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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 9 days, 16 hours, 54 minutes, 13 seconds
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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About Tourgen (twitter: @Tourgen)

    engineer and amateur code - ANSI C, C++, OpenGL, Bullet3D, Box2D, GLFW


    Ludum Dare 23

    Tourgen's Trophies

    Archive for the ‘LD #23’ Category

    Amazing Constructive Feedback

    Posted by (twitter: @Tourgen)
    Tuesday, April 24th, 2012 9:11 pm

    Wow.  This was my first Ludumdare and honestly my entry wasn’t that strong.  But the feedback I received was very constructive!  With the comments people gave I was able to pin point 3 really nasty bugs – an unthrottled frame timer on some gfx cards (no vsync support) that caused insta-death, a terrible collision detection bug, and a threading bug in the music player that caused random crashes during ogg file loading.

    My quest to make a decent SmashTV for the PC continues thanks to the wonderful people here :)

    It’s all OpenGL and C so I’m cross compiling to Linux and Mac when I get time.


    Pro Stew Chugger .. Day 1

    Posted by (twitter: @Tourgen)
    Saturday, April 21st, 2012 7:44 pm



    Basic pieces working.  I’m finishing off collision detection tonight and hopefully HUD rendering too.  Tomorrow it’s all about building sprites, music, and some static flavor graphics.

    I’ll give this a shot

    Posted by (twitter: @Tourgen)
    Tuesday, April 17th, 2012 9:32 pm

    I tried a few mini-LDs a while ago and they went pretty rough.  I’ve worked hard since then though practicing and getting much more familiar with my tools.

    I’ll enter the JAM and maybe if I get it done early I’ll submit as a contest entry.  Do the rules allow that?

    My big stumbling block is generating content.  I’m starting with that first this time around.  I think I’ll sketch out a very simple game concept and then just blast into painting and playing around with music melodies.

    Anyway, C++, Codeblocks/Mingw32, probably using Open Frameworks and GLFW.  Maybe some Box2D.


    EDIT: I’ll need to use some Portaudio and Ogg/Vorbis library code for audio playback and mixing.  Link to the code is here 

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