Ludum Dare 33
The Theme is:
You are the Monster


Judging Ends in
3 weeks of Playing and Rating games!

Archive for the ‘LD #24’ Category

Game bundle sale!

Posted by (twitter: @GameGrapeStudio)
Tuesday, December 30th, 2014 5:36 pm

High Flyer BackgroundGameGrape Studios Robotz Background

Hello and welcome to the  Holiday Sale! In this years sale you can get both High Flyer and Robotz for 80% OFF!

Regular Price: $10.00 USD

Sale Price: $1.99 USD

High Flyer is a game where you fly through many different levels while shooting down torrents and taking down anything that gets in your way!

Robotz is a game where you move around the map while taking down waves of robots and collecting coins and ammo! Survive as long as you can!

So what are you waiting for? Get High Flyer and/or Robotz today!

Both High Flyer and Robotz were Ludum Dare games.


High Flyer:



twitter image

GameGrape Studios (C)’2014. All rights reserved.

Whos wanting some LD #31!

Posted by
Thursday, December 4th, 2014 2:35 am

I cant wairt til LD #31! With little over a day left till LD i am sooo excited! But sadly i will be entering the Jam instead of the LD as we are going to do the very first Brick Built Ludum Dare Team! Also comment if you are also excited! =D

“Quarter Quell” Ludum Dare Week!

Friday, May 3rd, 2013 10:13 am

I have to be honest, I mostly didn’t participate in the last LD because I wasn’t a huge fan of the theme. I know, I suck, but it’s the past now…

….. But now, to make up for my laziness, I am bringing the past back!

Starting this Friday, I’m having a Quarter Quell (#HungerGamesReference). For a week, I will make a game based on one of the 25 first topics, and it would be cool if you guys joined me in this effort! If not, it’s cool lol.

You can pick any topic (or topics) from the random list below. I went to and randomly selected 10 out of the 25 numbers:


So the topics are:

Advancing Wall of Doom
Build the level you play
Preparation — Set it up, let it go
It’s dangerous to go alone! Take this!
The Tower
Growth … <– “Grow”, also this May’s optional theme for One Game A Month

I think standard LD rules should apply, minus the week to do it. I plan to do this alone, but you can be in a team if you so desire. If you want to participate, post in the comments of this post your intent to do so… and share your finish products when you’re done!

If any of you decide to participate with me, let’s see what awesomeness we can create!

Troll Games has pretty much finished up our jam and we still have until the end of the day on Monday?!

Man, so much time to polish. Get ready folks.


A quick preview of the title screen of our game.

Next LD

Posted by
Friday, April 26th, 2013 2:10 am

I’m hopefully in. As usual Java with my own framework (or I might try another framework who knows). GIMP/Inkscape for graphics. I rarely put any sound so usually I don’t use anything :)

I’m in (with some restrictions)

Posted by (twitter: @ThatSamu)
Tuesday, April 23rd, 2013 5:11 am

I am in!

This will be my second ludum dare, previous was 24 where I made the brain-hurting platformer Dusty Balls

This time the participation might be tough, because I am going away for the weekend to see some friends and play boardgames and have a good weekend overall, but I’m too tempted to pass the chance to dare the ludum. :)

( (c) )

So, I’m gonna stream through like before:

Most of the time you will probably just see some drunk finnish guys playing boardgames and shouting at each other but I hope to squeeze some developing time in there too.

I learned about LibGDX a week ago, so I’m gonna give it a shot, seems like a cool library.
Also it’s time to improve my Java skills which has gone rusty as I’ve been using mainly C# for a few years now.
I might use the tween engine for LibGDX too:



Other tools I’m using:

– 3DS Max 9
– Photoshop
– Pickle
– Pyxel Edit
– Musagi
– Potatoes

Have fun everyone!


A vote for Potato is a vote for justice

Posted by (twitter: @GlassBottomMeg)
Monday, April 22nd, 2013 10:37 am

I already had people thinking the character in Jones On Fire was a potato, so hell, I’m in for potato. This time, she actually COULD be a potato.

Post LD48 #24 update!

Sunday, February 24th, 2013 3:45 pm

Hello all!

You peeps remember LD #24 with the theme ‘evolution’?

Of course you do!

Well after much time of working on my entry post compo, I put the game live on!

I’d love it if you could give it a play, and give it a rate! I wouldn’t consider the game to be 100% done, as I plan to keep updating it.

Think of it as kind of a beta test for when I make a mobile version; this way, I can release it with minimal flaws!


feeshmenu serpenttrap FEESH ss 1366x598 Saturday Sep 15 2012 19_41_24




Announcing Spectra, a post compo game.

Posted by
Friday, February 1st, 2013 1:18 pm

Hi fellow Ludum Darers! Just thought I’d let you guys know about my post compo game called Spectra that’s just been released for Mac, PC, Linux and iPad. This game is a more polished and expanded version of my LD24 game EvoCube which managed 76th overall in that compo. The game got a positive response in the comp so I thought I might polish it up for commercial release and here it is. I’ve included some screenshots below from the new version. Check it out by going to


ss1 ss2 ss3 ss4

Drum Beat Evolution!!! (LD 24) now on iPhone!

Posted by (twitter: @_CEO__)
Monday, January 28th, 2013 5:19 pm


View it on iTunes here.

Ludum Dare 24 was my first time entering the compo and I managed to get a simple game entered just in time called Drum Beat Evolution!!!

See the LD24 Entry here.

It’s a colourful Drum Beat Maker with the added twist of never being able to stop or pause, causing the song to evolve as you go along. I was happy to see that it was enjoyed by those who played it. When I saw that it had come in 8th in the category ‘Audio’ I rushed around telling everyone I knew.

When the compo was over I decided that I would port it to iPhone. I didn’t actually know anything about iOS development. My most relevant experience was C. I downloaded XCode and poked around a little bit and was quite intimidated. I purchased ‘Sams Teach yourself iPhone Application Development in 24 hours’ and started going through the lessons and found by the 6th Chapter/Hour I had learned enough to stumble through making the app.

As most will relate to, this really is the start of the dream for me. Making a steady income to support me through making indie games. I do hope to make many more. If you played the entry and own an iPhone or iPad I hope you’ll check it out and help me get it noticed. It seems like the app store is very overpopulated and it’s easy to go unnoticed.

Drum Beat Evolution!!!!


DinoBurgers Postmortem

Monday, December 17th, 2012 11:07 am

Here’s my postmortem of DinoBurgers:


What went well?

  • Gameplay: some friend playtested/gave feedback
  • Making music with Famitracker and FL Studio
  • Not using content generation! (sfxr etc.)

What went not so well?

  • I had to study for my finals this weekend!
  • Time: I really ran out of time, so there is not much extra content…
  • NO GOATS :(

Actually looking like something.

Posted by
Sunday, December 16th, 2012 12:35 pm

Woooo. Got some more turrets. Actual things to avoid. Looking like this could actually be fun.

iOS Simulator Screen shot Dec 16, 2012 11.31.52 AM

Gonna have the turrets be placed randomly and have a higher chance the more time crystals you pick up. Also speeding up the actual projectiles.

Next Goal: Time Crystals

5 hours into the ludum and…

Posted by
Friday, December 14th, 2012 10:46 pm

screen_1355549669.05   this is the begining map so far… it needs work but the elephants move and you are the crocodile! You can move about the world and go in the water!

The beginning of teh begining.

Posted by
Friday, December 14th, 2012 7:44 pm

basicly, i have got a stable idea, and gonna go with it.

here it is. you ready, get your mind blown in 5…4…3…2…1…




There is no other story line, you just do that. As long or as short as you want, there will be other things like…







*and im time lapsing this -.-


Well see ya! hope to see all yo projects later!

Ludum dare #24 timelapse FINALLY uploaded

Posted by (twitter: @piece_o_ham)
Friday, December 14th, 2012 2:27 pm

Because of certain reasons, I never uploaded my timelapses for the last two LDs. Until last night I decided to upload my LD #24 timelapse. So here it is.

Hack-a-Jam Competition in 2 Days!

Posted by
Wednesday, December 5th, 2012 6:59 am

After a long 4 months, the Hack-a-Jam is back, and starting in 2 days!

To join, you must create an account in the Posting section of the website, and then start posting! Note: All posts have been deleted since the last Hack-a-Jam, so that is why only I have posts there. However, I do encourage you to become social in the forums and ask questions.

The Hack-a-Jam is a regular game development competition/jam where you must create a game within a set amount of time. However, it is not like any other gaming competition/jam. In the Hack-a-Jam, there is an infinite amount of winning categories, and no overall winner. While winners still must have superb games to win, there are no set winning categories, and there will always be multiple winners. Also, the theme will be voted on by the community, after they are submitted in the forums (Posting section) under the topic Theme Posting, in the Rules and Announcements forum.

To prove how unique the winning categories are, these are previous winning categories and other possible categories:

Most Psychedelic Visuals
Most Deaf People After Hearing The Game
Most Angry Bongos Involved
Most Rage-free
Most rage-induced
Most Suggestive Content Without Crossing The Line
Shortest Functional Game
Most Random and/or Annoying Sound When Picking Things Up
Most Things On Screen Without Lag or Crash

Like most game development competitions, there are rules, however, the rules here are more laid back and simple:

1. All game content must be created within the set time. Note: You can use other music, placeholder graphics, etc. as long as you are allowed to!
2. Your game is not required to follow the theme, but would greatly improve your chances of winning. Unless almost every other game is not following the theme, it is almost guaranteed that your game won’t win anything.
3. You must work alone, and you must create everything included in the game.
4. All game creation tools are permitted, such as GameMaker, Photoshop, Flash, Paint, etc.
5. All game extensions/DLLs are permitted. If you want to make it multiplayer (if you are using GameMaker), go ahead and use 39dll.

What do the winners get?

The winners will have the opportunity to post a message on the Hack-a-Jam website itself, whether it be something random and funny, like “I LOVE banana chicken pancakes”, or an advertisement such as “Play my new game TODAY!”. The winners will also get badges to show off to their friends and the gaming community.

The official 4th Hack-a-Jam starts in 2 days (on Friday), so ready up for a double game jam week (if you are joining to Ludum Dare too next week)!

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