness - Dev ebQNtDD4eDyQ61QhKC3L25Hd eD7QAeLfJ5T99K3WyVr17341


Streaming attempting to make Galaga in Rust with SDL2 (new)

Posted by
Monday, August 1st, 2016 3:09 pm

If you want to check it out feel free!:

New LD Member

Posted by
Friday, July 29th, 2016 4:10 pm

Hello, I’m new to Ludum Dare (and game development), so I’m entering the Mini LD #69 to see if I can create a game. I’m using python3 and pygame as well as PyCharm for my IDE. I’ve been programming for a 4 or 5 years and got interested in game development. Any tips for Ludum Dare, game development, or python would be appreciated. Thanks!

I’m in!

Posted by
Thursday, July 28th, 2016 4:56 pm

Ludum Dare 36? Sounds exciting.

This time, platform = Linux Mint!

I got bored

Posted by
Thursday, July 28th, 2016 3:12 am

So I made a sprite of Mr.Ping from kung fu panda lol

Bootiful, issnit?

Bootiful, issnit?

Teddy meets a new powerful enemy

Thursday, July 28th, 2016 2:56 am


Abyssal Zone released on

Posted by (twitter: @ledgamedev)
Wednesday, July 27th, 2016 5:17 pm

terces eht dnif
Hello everyone!

I’d like to let you know that Abyssal Zone, a game i made for LD34, is now on for free!

Get it here ->


Exodemon (aka Devil’s Hand) on Steam Greelight!

Posted by (twitter: @kuupudev)
Wednesday, July 27th, 2016 1:23 pm

Hey people, the game I made on the last LudumDare (35) is now on steam greenlight!

Ludum Dare and it’s community is one of the main reasons this is happening!

Thanks everyone!

Prease click on the image below and vote yes! 😀

Towards a new kind of level editor – part 2: The Return of Jafar

Posted by
Wednesday, July 27th, 2016 3:49 am

A quick follow-up post to my LD33 reincarnation. Y’all might like to know there’s a playable build out now, demonstrating a simplified but functional live editor – go play it on the Love2D forums, or take a peek at my gameplay video.

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