Archive for the ‘LD #26’ Category

Tips for all you Ludum Darers!

Posted by
Wednesday, December 7th, 2016 7:26 pm

Before I begin, I just want to say that I am super excited for LD 37! This will be my 10th time participating (Compo)! Unfortunately, I didn’t participate in LD 36, as I was too busy working on the OST for the upcoming game Mutant Chicken (coming to Kickstarter tomorrow!). Therefore my last LD was LD 35, and there I made Photagogue; a beat ’em up game where you go back in time to punch dinosaurs.

So, I got some tips for you Ludum Darers that I want to share. These tips are just from my experience, so feel free to disagree.

Preparation

On the day of the event, (in no particular order) get lots of sleep and take a shower. I recommend showering right before the time hits because I don’t want to waste my time showering during the weekend. I know it sounds funny but you want every minute you can get to work on your game. Also, sleep is really important too because you’re not going to get a lot of sleep during the weekend. Personally, I like sleeping 4-5 hours on both days, giving me a total of 8-10 hours of sleep during the weekend. The best part: buy some snacks, like starting today! Buy super unhealthy snacks, and drink soda to stay up (also who doesn’t like soda?)!

Sleeping and Eating

Stay up as long as possible. If you have difficulty staying up, have others around to talk to, drink caffeinated beverages, and don’t get too comfortable where you’re sitting because you don’t want to fall asleep. Eat delicious unhealthy snacks! Or if you want have small meals, cook them before hand so they’ll be faster to reach, don’t go cooking a full-blown meal. You can last with a little bit of food over the weekend.

Making Your Game

If you don’t finish making a game, DON’T WORRY because you’re not alone!

GAMEPLAY is important! Yes, pretty Graphics are nice, good Music is even nicer, but you need Gameplay. Make a Game in 48/72 Hours. Graphics, Music, and other things definitely improve your game, but you only have 48-72 hours to create something. Shoot for the gameplay. The first thing you try doing with your game is to create the core mechanics. Make all the Graphics rectangles, and forget about the Sound for now. You don’t even need to turn in your entry with fancy menus. Sure, on the last day you can change the graphics, but earlier on just focus on the Gameplay.

Now this is just my opinion, you can do whatever you want. And if you’re going to make a story game or a game that’s just about the visuals, then just ignore what I said about the Gameplay.

THEME is pretty important, but not as important as you think it may be. If you can think of an idea for a game revolving around the theme in a few hours, awesome, but if you can’t than just start making a game that you have been wanting to make and then incorporate the theme later; or just don’t incorporate the theme at all. After the Compo/Jam is over, you receive ratings on multiple categories, and there is only one Theme Category so if you didn’t care about the theme, no big deal. (If you don’t incorporate the theme into your game, I recommend not saying anything about it in your game’s description, because people may think that the theme was included.)

Once again, do whatever you want; this is just my recommendation. Some people like to take their time to come up with an idea for a game, and that’s okay, I just recommend getting that out of the way fast.

Post Compo/Jam

If you haven’t completely finished your game (which is probably the case), try to finish/polish it even though your entry is already in. When you’re done with that, add the link to the Post Compo/Jam version of your game next to the 48/72 hr version so that people can play both of them. Not only does it make you feel better about yourself, but it can also persuade some people to possibly give you better ratings based on your Post Compo/Jam version.

RATE GAMES! Rate as many games as you possibly can, and give everyone a comment! The more games you rate, the more times your game shows up on the front page. Comments help as well because some people will look at their comments and click on your name to see your game (also it’s just a nice thing to do). If you can rate more than about 250 games (which is pretty difficult to do), your game may show up on the Most Coolness page which would be awesome because lots of people visit that page. If you don’t rate any games then just about no one will see your game, so…

RATE GAMES!

 

What I do

I usually work on the core mechanics for the game first, and then make some music for it so it plays better. I personally think the graphics should go last.

That is just about all I have to say. And once again, these are just my recommendations, so feel free to do whatever you want.

 

Tools I’ll be using:

Language: HTML5 and JavaScript

Graphics: MS Paint (Yeah I know)

Audio: FL Studio & sfxr

Level Editor: Ogmo Editor

 

Anyway, Good Luck to Everyone Participating in LD 37! c:

My First iOS/Android Game

Posted by
Wednesday, September 21st, 2016 6:22 pm

Hello everyone :)

I decided not too long ago that I would make my first mobile game. It’s an arcade space game that requires the player to travel from planet to planet by stoping the orbit at the correct time. I have a little gameplay video and I would love any feedback about it: https://www.youtube.com/watch?v=LbyEGzWdKNQ

I made it in Unity but the finished version took a little longer than a single weekend:)

Nat

 

IMG_7691Screen Shot 2016-09-13 at 17.25.45

My First MiniLD70

Posted by
Tuesday, September 20th, 2016 8:41 am

Search Treasur In The Cave My Entry For This MiniLD70 ,This Game Is Intended For All People Of Any Age , You Can Play This Game On Windows Or Linux And Also On Android.The Aim Of This Game Is To Discover The Treasure,Follow The Arrows Drawing On the wall To Direct You To The Aim…ENJOY!!! Thanks all.

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

1 2 3 4

 

My Page For Game : http://ludumdare.com/compo/minild-70/?action=preview&uid=111717

Bug Fixed

Posted by
Wednesday, August 31st, 2016 6:47 pm

One Two Three Three

 

My Video Youtube : https://youtu.be/CMtDbBE52i0

In This Video you Find The Link To Download This Game And The Video Gameplay..

 

Thanks All…

My First Ludum Dare Compo

Posted by
Monday, August 29th, 2016 9:43 am

One Two Three Three

The Game Is Intended For All People . You Can Play This Game On Windows Or Linux Or Android…

For Your Comments And Points : http://feedback.ld.intricati.com/?event=ludum-dare-36&uid=111717

Download Link : http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111717

 

Thanks All..

Im Done But

Posted by
Sunday, August 28th, 2016 7:36 pm

there a lot of glitches and bugs in it and no sounds.

but this is my first game and i think it turned out pretty well

you can almost have fun at

http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=111442
screen

I got the ball to roll

Posted by
Saturday, April 16th, 2016 12:29 am

I literally only managed to get a ball to roll

My first non-Game

Posted by
Thursday, March 31st, 2016 9:32 am

Hello all,

 

I am new here and I have a non-game i created this month for an Opera House in France. Yes , you’ve heard..

So I would love to get feedback from you all.

 

Here is the link for the game and instructions:

(it won’t read on Chrome)

http://www.opera-orchestre-montpellier.fr/actualite/jeu-genevieve-de-brabant-0

 

Thank you all

Best

Mahana

I want to share something with you guys and get your feedback. Feel free to agree or disagree. But before I continue, I just want to say that I’ve participated in 8 Ludum Dares so far, and they’re what I look forward to, I love them. Ok, now I’ll give my little spiel.

After making your game in the 48/72 Hour Time Limit, we get to check out and Rate other people’s games. When rating somebody’s game, we are allowed to give them x out of 5 stars in 8 different Categories. These Categories include: Innovation, Fun, Theme, Graphics, Audio, Humor, Mood, and most importantly, Overall. I’m going to talk more about the Overall category in a minute. Let me just talk about something else first:

As many of you may have noticed, probably for a while now, your results don’t seem very honest. The results you get may seem surprising, this could be in a bad way, or in a good way. You’re either pretty disappointed, or you’re really happy. This is because you didn’t get a ton of votes (i.e.: ~20-70 votes, which is what a lot of people end up getting). Think about it, there were about 2,800 other games out there. Do you think that with 50 votes out of the 2,800 entries you’ll get a really honest evaluation? You shouldn’t, because unfortunately, that’s not the case.

If 5 people rate your game and they all give you a 5 on Fun, the average would be a 5/5. If 10 people rate your game and 8 of them give you a 5 on Fun, and the other 2 give you a 4, the average would be a 4.8/5. Now the game with an average of 5/5 is ranked higher than the game with an average of 4.8/5. But the game with an average of 4.8/5 should be ranked higher because it had similar scores, and more people played it. Now I’m pretty sure that in the end the game’s categories aren’t ranked based on just the amount of stars given but still, I just wanted to give you something to think about. The rankings aren’t all that honest. I noticed that many of the Top Ranked games only had about ~30-70 votes. You’ll see that the games that got the most votes weren’t up there in the Top 100. But they did, however, have more real honest evaluations, while the others with ~30-70 votes were just lucky enough to get a handful of good ratings which therefore gave them higher rankings. The Top 100 are great games, no doubt, but are they the best out of the 2,800? We don’t really know for sure.

Ok, now I’m going to talk about this Overall category. The site says that your game is ranked overall based on your Overall category ratings. Do you think that we should be allowed to rate the Overall category? The Overall category should be based on the other categories rounded up. The site should give us the Overall Rating, not us. Here’s just one reason why: I’ve seen many people give a game great ratings, like 4-5 stars on every category, and then they would give the Overall category a 3. Umm… What? Shouldn’t you base the Overall category on the other categories? If you gave all the other categories 5 stars, then why would you give the Overall category 4 stars? The Average Overall Rating would be a 5, so give it a 5. But since people don’t always do that, let the Robots do the math and give us the Overall Rating, not the Humans.

I’m not entirely sure how Mike (Founder of Ludum Dare; Support him on Patreon!) can make the evaluations more honest because you can’t just have 2,800 people play all 2,800 games, that’s just ridiculous. But it’s just something to think about.

Give me your thoughts in the comments please.

Thanks for listening!

Profile Issues and Game Links

Posted by (twitter: @dheadshot)
Sunday, November 29th, 2015 8:30 am

Hi all.  I appear to be having issues with my profile.  When people attempt to click on it, it says I’m “Not Found” as a user.  I’m hoping that adding this post will prompt some kind of “refresh” procedure and fix it but I don’t know, it’s just a guess.  If it doesn’t, see below for links to the games I’ve submitted so far.  At the very least, it should make it easier for people to see my submitted games.
[Edit]It appears to have worked! My profile page has come back![/Edit]

Ludum Dare 26
I entered this back in 2013 with PaperFlick – a ball of paper flicking game done as a text adventure, based loosely on those Paper Toss games for mobile.  LD26

Mini Ludum Dare 63
I entered this about a week ago with a text adventure version of Snake.  I’m not actually intending for all my games to be text adventure versions of mobile games, that’s just how it’s turned out so far.  MiniLD63

7 Ludum Dare Results and Their Graphs

Posted by
Wednesday, September 16th, 2015 1:04 am

I’ve participated in 7 Ludum Dares now. My first time was in April of 2013. I’ve loved it ever since. It’s one of my favorite events of the year! Below are the Graphs of the Results of all the LDs I’ve been in. And remember, the better the results, the smaller the graphs.

1 2 3 4 5 6 7

Looks like my best LD Overall was LD 32, Frisbee Training. Although I am super glad with my results for this last LD, Perspective. Top 25 for Innovation is awesome! And Top 100 for Audio is nice too! Thanks for playing and rating my games! All of you that participate in Ludum Dare ROCK! And all of you that aren’t joining in, JOIN IN because you’re missing out! c:

Tip Exchange

Posted by
Friday, April 17th, 2015 7:53 pm

Ludum dare is coming up in just 15 minutes so every one should be getting ready. I set up a tip exchange in the comments of this post where you can share your tips and tricks that you use in ludum dare! You can also post questions about making your game or how to do certain things in the comments.

Good luck to everyone competing i hope you all do well!

LD #26 Game Finally Finished, Now Available on iOS!

Posted by (twitter: @RAC7Games)
Tuesday, February 3rd, 2015 4:44 pm

Many Ludum Dares ago, I made a game called You Must Escape which did really well in LD #26 (Minimalism). I recently quit my job to work on games full time with a friend, and the first thing we started working on was moving You Must Escape to mobile. Five months later it is finished, but is now called Dark Echo.

DarkEchoLogo
DarkEcho_Screen_BDarkEcho_Screen_C

 

Everything has been remade from scratch in Unity, and it’s gone from 10 levels to 80, with tons of new game mechanics along the way. If you enjoyed the Ludum Dare version, you will enjoy this one even more.

It’s available worldwide right now on iOS (link).

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.

Sale:  http://itch.io/s/1091/holiday-sale

High Flyer: http://gamegrape-studios.itch.io/high-flyer

Robotz: http://gamegrape-studios.itch.io/robotz

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twitter image

GameGrape Studios (C)’2014. All rights reserved.

gamegrapestudios.wordpress.com

followup to TemporaryBabel2D, #LD 26

Posted by (twitter: @as1er)
Sunday, December 14th, 2014 11:56 am

ludum dare is great to creatively approach approach new ideas in an improv style.

just a quick note to followup my first ludum dare experiment at #LD26, temporary-babel2d,  and wishing this might motivate others to complete their dreams.

my core game engine was coded in 2 days at the jam, then it got upgraded to an art installation with a very funny arduino joystick which toured some media art exhibits during last year.

 

i finally got a chance to distribute the game as an ios & android app, with proper multitouch and sonic input joysticks, and am super happy with this code.

you can find out more about my project here http://s373.net/x/TemporaryBabel2D/

 

 

I’m (late) in!

Posted by (twitter: @qrchack)
Sunday, December 7th, 2014 11:34 am

So. I didn’t want to participate this time. My first and last time was LD26 (theme: “Minimalism”) and I coded entirely on my phone in 3 hours, resulting in a poor Tetris clone. Half of LD31’s time is over, and I haven’t been coding for years, but I’m gonna give it a shot. Even if I fail, isn’t Ludum Dare supposed to be about being a challenge? So, I have half of the time and most likely I’ll fail hard. Probably I’ll just keep coding after time runs out, I want to get back to coding. End of story.

Tools

Sublime Text, as the coding IDE
LÖVE, as the engine
Pinta, as the graphics tool

Qrchack's LD31 Workspace

The workspace in its full, messy glory

The game thingy so far

The game thingy so far

What’s good so far

– For the first time ever, I’m using object-oriented programming. And it’s working quite well for now.
– I’m making a tile-based maze game. Never used tilesets or tiles at all. More of the challenge and it’s working
– I’ll need to either add Tiled support into my game (Tiled seems freaking amazing at first look!) or code my own map editor, or use hardcoded tables. The first two options are even more of challenge (and fun!)
– First time developing on Linux (latest stable Xubuntu release to be precise), and though I’ve been customizing it quite a bit, I’m proud to be using it for programming.

What goes bad

Time. I don’t know if I’ll even manage to get something usable till the jam deadline. The solution is just to keep coding when LD31 ends.
Hardcoded maps. These need to get replaced by either Tiled maps or some own external map editor.
Preparations, because I haven’t made any. This means downloading stuff while coding and setting up your workspace and libraries. Not good at all.

Anyway…

Really excited to be back into coding, good luck everyone, I can’t wait to play your games! Wish me good luck, too. I’ll need it! :)

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