A good nights sleep later, and I can look back on the game and see what became of it.
First of all, I’m am proud of it. That said, naturally there’s a whole bunch of things that could have been better. The game was quite complicated to design, and the different interactions through the various event-branches hard to foresee. More achievements would have been fun, and of course, more and different ways for the world to evolve. I also would have liked to implement some kind of score system, based on how many interactions you could do, and how well hey fitted together. But alas, there was no time. Perhaps I will return and expand upon the game at some other time. Speaking of time, one of the most annoying things is that I didn’t have time to implement some kind of system for showing which icons you can press or not, rather than just clicking and seeing nothing happen.
As for the contest in itself, it was alot of fun, and I can definitely see myself doing other compos in the future, this being my first. The game came out nice, with the possibility of continuation, and I challenged myself as a developer. All in all good times.
Thanks to Free Lunch Design for providing office space during the weekend, I would never have been able to so efficient working at home.