Archive for the ‘LD #31’ Category

Tips for all you Ludum Darers!

Posted by
Wednesday, December 7th, 2016 7:26 pm

Before I begin, I just want to say that I am super excited for LD 37! This will be my 10th time participating (Compo)! Unfortunately, I didn’t participate in LD 36, as I was too busy working on the OST for the upcoming game Mutant Chicken (coming to Kickstarter tomorrow!). Therefore my last LD was LD 35, and there I made Photagogue; a beat ’em up game where you go back in time to punch dinosaurs.

So, I got some tips for you Ludum Darers that I want to share. These tips are just from my experience, so feel free to disagree.

Preparation

On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because I don’t want to waste my time showering during the weekend. I know it sounds funny but you want every minute you can get to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both days, giving me a total of 8-10 hours of sleep during the weekend. The best part: buy some snacks, like starting today! Buy super unhealthy snacks, and drink soda to stay up (also who doesn’t like soda?)!

Sleeping and Eating

Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Eat delicious unhealthy snacks! Or if you want have small meals, cook them before hand so they’ll be faster to reach, don’t go cooking a full-blown meal. You can last with a little bit of food over the weekend.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Make a Game in 48/72 Hours. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you try doing with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a story game or a game that’s just about the visuals, then just ignore what I said about the Gameplay.

THEME is pretty important, but not as important as you think it may be. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t than just start making a game that you have been wanting to make and then incorporate the theme later; or just don’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend not saying anything about it in your game’s description, because people may think that the theme was included.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. Not only does it make you feel better about yourself, but it can also persuade some people to possibly give you better ratings based on your Post Compo/Jam version.

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! The more games you rate, the more times your game shows up on the front page. Comments help as well because some people will look at their comments and click on your name to see your game (also it’s just a nice thing to do). If you can rate more than about 250 games (which is pretty difficult to do), your game may show up on the Most Coolness page which would be awesome because lots of people visit that page. If you don’t rate any games then just about no one will see your game, so…

RATE GAMES!

 

What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want.

 

Tools I’ll be using:

Language: HTML5 and JavaScript

Graphics: MS Paint (Yeah I know)

Audio: FL Studio & sfxr

Level Editor: Ogmo Editor

 

Anyway, Good Luck to Everyone Participating in LD 37! c:

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

1 2 3 4

 

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three

 

My Video Youtube : https://youtu.be/CMtDbBE52i0

In This Video you Find The Link To Download This Game And The Video Gameplay..

 

Thanks All…

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points : http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111717

Download Link : http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111717

 

Thanks All..

Team Work

Posted by (twitter: @blubberquark)
Saturday, May 28th, 2016 12:25 pm

I have written about working together in game jams on my tumblr here. I explain my approach to to team composition, group-friendly game design and time planning. This is exemplified by our LD34 game “Wyst”.

After Day in the Life of a Spy and Nessie: Quest for Fame turned out pretty mediocre, I thought about what kinds of game design are best suited for a 3-day game jam. The games both had out-there premises and uneven graphics. In “Day in the Life of a Spy”, we pretty much worked against our engine, suffered from too big a design for three days and lots of duplicated effort in the form of unconnected minigames. Nessie had a more focused design, but boring mechanics and cartoony character art in a naturalistically rendered environment.

For LD34 we would need an art style we can deliver together, a game design that can be split up between many developers and a way to use Unity productively. Instead of spitting up mechanics we split up content: puzzles and island sectors. The result was Wyst, a game we are very happy with. Wyst in the result of careful planning, communication, not working against the tools and a focus on content and aesthetics, instead of innovation and mechanics.

If you have feedback or tips on jam-team-friendly game design, comment here (or rebagel on tumblr).

Read the full post Team Work for Game Jams.

My first non-Game

Posted by
Thursday, March 31st, 2016 9:32 am

Hello all,

 

I am new here and I have a non-game i created this month for an Opera House in France. Yes , you’ve heard..

So I would love to get feedback from you all.

 

Here is the link for the game and instructions:

(it won’t read on Chrome)

http://www.opera-orchestre-montpellier.fr/actualite/jeu-genevieve-de-brabant-0

 

Thank you all

Best

Mahana

I want to share something with you guys and get your feedback. Feel free to agree or disagree. But before I continue, I just want to say that I’ve participated in 8 Ludum Dares so far, and they’re what I look forward to, I love them. Ok, now I’ll give my little spiel.

After making your game in the 48/72 Hour Time Limit, we get to check out and Rate other people’s games. When rating somebody’s game, we are allowed to give them x out of 5 stars in 8 different Categories. These Categories include: Innovation, Fun, Theme, Graphics, Audio, Humor, Mood, and most importantly, Overall. I’m going to talk more about the Overall category in a minute. Let me just talk about something else first:

As many of you may have noticed, probably for a while now, your results don’t seem very honest. The results you get may seem surprising, this could be in a bad way, or in a good way. You’re either pretty disappointed, or you’re really happy. This is because you didn’t get a ton of votes (i.e.: ~20-70 votes, which is what a lot of people end up getting). Think about it, there were about 2,800 other games out there. Do you think that with 50 votes out of the 2,800 entries you’ll get a really honest evaluation? You shouldn’t, because unfortunately, that’s not the case.

If 5 people rate your game and they all give you a 5 on Fun, the average would be a 5/5. If 10 people rate your game and 8 of them give you a 5 on Fun, and the other 2 give you a 4, the average would be a 4.8/5. Now the game with an average of 5/5 is ranked higher than the game with an average of 4.8/5. But the game with an average of 4.8/5 should be ranked higher because it had similar scores, and more people played it. Now I’m pretty sure that in the end the game’s categories aren’t ranked based on just the amount of stars given but still, I just wanted to give you something to think about. The rankings aren’t all that honest. I noticed that many of the Top Ranked games only had about ~30-70 votes. You’ll see that the games that got the most votes weren’t up there in the Top 100. But they did, however, have more real honest evaluations, while the others with ~30-70 votes were just lucky enough to get a handful of good ratings which therefore gave them higher rankings. The Top 100 are great games, no doubt, but are they the best out of the 2,800? We don’t really know for sure.

Ok, now I’m going to talk about this Overall category. The site says that your game is ranked overall based on your Overall category ratings. Do you think that we should be allowed to rate the Overall category? The Overall category should be based on the other categories rounded up. The site should give us the Overall Rating, not us. Here’s just one reason why: I’ve seen many people give a game great ratings, like 4-5 stars on every category, and then they would give the Overall category a 3. Umm… What? Shouldn’t you base the Overall category on the other categories? If you gave all the other categories 5 stars, then why would you give the Overall category 4 stars? The Average Overall Rating would be a 5, so give it a 5. But since people don’t always do that, let the Robots do the math and give us the Overall Rating, not the Humans.

I’m not entirely sure how Mike (Founder of Ludum Dare; Support him on Patreon!) can make the evaluations more honest because you can’t just have 2,800 people play all 2,800 games, that’s just ridiculous. But it’s just something to think about.

Give me your thoughts in the comments please.

Thanks for listening!

From Ludum Dare 31 to Steam Greenlight

Friday, October 16th, 2015 2:23 am

Hello fellow devs,

We haven’t been on Ludum Dare page for a while and we wanted to share our project with you that we’ve been working on since Ludum Dare 31.

We went from this prototype (Old Bounce’):

Bounce ’em Up – Old

To this:

Bounce ’em Up – New

 

Our game Bounce ’em Up is now on Steam Greenlight. We have a bit in-depth post on our Greenlight page that you can check out here: From LD31 to Greenlight – Bounce ’em Up
It has been quite a journey for us. In between these events we participated in Imagine Cup 2015 Games Competition were we came out as 2nd place winners!
Kuality_Games-Imagine_CUp_Win

 

This community and Ludum Dare game jam helped us get where we are today, and we’re still moving forward. We hope to inspire the developers here to do the same and keep working on their projects. If you’d like to know more, get in touch with us.

Cheers!

From Ludum Dare to Steam Greenlight!!

Posted by (twitter: @TriteGames)
Wednesday, October 7th, 2015 3:26 pm

Hello fellow gamedevs,

we started working on our game “Of Carrots And Blood” almost a year ago at LD31. Back then it was a nice little prototype and a couple of you liked the gameplay and art style. So we thought, why not put more time in it and work on a post jam version with more features. We did that and finished a little game, which has been played by a couple of youtubers, including these two cool Brazilians (video here) and PewDiePie (video here) and we got even more positive feedback from people…That made us realize that maybe there is more to this little idea. We just couldn’t stop working on it 😉

So now we are at a point, where the old free version of the game became the “Classic Edition” and our new version for “Of Carrots And Blood” is now on Steam Greenlight!! 😀

After one week we are currently at 44% to the Top 100 and we need your support!

 

SUPPORT US ON STEAM GREENLIGHT!!

 

Of Carrots And Blood is a twin-stick arena shooter combining bullet hell with cute bunnies, mutants and a lot of blood.

You can play alone and compete for the HIGHSCORE.

You can play together in the local CO-OP and beat the short but intense “story mode”.

You can grab a couple of friend and kill each other in 4 player DEATHMATCH (or in the two other 2 player pvp modes)

AND you can play the multiplayer modes ONLINE!!

So if you like some good old arcade action, where you need to be on your toes all the time or die a lot, you should check out our game:

Of Carrots And Blood on Steam Greenlight

VOTE for us, leave a COMMENT and SHARE it with your friends :)

7 Ludum Dare Results and Their Graphs

Posted by
Wednesday, September 16th, 2015 1:04 am

I’ve participated in 7 Ludum Dares now. My first time was in April of 2013. I’ve loved it ever since. It’s one of my favorite events of the year! Below are the Graphs of the Results of all the LDs I’ve been in. And remember, the better the results, the smaller the graphs.

1 2 3 4 5 6 7

Looks like my best LD Overall was LD 32, Frisbee Training. Although I am super glad with my results for this last LD, Perspective. Top 25 for Innovation is awesome! And Top 100 for Audio is nice too! Thanks for playing and rating my games! All of you that participate in Ludum Dare ROCK! And all of you that aren’t joining in, JOIN IN because you’re missing out! c:

From Ludum Dare to App Store

Posted by (twitter: @LexGear)
Thursday, July 2nd, 2015 4:19 am

Wow, it’s so cool that my first published game came from the Ludum Dare. Thanks so much guys. Not just for the fun, but also for making me a better developer. If you want to see my Ludum Dare 31 game. Check it out on the iOS App Store! BBQ DAD
iPhone5_001

Old ld now on mobile; Ninja Star!

Posted by (twitter: @@jagekiwi)
Wednesday, May 20th, 2015 4:22 am

20891-shot1 s2-08

                 Before                                            After

 

Finally! It took a while but the game is now finished and out on iOS (soon on Android)! From the concept it was at ludumdare to the actual game it has become, it’s gone a long way. And it feels amazing! First game me and my friend have worked on seriously, almost didn’t think we would finish it, but we did and I’m proud of not only the game but the achievement of completing what we started.

Old LD

Btw thanks for the feedback I got from that ludumdare! Now here, the game:

Ninja Star! is a puzzle game where you throw a shuriken, solving challenging puzzles in four different worlds.

In the game your mission is to get the ninja star to the goal in as few throws as possible, the ninja star bounces off of some objects but gets stuck in others.
As you progress through the levels you will encounter more interesting objects like bombs and teleports which you will need to use to your advantage.

You can get the game for free here!

After playing 1 and a half world you choose to pay 0.99 usd to unlock all of the levels and remove the ads.
Here is a gameplay trailer!
Please check it out and let me know what you think! Have fun!
Our website (wow!):
www.piggybackgames.com

YOU HAVE BEEN PEWDIEPIED! LD31 post mortem

Posted by (twitter: @TriteGames)
Monday, May 18th, 2015 4:14 pm

Hey guys,

we have been keeping you updated on new features for our game Of Carrots And Blood, which we started working on at LD31. Now PewDiePie played our game and we wrote a post on our blog about the impact on our emotions, downloads and sales.

Read the blog post here

Hey guys,

although we haven’t been able to participate in Ludum Dare this time we still would like to show you our last game, which would have been quite fitting for this theme…you are a bunny defending a giant carrot and killing mutants with, well, CARROTS! 😀 We have been working on our last LD31 Jam entry “Of Carrots And Blood” and we have released it on itch.io for free for Windows and Mac and it is also coming out on Desura soon. We have added powerups, different enemy types, a global highscore for the single player and we have also added a local 2 player Co-op mode (which is the most fun) with a big boss fight surprise in the end! So please check it out :)

 

Download OF CARROTS AND BLOOD on itch.io here!

Of Carrots And Blood

 

 

OCAB screenshot #01

OCAB Kissing bunnies

 

And for those of you who already know the Jam version, it would be really cool, if you could compare the two versions and tell us here in the comments, if we applied your feedback for the better or worse 😉 More feedback much appreciated!

 

Download OF CARROTS AND BLOOD on itch.io here!

Of Carrots And Blood

 

Thanks, have fun playing :)

Chris and Sebastian

Very hot place – Post mortem

Posted by (twitter: @edve98)
Monday, April 20th, 2015 2:35 pm

My second LD compo post-mortem!

note: LD in Lithuania starts at 4am

Day 1: I’ve started to think about my game as soon as I get up (about 7 am). Unfortunately, I was not able to start developing my game till 1 pm. From then, till 2am in the evening I made most of my game features, and half of the art

Day 2: I got up at 10am, and I knew that today I had to fix a lot of bugs that I found (UI wasn’t working at all).  Somewhere about 6pm I had almost everything set up for deployment, so I went and drew extra sprites, made everything a lot more pretty. At 1:30am in the evening, I *remembered* that I do not have a sprite for player and no music/sounds at all.  Unfortunately, somehow half of the stuff broke, so it was very tense 2 and a half ours before the deadline. I finished UI at 3:59am, and that was it. Still did not have player sprite, but I didn’t want to cheat, so I used deployment(or how is it called?) hour to submit my game.

 

What went well:

I did make my game prettier than the last one, just as planned

I finished most of the features I wanted

What didn’t:

I didn’t had enough time to add player sprite and UI was still bit lame

All in all, this was really great LD for me, I did much better than the last

Check out my LD game(s?) here:

LD32 compo “Very hot place” : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=45010

LD31 compo “Hot place” : http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45010

Submitted my 2nd LD game!

Posted by (twitter: @edve98)
Sunday, April 19th, 2015 8:56 pm

Thumb

 

 

 

 

This time I was focusing a lot more on graphics. Did I succeeded? Check out both games (if you can)!

my 1st LD compo game, Hot Place : http://gamejolt.com/games/action/hot-place/41208/

my 2nd LD compo game, Very Hot Place: http://gamejolt.com/games/platformer/very-hot-place/61437/

 

Anyway, I finished working on my game when it was 1 and a half minutes left till the submission hour 😛

Aaaand it’s almost 5am in Lithuania. Good night!

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