Archive for the ‘LD #24’ Category

DinoBurgers Postmortem

Monday, December 17th, 2012 11:07 am

Here’s my postmortem of DinoBurgers:

TIMELAPSE: http://youtu.be/mg7LQC7Z0P0

What went well?

  • Gameplay: some friend playtested/gave feedback
  • Making music with Famitracker and FL Studio
  • Not using content generation! (sfxr etc.)

What went not so well?

  • I had to study for my finals this weekend!
  • Time: I really ran out of time, so there is not much extra content…
  • NO GOATS :(

http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=18984

Actually looking like something.

Posted by
Sunday, December 16th, 2012 12:35 pm

Woooo. Got some more turrets. Actual things to avoid. Looking like this could actually be fun.

iOS Simulator Screen shot Dec 16, 2012 11.31.52 AM

Gonna have the turrets be placed randomly and have a higher chance the more time crystals you pick up. Also speeding up the actual projectiles.

Next Goal: Time Crystals

5 hours into the ludum and…

Posted by
Friday, December 14th, 2012 10:46 pm

screen_1355549669.05   this is the begining map so far… it needs work but the elephants move and you are the crocodile! You can move about the world and go in the water!

The beginning of teh begining.

Posted by
Friday, December 14th, 2012 7:44 pm

basicly, i have got a stable idea, and gonna go with it.

here it is. you ready, get your mind blown in 5…4…3…2…1…

 

YOU PLAY AS A  CROCODILE NAMED JESUS WHO LIKES TO SCARE AND KILL THE ANIMALS AWAY.

 

There is no other story line, you just do that. As long or as short as you want, there will be other things like…

 

*lazOrz

*cheats.

*stores

*skins

*GIGANTIC MECH THINGY.

*and im time lapsing this -.-

 

Well see ya! hope to see all yo projects later!

Ludum dare #24 timelapse FINALLY uploaded

Posted by (twitter: @piece_o_ham)
Friday, December 14th, 2012 2:27 pm

Because of certain reasons, I never uploaded my timelapses for the last two LDs. Until last night I decided to upload my LD #24 timelapse. So here it is.

Hack-a-Jam Competition in 2 Days!

Posted by
Wednesday, December 5th, 2012 6:59 am

After a long 4 months, the Hack-a-Jam is back, and starting in 2 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in 2 days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too next week)!

The Hack-a-Jam Competition On Friday!

Posted by
Monday, December 3rd, 2012 3:32 pm

After a long 4 months, the Hack-a-Jam is back, and starting in 4 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in four days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too)!

The Hack-a-Jam is in 7 Days!

Posted by
Friday, November 30th, 2012 3:41 pm

After a long 4 months, the Hack-a-Jam is back, and starting in one week!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in one week, so ready up for a double game jam week (if you are joining to Ludum Dare too)!

Aeon gameplay

Posted by (twitter: @AleksandarDev)
Saturday, November 17th, 2012 6:51 am

If you haven’t had chance to play my game from last LD Compo 24, I have finally managed to find some time to record and upload a video. Game is called “Aeon” – evolved classical snake game.

Ludum Dare 24 – Aeon gameplay

My Ludum Dare 24 Game Updated

Posted by (twitter: @ggnewed)
Saturday, November 3rd, 2012 11:30 am

I put together “You Made Them!” for Ludum Dare 24 (Evolution theme) and decided to update it following on from the useful feedback some of you gave me after playing it. Here it is hosted on the Scratch website- “Gene Spin“.

Mesh Update #2

Posted by (twitter: @SimianLogic)
Monday, October 8th, 2012 6:35 pm

Play here: http://www.simianlogic3d.com/fun/mesh/updates/002/

I put it down for a few weeks to tinker on something else, but came back to Mesh a couple of days ago. I imagine the development for this game will continue to proceed in fits and starts. It’s not the best idea I have for a game right now, but it’s a fairly known amount of work and it’s an interesting problem space.

This update includes:

  • mesh editor!
    • from the main menu, press ‘u’ to enter the 5×5 editor
    • click to add/remove pixels
    • invalid placements get an ‘X’ over them–all PixelSlots must be connected to the main brain
    • press ‘esc’ to return to the main menu
  • data persistence: grabbed a datamanager from a previous project and set it up to save your edits
  • free pixels now fade after a couple of seconds, which gets rid of some clutter
  • added a bunch of board constants (with an eye towards much larger play spaces)
  • the board will now expand to the next logical size if your starting mesh would go “out of bounds”
  • added “breakage” — if a mesh pixel loses its connection to its brain, all of those pixels will break off

This mesh editor will serve as the basis for a couple more editors to come. Though the one presented to the player is 5×5, it can support any dimensions. With a little more work I can retire my google doc and just edit enemies directly in the game. The next step will be to build a path editor, which is essentially the same thing but with more restrictions (consecutive moves must be adjacent and backtracking is legal).

Once I’m happy with the mesh and path editors for creating enemies, I’ll try to go nuts and get the level count up to 20-25 or so with “basic” enemies in various board sizes. The next big chunk of work is sub-meshes, which are essentially the AI enemy meshes, but attached to another mesh. To start players will probably be limited to predefined behaviors (i.e. horizontal and vertical oscillators, spinners,  patrol loops), but at some point I’d like to let players design their own submesh behaviors. I’m hoping the addition of sub-meshes will make the game dramatically more interesting and sandboxy.

Outside of the core mechanics, some design ideas are starting to gel as well. I’m thinking the player will start on this micro 5×5 editor, but unlock larger editors as they progress. A sub-mesh would be limited to the next editor down (so a 10×10 mesh can hold a 5×5 sub-mesh, which might be able to hold a 3×3 sub-mesh). Each “arena” will have an entry fee and a reward ($$$). That’s enough structure to build a pretty massive upgrade cycle—-purchase more pixels, new pixel types, unlock larger editors, unlock new sub-mesh behaviors.

Ultimately I’d love to put in a PvP mode. I looked into various flash socket servers and Node.js, but the amount of work just to do a proof of concept would be pretty substantial. I’m going to focus on “finishing” the single player prototype before I even consider tackling multiplayer.

Evo Dash trailer!

Sunday, October 7th, 2012 4:39 am

As we are getting ready to finish the game, we put together a trailer to showcase the gameplay to you guys:

Evo Dash Trailer

Hope you like it! The game right now is mostly feature-complete, and we are working on fixing bugs, taking care of resolution issues, optimizing for older iOS devices, etc. After the release on iTunes, we will see how the game does and if it pays off enough, we will get to work on an Android version, which should be ready in a couple of weeks.

Ludum Dare Soundtrack

Posted by (twitter: @savethejets)
Monday, October 1st, 2012 7:40 pm

I’ve been wanting to do this for a bit, but haven’t had a chance.

Here’s the soundtrack for my Ludum Dare 24 entry, hope you like/ liked it!

Karyote Final release

Posted by (twitter: @csanyk)
Tuesday, September 25th, 2012 2:00 pm

What will probably be the final release of my Ludum Dare 24 entry, Karyote is now up on my server.  It’s quite a bit different, and much improved, compared to any previous versions which you may have played, so I encourage you to give it a try even if you’ve played the game before.

HTML5 Final Version

Windows Final Version

The Windows version is definitely the better of the two. The HTML5 version has some limitations with color blending and the hit detection has a bug due in GameMaker HTML5’s sprite creation which causes the collision mask to not be set properly.  So play the Windows version if you can.

If you like the game or have any feedback to give me, please drop a comment here, or over at csanyk.com

Thanks to everyone who played!

October Challenge?

Posted by
Thursday, September 20th, 2012 5:52 pm

—Please ignore spelling, grammar and punctuation errors.

Its been almost a month since the LD24. I did  not finish my project because i broke under the pressure of time and quit half way through because what I was trying to do was a bit much and to advanced for me. Discouraged and sad I stopped programming for a few weeks.

School started and I made a promise to myself that I would straighten my life. Starting with school, I decided to do correspondence courses(Basically home school) for the classes I failed last semester because I only had one important class at school(English). So now I’m half -way through Science 10 in less than a week, next I just have to upgrade my math from apprentice ship to Regular math 10 and next semester I will be able to take Pre-cal and physics.

Once School got fixed, I decided to fix my social life. I wont really go into details, but I have been talking to an awesome girl the last few weeks and I hope that goes well.

And at the bottom of my priorities there was programming which is what I’m looking into right now. I want to Program it is one of my favourite things to do. So I started programming again. I also came back on the site the first time since the compo and seen mini LD37… that looks confusing as hell, so, I figure that I’m better off going for the October challenge instead. I have an awesome game Idea and have been looking for an excuse of sorts to do it.

I’ll make another post in a week when the compo starts. For now I’m going to do some preparation  (Story & sound).

buh bye. cant wait :)

 

Self.postmortem:publish()

Posted by
Thursday, September 20th, 2012 12:37 pm

Oh, so the voting has finished… Let’s look at my result ! With comments !

  • Bronze Coolness 67% : Hey, so 1 rating!=1% Because I have rated about 45 games….
  • #76 Overall 3.63 : Woooooooo … OMAGAD I’M 76th on 1406 GAMES I’M …
  • #77 Fun 3.51 : Having 133 kittens trying to kill is fun.
  • #86 Humor 3.16 : Oh yeah. Kittens . They do everything for you !
  • #152 Mood 3.10 : Uh. I though It was impossible to make a moody game with humor, apparently I was wrong.
  • #161 Audio 3.06 : Uh, again . Just using autotracker-bu and bfxr can give you a good rating . (But I wish I was better at SunVox) .
  • #275 Graphics 3.17 : The graphics were simple pixel-art, and apparently, it worked .
  • #364 Innovation 2.86 : Ok, it was just another rogue-like, after all .
  • #647 Theme 2.09 : Oh. I think we have here my main failure , and here is why :
Suppose you wake up, find-out Evolution was the chosen one . In France, here, LD 24 started at 2h so the best option was to simply sleep during the night then find the right idea in the morning . The problem was that I have a really poor imagination when it comes to game design .
10 hours or so, and I don’t have any idea yet . So I took my shower . Taking your shower give you ideas, I don’t know why but that’s like this .
 There is something that I didn’t want to do, was these games where you are a bacteria who eat smaller bacterias, and get eaten by bigger bacteria . I wanted something original … So I took the sum of E,V,O,L,U,T,I,O, and N translate into number and got 133 . Then I did a game based on the theme “133“.
Sure, It’s original, but now, I think that was a bad idea because there is so much games that actually made an evolution-related game. Some with an interesting take on the theme, some which are pure fun, some with humor
I then made some games in the last month, they aren’t finished, or polished. It look like I suddently rediscovered the joy of coding.
Also, I will be in MLD37 ! 😀 I’ll do a sandbox game.
Things learned :
  • Take your time to find the idea .
  • Don’t make personal libs if you are fast, it’s too easy -> not fun.
  • Try to be better each time at each points. If you are bad at graphics, try to be better at this .

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