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Our favorite games so far!

Posted by
Saturday, September 15th, 2012 11:24 pm

Well we had a blast developing our entry, and we also had a lot of fun playing games made by others!

As the judging deadline is near I thought of building a list of the games that we have enjoyed the most so far!

I think these games deserve some more love as well, so be sure to check them out!

As every member of the team has taken the time to play a number of games on their own, I’ve compiled this list based on the overall score we’ve given to those games. I won’t be making any comment on them as I’ve personally played only a few from the list myself.

So, with no further ado, here is the list! (in no particular order):

Go Back (Aceria)


Oneway (Azurenimbus)


Inu no Ongaeshi (Shmarah)


Psychiatric Evaluation’ Post Mortem

Posted by
Sunday, September 2nd, 2012 5:58 pm

Before I start, if you haven’t tried our game, please do it here. If you already did, continue reading :)

The introduction

This was the first ludum dare we entered as a team. Shadow and ilovepixel had previous experience in this competition, me (elmismopancho), on the other hand, it was my first time. So, I’ll try to tell an awesome story, about how three guys built an even awesomer game.

Planning Phase

We decided to do all the work online. So the first thing was to prepare and decide what tools we would use. (more…)

And… we are done.

Posted by
Monday, August 27th, 2012 6:41 pm
Back view of main character

“What has been seen cannot be unseen”

Psychiatric Evaluation is finished now!

Well, we technically finished the game yesterday night, and we ironed out a few details today (during lunchtime at work). 

It was a fun experience for all of us and we are proud of what we achieved. This was the first time we participated as a team on a project of this kind.

Although two of the members (Shadowilovepixel) had early experience with the ludumdare ride, there was a total newcomer this time around (so please, all welcome elmismopancho) which made things more interesting (and it looks like he is here to stay 😉 well, it’s only natural. It’s hard to quit LD once you try it).

It’s also our first time doing a collaborative process completely over internet. Thanks to SVN, Google (Mail, Chat, Docs), Dropbox and Skype we had no problems at all sharing information, discussing game design, and of course, developing the game itself.

We will write a post-mortem later, with a bit of the development/creative process, the good choices we made, our poor choices as well, the lessons we learnt, etc. For now we are happy to say that we are done. We made it!

We hope every other team and participant had a blast making his/her/their game (and we also hope you all managed to finish your entries) and we will probably be playing your games soon!

If you missed the link on top, you can find our game here. We would love to hear your comments/feedback!

Introducing our team, and our take on the theme

Posted by
Friday, August 24th, 2012 8:58 pm

Team ConflictiveLabs here! (Shadow, ilovepixel, elmismopancho). This is the first time we will be participating as a group so we look forward to having a great time on this iteration of the infamous LD Jam.

Tools we will be using:

  • Monkey for the radical h4x0r c0d3 (Shadow, elmismopancho)
  • Photoshop for the über artsy graphics (ilovepixel)
  • sfxr for the sound effects (whoever gets some free time first)
  • [ TBA] for music (if any… really, no real musician here, just a bunch of amateurs)
  • Coordination will be carried over exclusively online, so we set up SVN, dropbox, google docs and skype as our communication tools.
Now, about our take on the theme…


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