About Jishenaz (twitter: @Jishenaz)

Graduated from DePaul University with a Game Development Major and Programming Concentration. Uses various tools from C++, Unity, and others.

Blog: https://jisyed.github.io
Twitter: @Jishenaz
New LDJAM Site: https://ldjam.com/users/jishenaz/


Ludum Dare 34
Ludum Dare 33
Ludum Dare 30
Ludum Dare 28
Ludum Dare 27

Jishenaz's Trophies

Archive for the ‘LD #27’ Category

Multiple Xbox controllers in Unity?

Posted by (twitter: @Jishenaz)
Thursday, August 29th, 2013 9:31 pm

Has anyone done this before? There seems to be no tutorial on this,  and Unity documentation is terrible concerning multiple controllers.

10 Seconds In 10 Seconds – Postmortem

Posted by (twitter: @Jishenaz)
Wednesday, August 28th, 2013 1:49 pm

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This was my first Ludum Dare adventure and also my first game jam. I usually avoided game jams because I was under the impression that you must suffer sleep loss. Funny, I found a lot of Ludum Dare advice saying to get a good night’s rest, but that’s besides the point.

My best impression with Ludum Dare was the wonderful community here. There was a lot of positive energy, which I don’t usually see on the interwebs. I would like to thank everyone for making such a wonderful community of game developers and for making this game jam. And thanks to everyone who played my game. I was surprised by the amount of people who liked my game!

The game can be played here. Video here.

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10SecIn10Sec Gameplay Video

Posted by (twitter: @Jishenaz)
Tuesday, August 27th, 2013 3:25 pm

Here’s a gameplay video for my entry. I’ll write up a postmortem hopefully soon.

Favorite Screen Recording Software?

Posted by (twitter: @Jishenaz)
Monday, August 26th, 2013 4:08 pm

I was wondering how everyone was recording their game development progress and demonstrations. It doesn’t have to be free, but shouldn’t be anything crazy expensive. I mostly worked from Windows, but I have a Mac as well, so Mac people should chime in.

Also, how are people making these gifs of their games?

Dumb question

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 6:50 pm

I know this is a dumb question, but how do you rate a game? Do you just comment on it?

Finished my first LD

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 5:53 pm

Can’t believe I finished! It was fun for the most part. My only bad moments was getting the HUD and the AI to work.

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Tutorial splash finished

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 12:03 pm

Will probably get enhanced after Ludum Dare.

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Powerups WIP

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 9:41 am

Powerups are underway, but not finished yet.

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Unity’s GUITexture is a pain

Posted by (twitter: @Jishenaz)
Sunday, August 25th, 2013 8:21 am

I finally got health bars working. It was a huge pain because the width of the bar wouldn’t change no matter what I tried. I gave up Saturday night, slept, and messed with it in the morning only to find out that Unity says you cannot modify (Rect) pixelInset.width directly.

It never said that before, when trying to access pixelInset from an array. Writing the implementation another way revealed the error.

Rect.width is apparently read-only, but the documentation doesn’t say anything about this.

If only it told me earlier, I wouldn’t have wasted so much time on the HUD. Well, I guess it doesn’t matter anymore. Time to move on to the rest of the game. Good luck to everyone. Hopefully there will be less bugs in the world.

HUDs are hard to make in Unity

Posted by (twitter: @Jishenaz)
Saturday, August 24th, 2013 9:18 pm

The HUD was actually a pain the implement. Health bars are not done yet. Green number and middle orange number do work.

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Main Menu done

Posted by (twitter: @Jishenaz)
Saturday, August 24th, 2013 7:08 pm

Main Menu done for now. Not the most creative name in the world.

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Posted by (twitter: @Jishenaz)
Saturday, August 24th, 2013 3:11 pm

The arena. Kinda lonely for now. Deciding between 2nd human player or AI.

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Programmatically placing stuff

Posted by (twitter: @Jishenaz)
Saturday, August 24th, 2013 12:48 pm

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Took longer than I though, but at least it works now.


Programmer Art

Posted by (twitter: @Jishenaz)
Saturday, August 24th, 2013 11:12 am

I don’t model that often, but I can make simple shapes. Hopefully, I don’t need to model anymore.

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Defining the word “seconds”

Posted by (twitter: @Jishenaz)
Friday, August 23rd, 2013 8:05 pm

I just came up with a nice idea for my game that involves multiple uses of the word “seconds”. Who said that “seconds” had to be a unit of time? :)

First try at LD

Posted by (twitter: @Jishenaz)
Friday, August 23rd, 2013 5:23 pm

This is going to be the first time I participate. My hope is that I’ll make something at least decent in 2 days. This will be a test of productivity.

Here are the tools I’m considering:

IDE: Game Maker Studio or Unity 3D, depending if the game will be 2D or 3D.

Language: GML or C#, depending on which IDE I choose.

AudioWavepadBFXR, or FreeSound.org

Music: No clue…

Graphics: Game Maker’s sprite editorHexelsPaint.NET, or something else.

Planning: 53 Paper for iPad, and a whiteboard :)


Best of luck to everyone.

My progress can be followed on Twitter.

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