About tacograveyard (twitter: @tacograveyard)


Ludum Dare 29
Ludum Dare 27
Ludum Dare 26
Ludum Dare 23
Ludum Dare 22

tacograveyard's Trophies

Archive for the ‘LD #23’ Category


Posted by (twitter: @tacograveyard)
Saturday, April 21st, 2012 10:48 pm

Added lighting and shadows:

Built using CraftyJS. New to using it, but we are very very slowly becoming friends.

Latest Screen Cap

Posted by (twitter: @tacograveyard)
Saturday, April 21st, 2012 8:09 pm

Still struggling with CraftyJS, but things are slowly coming together:

Early “Gameplay” Footage

Posted by (twitter: @tacograveyard)
Saturday, April 21st, 2012 9:04 am

You can’t really tell what is going on yet, but here is some video:

As always you can follow more of our ramblings on our blog.

Basic walking animations done

Posted by (twitter: @tacograveyard)
Saturday, April 21st, 2012 12:57 am

Finished basic walking animations:

Still live blagging over at http://blog.tacograveyard.com/ludum-dare-23-live-blog

Preflight Checklist

Posted by (twitter: @tacograveyard)
Friday, April 20th, 2012 7:22 am

With less than 12 hours until the game making insanity begins it is time for the #LD48 preflight checklist:

  1. Stock up on food and drink
  2. Double check supply of caffeinated beverages
  3. Verify that hosting solution is up and running
  4. Final toolset check
  5. Mow the lawn
  6. Try to take a nap

Unfortunately this LD we have a bit of a distraction to deal with. We were caught by the App Store release date bug and Omegapixel ended up in the store a week early. So we will be sending out press materials while we build our LD entry. However, our loss is your gain. We set the app to free so all LD-ers can go play it for some pre-LD relaxation. Enjoy: http://itunes.apple.com/us/app/omegapixel/id498996071?ls=1&mt=8 (quick rundown of OP: retro, 8-bit, 80s, smashity smash smash, teleportation, wtf)


Posted by (twitter: @tacograveyard)
Wednesday, April 18th, 2012 1:50 pm

We are joining the Jam for the second time. We were pretty happy with our game from last jam, but we learned that iOS is a bad platform for Ludum Dare if you want people to actually play your entry.

This time we will likely be using CraftyJS so more people can play whatever it is that we end up with. We’ve never built anything beyond a simple prototype with CraftyJS before so there may be explosions.

We will be live blogging (and possibly streaming) the jam over at our blog. We will also be posting builds of the game as we jam so more people can laugh at us.

[cache: storing page]