Archive for the ‘LD #35’ Category

1st LD Projects at the end of the year

Posted by
Wednesday, February 7th, 2018 3:48 pm

Hey guys! I have some awesome new projects to share and some really exciting news! Today I released my newest EP and a track that I collaborated with D3ST1N to produce. Here is a update of some of what I’ve produced since Ludum Dare.


Psychosis is DEFFINATLY the best track I’ve produced yet, and it collabing with D3ST1N was just awesome. His style is so aggressive and fun, I had a blast collaborating. Combining our style was just beautiful. We both have similar aggressive dubstep styles, but yet our styles are so different. The combination was just amazing in my opinion. I really hope you enjoy listening to this track as I much as I enjoyed creating it.

No sound… unfortunately (

p.s.: works on java 8 update 121


SKIPCHASER (LD35 #12 in GFX) is releasing on Early Access next week!

Posted by (twitter: @ponywolf)
Tuesday, March 14th, 2017 11:46 am

SKIPCHASER is a story driven sci-fi fantasy shooter with weapon customization, procedural levels and fast paced gunfights. Battle and loot your way through an abandoned mining wasteland while upgrading your gun and gear along the way.

SKIPCHASER on Steam Early Access

Started as the Mimic for LD 35, we hit #12 in graphics and top 200 overall. Find us on Steam Early Access!

Post-LD ideas

Sunday, January 8th, 2017 7:13 am

Do you ever feel like this: LD is already over, but you got an idea which fits the theme? We had that feeling multiple times. And one more weekend you make one more solo LD… cause it is fun, isn’t it?

After LD35: Two buttons

A game where level changes depending on your direction (link to demo).


After LD36: Shapeshifter

A game where you’re a shapeshifter chess figure which transforms into just killed figure (link to demo).


A «Sheep-shifter» – where you need to pass sheeps through forest full of wolfs and you have a beam which transforms your sheeps into uncontrollable monsters (link to demo).


After LD37: One Room

A game where you need to protect room with baby from noise of neighbours… by smashing them (link to demo).


These are just demos, but do you think some of them could become interesting games?

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay and AppStore.



Fat Hero Adventures
I hope you like it!! :)


“Fat Hero Adventures” already available on Google Play!!

Posted by (twitter: @SantiHisteria)
Monday, December 12th, 2016 11:34 am

Hi guys!!

My game “Fat Hero Adventures” (I began to develop it in the past #LD35) is already available on GooglePlay.

You can download it here:

Fat Hero Adventures
I hope you like it!! :)

P.S.: … and very soon also available on AppStore!


Tips for all you Ludum Darers!

Posted by
Wednesday, December 7th, 2016 7:26 pm

Before I begin, I just want to say that I am super excited for LD 37! This will be my 10th time participating (Compo)! Unfortunately, I didn’t participate in LD 36, as I was too busy working on the OST for the upcoming game Mutant Chicken (coming to Kickstarter tomorrow!). Therefore my last LD was LD 35, and there I made Photagogue; a beat ’em up game where you go back in time to punch dinosaurs.

So, I got some tips for you Ludum Darers that I want to share. These tips are just from my experience, so feel free to disagree.


On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because I don’t want to waste my time showering during the weekend. I know it sounds funny but you want every minute you can get to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both days, giving me a total of 8-10 hours of sleep during the weekend. The best part: buy some snacks, like starting today! Buy super unhealthy snacks, and drink soda to stay up (also who doesn’t like soda?)!

Sleeping and Eating

Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Eat delicious unhealthy snacks! Or if you want have small meals, cook them before hand so they’ll be faster to reach, don’t go cooking a full-blown meal. You can last with a little bit of food over the weekend.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Make a Game in 48/72 Hours. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you try doing with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a story game or a game that’s just about the visuals, then just ignore what I said about the Gameplay.

THEME is pretty important, but not as important as you think it may be. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t than just start making a game that you have been wanting to make and then incorporate the theme later; or just don’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend not saying anything about it in your game’s description, because people may think that the theme was included.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. Not only does it make you feel better about yourself, but it can also persuade some people to possibly give you better ratings based on your Post Compo/Jam version.

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! The more games you rate, the more times your game shows up on the front page. Comments help as well because some people will look at their comments and click on your name to see your game (also it’s just a nice thing to do). If you can rate more than about 250 games (which is pretty difficult to do), your game may show up on the Most Coolness page which would be awesome because lots of people visit that page. If you don’t rate any games then just about no one will see your game, so…



What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want.


Tools I’ll be using:

Language: HTML5 and JavaScript

Graphics: MS Paint (Yeah I know)

Audio: FL Studio & sfxr

Level Editor: Ogmo Editor


Anyway, Good Luck to Everyone Participating in LD 37! c:

Fat Hero Adventures, coming soon for Android and IOS

Posted by (twitter: @SantiHisteria)
Wednesday, October 5th, 2016 4:33 am

Hi guys!

I’m Santi Andrade and I participated in the last Ludum Dare 35 making a game called “Breaking Fat“. May be someone remember it…

After this Jam, I founded my own little indie studio (Histeria GameDev) and I started to work in the full version of the game for mobile platforms and I’m so happy to say that I’m currently ending the project to be published on GooglePlay and AppStore! :)

The game will be called “Fat Hero Adventures“, it will have 24 levels (4 different worlds) and a funny story! I send you see some screenshots of the game:

Fat Hero Adventures” will be available soon for free on your mobile very soon! Meanwhile, you can follow us and keep up-to-date with the game’s daily progress. This is the web of the game:

I hope you like it and you enjoy the game on your mobiles very soon! :)

You can follow Histeria GameDev here:



Desperate Times is now a purchasable thing

Posted by (twitter: @yokcos700)
Friday, September 30th, 2016 3:46 pm

Steam >>
Original LD35 entry >>

Some images of cool bullets in cool arrangements

Non-Mexican wave


View post on

So I made a rad bullet hell game for LD35 and one guy gave me a dollar so I was like “hell yeah imma make the game better and get so many dollars.”
Seriously though I’m very happy about the positive reception Desperate Times got from Ludum Dare and it was a huge indication that I should continue and finish the goshdarned game and make the player character faster because of course that’s the *one* easily changed thing that was people’s main problem. And it took unexpectedly long but w/e I’m here now haphazardly typing words into a box hoping that people get the gist of what I’m saying.
Anyway, buy my game if you want. Thanks if you do or even if you don’t 😀

Ludum Dare #35 Progress so far for Second Hand Frankie’s Revenge

Posted by
Tuesday, September 20th, 2016 12:09 pm

Hi all awesome devs,

I would like to show you the progress we have done since April with our submitted game called Second Hand: Frankie’s Revenge, we have prepared a gameplay trailer for a competition that we were chosen to compete for the Indie Pitch next Monday-Tuesday in Bucharest, Romania. Without further delay I present you our work:

View post on

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game :

1 2 3 4


My Page For Game :

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three


My Video Youtube :

In This Video you Find The Link To Download This Game And The Video Gameplay..


Thanks All…

Approx 30% drop in entries from previous LD and from same time last year?

I recall there was some discussion that LD36 wasn’t going to happen a few months back.

Its not just because I didn’t participate….(schedule conflict) I’m only one entry 😉

Why? Anyone want to offer some theories / reasons?


Data below:


Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

All Entries (1912)

Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

All Entries (2711)

Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

All Entries (2867)

Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

All Entries (2724)

Ugh not another blog, just go to my LJ

Posted by
Monday, August 29th, 2016 1:27 pm



Pacman Dungeon! My first ever Ludum Dare game!

Posted by
Monday, August 29th, 2016 1:27 pm

I recently submitted my game Pacman Dungeon to the Mini LD 67. I encourage you to check it out! Its my first ever Ludum Dare entry!

Here’s the link:

MiniLD #67

Thanks 😀

In hopes to help promote student works in the gaming field, Rogues and Roleplayers, in conjunction with The Daily Fandom, we created a series called S-GAMR. The series that brings the works of the next generation of game designers into the spotlight. Ludum Dare 35 was the first time the Lonestar College – Kingwood students got to participate in a Game Jam and one of the games that was submitted was Liquify. Bumblure from Rogues and Roleplayers sat down with the student developers, Sara Thomason, Clint Dodson, Griffin Bruno, and Sarah Vaughan as we talk about their experience and the game they created.


Liquify is a 2-D puzzle game where you have to turn into a watery form and interact with various objects, items and robots to escape from your captors.


View the Episode at –

Try Liquify at –

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