I cant wairt til LD #31! With little over a day left till LD i am sooo excited! But sadly i will be entering the Jam instead of the LD as we are going to do the very first Brick Built Ludum Dare Team! Also comment if you are also excited! =D
Archive for the ‘LD #24’ Category
I have to be honest, I mostly didn’t participate in the last LD because I wasn’t a huge fan of the theme. I know, I suck, but it’s the past now…
….. But now, to make up for my laziness, I am bringing the past back!
Starting this Friday, I’m having a Quarter Quell (#HungerGamesReference). For a week, I will make a game based on one of the 25 first topics, and it would be cool if you guys joined me in this effort! If not, it’s cool lol.
You can pick any topic (or topics) from the random list below. I went to www.random.org/sequences/ and randomly selected 10 out of the 25 numbers:
So the topics are:
Advancing Wall of Doom
Build the level you play
Preparation — Set it up, let it go
It’s dangerous to go alone! Take this!
Growth … <– “Grow”, also this May’s optional theme for One Game A Month
I think standard LD rules should apply, minus the week to do it. I plan to do this alone, but you can be in a team if you so desire. If you want to participate, post in the comments of this post your intent to do so… and share your finish products when you’re done!
If any of you decide to participate with me, let’s see what awesomeness we can create!
Troll Games has pretty much finished up our jam and we still have until the end of the day on Monday?!
Man, so much time to polish. Get ready folks.
I’m hopefully in. As usual Java with my own framework (or I might try another framework who knows). GIMP/Inkscape for graphics. I rarely put any sound so usually I don’t use anything
I am in!
This will be my second ludum dare, previous was 24 where I made the brain-hurting platformer Dusty Balls http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=14709
This time the participation might be tough, because I am going away for the weekend to see some friends and play boardgames and have a good weekend overall, but I’m too tempted to pass the chance to dare the ludum.
So, I’m gonna stream through Twitch.tv like before: http://www.twitch.tv/baburo/.
Most of the time you will probably just see some drunk finnish guys playing boardgames and shouting at each other but I hope to squeeze some developing time in there too.
I learned about LibGDX a week ago, so I’m gonna give it a shot, seems like a cool library.
Also it’s time to improve my Java skills which has gone rusty as I’ve been using mainly C# for a few years now.
I might use the tween engine for LibGDX too: https://code.google.com/p/java-universal-tween-engine/.
Other tools I’m using:
– 3DS Max 9
– Pyxel Edit
Have fun everyone!
I already had people thinking the character in Jones On Fire was a potato, so hell, I’m in for potato. This time, she actually COULD be a potato.
You peeps remember LD #24 with the theme ‘evolution’?
Of course you do!
Well after much time of working on my entry post compo, I put the game live on Kongregate.com!
I’d love it if you could give it a play, and give it a rate! I wouldn’t consider the game to be 100% done, as I plan to keep updating it.
Think of it as kind of a beta test for when I make a mobile version; this way, I can release it with minimal flaws!
Hi fellow Ludum Darers! Just thought I’d let you guys know about my post compo game called Spectra that’s just been released for Mac, PC, Linux and iPad. This game is a more polished and expanded version of my LD24 game EvoCube which managed 76th overall in that compo. The game got a positive response in the comp so I thought I might polish it up for commercial release and here it is. I’ve included some screenshots below from the new version. Check it out by going to http://albedogames.com/spectra
Ludum Dare 24 was my first time entering the compo and I managed to get a simple game entered just in time called Drum Beat Evolution!!!
It’s a colourful Drum Beat Maker with the added twist of never being able to stop or pause, causing the song to evolve as you go along. I was happy to see that it was enjoyed by those who played it. When I saw that it had come in 8th in the category ‘Audio’ I rushed around telling everyone I knew.
When the compo was over I decided that I would port it to iPhone. I didn’t actually know anything about iOS development. My most relevant experience was C. I downloaded XCode and poked around a little bit and was quite intimidated. I purchased ‘Sams Teach yourself iPhone Application Development in 24 hours’ and started going through the lessons and found by the 6th Chapter/Hour I had learned enough to stumble through making the app.
As most will relate to, this really is the start of the dream for me. Making a steady income to support me through making indie games. I do hope to make many more. If you played the entry and own an iPhone or iPad I hope you’ll check it out and help me get it noticed. It seems like the app store is very overpopulated and it’s easy to go unnoticed.
Here’s my postmortem of DinoBurgers:
What went well?
- Gameplay: some friend playtested/gave feedback
- Making music with Famitracker and FL Studio
- Not using content generation! (sfxr etc.)
What went not so well?
- I had to study for my finals this weekend!
- Time: I really ran out of time, so there is not much extra content…
- NO GOATS