Archive for the ‘LD #34’ Category

Santa Goes to Town updated !

Posted by
Thursday, December 14th, 2017 10:25 pm

2 years ago I made Santa explode millions of times!

It was for LD 34.

I really like my game and I still enjoy to play it today !

The controls are not easy to catch (as it’s a left/right 90° rotation) but I’d like you to make a try.

Once you get it, the game is really fun.

Download on

Some screen shots:

Here is the Change log:

Release:    LD34c (15 December 2017)
- Add keyboard support
  (space to start / left-right arrows to rotate Santa direction)
- Updated help screen
- Version displayed on Menu screen


Our game from LD 34, Zaba the frog is on Steam Greenlight now!

Posted by
Saturday, March 11th, 2017 10:09 am


In December 2015, on Ludum dare 34, me and my brother made a game about one lazy frog.

There were two themes at this jam: two button controls and growing. We made a game in which player must rotate the world to move the main character – a frog, and get it to the end of the level, eating flies on the way.

After few months of additional work on this game, we finally finished it and put it on steam greenlight.

It would be a really big help if the community of Ludum Dare could help us put another LD game on Steam.

Here is a link to greenlight page. Thanks in advance.



Balanced Diet Finally Hit the Play Store

Posted by
Friday, February 24th, 2017 2:13 am

So… After a little over one year since Ludum Dare 34 took place, I finally finished what has become my pet project!

Ludum Dare 34 was the first time I participated (and so far the only time) and it was an amazing experience. Back then I didn’t think I would ever finish and publish a game. Thank you, LD, for proving me wrong!!

Balanced Diet LD 34

Balanced Diet was only my second game, meaning that it was very rough around the edges in it’s inital phase. But the community here was really helpful with all the feedback and the Post Mortems. If it wasn’t for you I don’t think this game would be the way it is now.

Balanced Diet

But anyway… Sorry for the rambling and for taking your time. Here’s a link to the game if you want to play it: Balanced Diet on the Play Store.

Tips for all you Ludum Darers!

Posted by
Wednesday, December 7th, 2016 7:26 pm

Before I begin, I just want to say that I am super excited for LD 37! This will be my 10th time participating (Compo)! Unfortunately, I didn’t participate in LD 36, as I was too busy working on the OST for the upcoming game Mutant Chicken (coming to Kickstarter tomorrow!). Therefore my last LD was LD 35, and there I made Photagogue; a beat ’em up game where you go back in time to punch dinosaurs.

So, I got some tips for you Ludum Darers that I want to share. These tips are just from my experience, so feel free to disagree.


On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because I don’t want to waste my time showering during the weekend. I know it sounds funny but you want every minute you can get to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both days, giving me a total of 8-10 hours of sleep during the weekend. The best part: buy some snacks, like starting today! Buy super unhealthy snacks, and drink soda to stay up (also who doesn’t like soda?)!

Sleeping and Eating

Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Eat delicious unhealthy snacks! Or if you want have small meals, cook them before hand so they’ll be faster to reach, don’t go cooking a full-blown meal. You can last with a little bit of food over the weekend.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Make a Game in 48/72 Hours. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you try doing with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a story game or a game that’s just about the visuals, then just ignore what I said about the Gameplay.

THEME is pretty important, but not as important as you think it may be. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t than just start making a game that you have been wanting to make and then incorporate the theme later; or just don’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend not saying anything about it in your game’s description, because people may think that the theme was included.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. Not only does it make you feel better about yourself, but it can also persuade some people to possibly give you better ratings based on your Post Compo/Jam version.

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! The more games you rate, the more times your game shows up on the front page. Comments help as well because some people will look at their comments and click on your name to see your game (also it’s just a nice thing to do). If you can rate more than about 250 games (which is pretty difficult to do), your game may show up on the Most Coolness page which would be awesome because lots of people visit that page. If you don’t rate any games then just about no one will see your game, so…



What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want.


Tools I’ll be using:

Language: HTML5 and JavaScript

Graphics: MS Paint (Yeah I know)

Audio: FL Studio & sfxr

Level Editor: Ogmo Editor


Anyway, Good Luck to Everyone Participating in LD 37! c:

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game :

1 2 3 4


My Page For Game :

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three


My Video Youtube :

In This Video you Find The Link To Download This Game And The Video Gameplay..


Thanks All…

Approx 30% drop in entries from previous LD and from same time last year?

I recall there was some discussion that LD36 wasn’t going to happen a few months back.

Its not just because I didn’t participate….(schedule conflict) I’m only one entry 😉

Why? Anyone want to offer some theories / reasons?


Data below:


Ludum Dare 36 — August 26th-29th, 2016 — Theme: Ancient Technology

All Entries (1912)

Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

All Entries (2711)

Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

All Entries (2867)

Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

All Entries (2724)

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points :

Download Link :


Thanks All..

Just published my LD34 entry!

Posted by (twitter: @Teekeks)
Tuesday, August 16th, 2016 5:00 am


Since LD34, I worked hard on my entry Swarmonian Explorer (

Now the game reached Alpha 1.0 and was released as Alpha 1.0 on for $3.90.

At the same time, I started a Steam greenlight campain, it would be lovely if you would check out the game!

Vote now on Steam Greenlight:
Buy now:

Reworking my LD 34 entry Eda

Posted by (twitter: @alpha_rats)
Sunday, June 5th, 2016 7:12 am

I’m currently reworking my LD34 entry, a bonsai-growing game called Eda.

First  of all : thanks a lot to the Ludum Dare community for all the useful feedbacks on the first version of the game!
Many of these insights are now implemented, and contributed dramatically to improve the game and motivate me to push it further.

The LD vesion of the game

The original version (playable here) allowed the player to choose the branches he wished to grow. The player had overall limited agency over the tree’s evolution, and the game presented little variety outside of diverse planting pots.


My LD 34 entry Eda

The current version of the game

In it’s current state, the game presents two different shaping tools : growing and pruning.

It also features now :

– different varieties of trees to choose from or to grow randomly
– different planters and little carpets to choose from or to randomize
– four seasons with different color schemes, depending on moon cycles
– an in-game screenshot mechanic
– a proper menu and decent UI
– improved graphics
– a more fluid and adaptative camera
– fully rewritten and optimized code

A lot of these ideas came firectly from the suggestions made here on the LD website, so once again: thanks everybody!

alpha_rats-Eda screenshot- main screen 04june

Eda, screenshot : June 2016

alpha_rats-eda-screenshot june20165png

Eda, screenshot : June 2016

alpha_rats-eda-screenshot june20163png

Eda, screenshot : June 2016

Where is it heading to?

The plan is to have a free demo by mid-june and to ship the finished project by September 2016, for desktop and Android.

The main remaining features yet to implement :
– make the tree evolve depending on season cycles (bloom, fall, growing fruits, etc…)
– add some weather elements (rain, snow, sunshine, etc…)
– add more tree shaping and tree care elements
– give more variety to the different kinds of trees, with more varied growing shapes
– have different kind of background scenery, eventually randomly generated

And finally : thanks to Mathis Bouron who did a great job with the soundtrack and sound effects, and continues to do so now for the new version of the game!


Team Work

Posted by (twitter: @blubberquark)
Saturday, May 28th, 2016 12:25 pm

I have written about working together in game jams on my tumblr here. I explain my approach to to team composition, group-friendly game design and time planning. This is exemplified by our LD34 game “Wyst”.

After Day in the Life of a Spy and Nessie: Quest for Fame turned out pretty mediocre, I thought about what kinds of game design are best suited for a 3-day game jam. The games both had out-there premises and uneven graphics. In “Day in the Life of a Spy”, we pretty much worked against our engine, suffered from too big a design for three days and lots of duplicated effort in the form of unconnected minigames. Nessie had a more focused design, but boring mechanics and cartoony character art in a naturalistically rendered environment.

For LD34 we would need an art style we can deliver together, a game design that can be split up between many developers and a way to use Unity productively. Instead of spitting up mechanics we split up content: puzzles and island sectors. The result was Wyst, a game we are very happy with. Wyst in the result of careful planning, communication, not working against the tools and a focus on content and aesthetics, instead of innovation and mechanics.

If you have feedback or tips on jam-team-friendly game design, comment here (or rebagel on tumblr).

Read the full post Team Work for Game Jams.

My LD34 game Swarmonian Explorer needs votes on Greenlight!

Posted by (twitter: @Teekeks)
Thursday, May 19th, 2016 10:56 am


For LD34 I created my swarm game “Swarmonain Explorer” (, I kept on working on it since I liked the idea and since a few days it is out for voting on Steam Greenlight so I can get it out to the public.


I added a ton of stuff, worked on the visuals and added a map editor to the game (wich I use myself to create new maps), so even if you get throu all maps the game comes with, you can just switch to the community maps!


I would love if you can give the game a look or even a vote!

Swarmonian Explorer on Steam Greenlight

My ludum Dare 34 Germinate game is out now on Google play

Posted by
Sunday, April 24th, 2016 2:48 pm

Hey guys my Ludum dare 34 game is out now on  Google play . I know ludum Dare 35 has just ended but i just wanted to show you guys how far my  game has come.The goal of the game is to Help Bod defend his body against evil germs! Each time you splat  a germ Bod will grow.

Try to stop germs from hitting Bod as you will lose health. Pick up antibiotics to decrease Bod’s size keeping him away from the germs. Pick up hearts if you are low on health to regen.
Download link
Thanks and good luck with your LD 35 games!

Still working on my LD34 entry

Posted by (twitter: @EdoardoLopes)
Tuesday, April 19th, 2016 11:22 am

Hi people!

View post on

Just wanna show the progress i made on my LD34 entry so far. It is a procedural generated action game. I’ve been working hard to make this a fun game to play.

I’m always posting stuff about it on my twitter and tumblr, check it out if you wanna follow the development of the game.

Congrats on everyone who participate on ludum dare!


S H A P E S H I F T Is finally done!

Posted by
Monday, April 18th, 2016 4:58 pm

3 Days of work later, and a game was made and released. I did enjoy myself but I’m glad it’s finally over!

Get it here!

Review of my second ludum dare

Posted by (twitter: @_schw3de_)
Friday, April 15th, 2016 5:58 pm

After making the painful experience from my first ludum dare, I have now also collected the second painful experience.

The Idea was to have a fast growing forest. In the forest there is a railroad with some problems. Yes, exactly, trees are growing on the railroad! You have to quickly chop down the trees, so when the train arrives, his load of TNT wont explode. The forester tool is in this case an ax, of course.


The start screen with the player only existing with cubes from unity and yes there is an chop animation with his ax.


Game overview. The trees were also only cube based made in unity, but they had an animation, so it looked like the trees where blowing in the wind.


The train with the TNT!


The idea was to have a sort of cut scene at the end of the game, where you could see the remaining trees.


It did a lot of fun to participate and this time I achieved more then the first time, so I would consider it as a sort of success.

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