Ludum Dare 23
About Tourgen (twitter: @Tourgen)
engineer and amateur code - ANSI C, C++, OpenGL, Bullet3D, Box2D, GLFW
Archive for the ‘LD #23’ Category
Wow. This was my first Ludumdare and honestly my entry wasn’t that strong. But the feedback I received was very constructive! With the comments people gave I was able to pin point 3 really nasty bugs – an unthrottled frame timer on some gfx cards (no vsync support) that caused insta-death, a terrible collision detection bug, and a threading bug in the music player that caused random crashes during ogg file loading.
My quest to make a decent SmashTV for the PC continues thanks to the wonderful people here
It’s all OpenGL and C so I’m cross compiling to Linux and Mac when I get time.
Basic pieces working. I’m finishing off collision detection tonight and hopefully HUD rendering too. Tomorrow it’s all about building sprites, music, and some static flavor graphics.
I tried a few mini-LDs a while ago and they went pretty rough. I’ve worked hard since then though practicing and getting much more familiar with my tools.
I’ll enter the JAM and maybe if I get it done early I’ll submit as a contest entry. Do the rules allow that?
My big stumbling block is generating content. I’m starting with that first this time around. I think I’ll sketch out a very simple game concept and then just blast into painting and playing around with music melodies.
Anyway, C++, Codeblocks/Mingw32, probably using Open Frameworks and GLFW. Maybe some Box2D.
EDIT: I’ll need to use some Portaudio and Ogg/Vorbis library code for audio playback and mixing. Link to the code is here