About RobProductions (twitter: @RobProductions)

My name's not Rob!
Check out my YouTube: https://www.youtube.com/user/robproductionsgames
And Souncloud: http://soundcloud.com/robproductions-1


Ludum Dare 27
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Ludum Dare 24
Ludum Dare 23
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Archive for the ‘LD #23’ Category

Coolness and Judging People’s Entries for LD24

Posted by (twitter: @RobProductions)
Tuesday, September 4th, 2012 6:14 pm

This time around I saw a lot of good games with a lot of great art styles! Unfortunately I didn’t see much use of distinct music in a lot of games, but they were still nice.

Some things I noticed were:


(with the exception of Accidental Rebel’s Complexivity )

I ALWAYS have a pause screen in my games and for some that I played, it wasn’t even possible to quit without Force Quiting the App.

Please people think about BASICS in a first person game.

However most people nailed the graphics style, and that was nice.

Anyways thats me rambling, play my game HERE and happy gaming! <3


Posted by (twitter: @RobProductions)
Monday, May 14th, 2012 3:07 pm

For Ludum Dare 23, I made Invasion Of The Trivials which you can play here.

It is a First Person Shooter where you have to save the miniature Trivials from the mega-spheres!

I feel like I did better on this game, but it sort of lost the originality Isolated Assault had.

How I rated Other People’s Games

The games where a lot better overall this time around and I mostly gave 4 stars for most categories.

 Results (Drum Roll)

#211 Audio 3.03
#226 Mood 3.06
#268 Humor 2.58
#289 Graphics 3.18
#387 Overall 3.05
#427 Fun 2.82
#545 Theme 2.79
#704 Innovation 2.33

Audio my highest rank, at #211, which made sense I guess. I put a lot of work into the music and sound effects, so thanks voters!

Innovation, however, was the lowest. I didn’t think an FPS was very original, but the idea of saving the smaller towns was new, so I don’t know what happened here…

Looking at my score compared to last LD, I did a lot better last time, my highest rank being #40. Then again there was a lot less people less time.

STAY TUNED FOR A SPECIAL GAME SURPRISE! (A sequel to a very popular game by Rob Productions :3 )

Nice job, everyone, great LD! <3


Posted by (twitter: @RobProductions)
Tuesday, April 24th, 2012 2:41 pm

Check out this timelapse for Invasion Of The Trivials made in Unity!

I did it in the style of The Humble Indie Bundle’s Broadside Express Timelapse!

Play the game here!

Invasion Of The Trivials Submitted!

Posted by (twitter: @RobProductions)
Sunday, April 22nd, 2012 2:18 pm

Ludum Dare 23 Compo Entry is up!

Play the game HERE.

Blast the Mega-Spheres into nonexistence to save the miniature Trivials from extinction!

There is some happy up-beat music for the menu and the gameplay! Try it out!

Timelapse coming soon!

I am tired.

10 Hours Left! Almost there!

Posted by (twitter: @RobProductions)
Sunday, April 22nd, 2012 8:00 am

Sorry I haven’t been able to make a post until now! My game is a first person shooter (What a surprise!) where the goal is to save the miniature Trivials from the Mega-Spheres!

Here’s a screenie from the first day:

Day 2:

Day 3:

I’m in, But What Am I Using?

Posted by (twitter: @RobProductions)
Friday, April 6th, 2012 7:01 pm

Ludum Dare 23 is getting closer! I’ve improved some of my applications since last time, and I have a lot more experience with the ones I’m keeping!

For the game engine….

  • Unity 3d Free – I’ve had almost 2 years experience and created several games that (in my opinion) look better than the majority of Unity free games. (No offense, its just that the best Unity games are made with Pro, which makes sense)

For 3D Modeling…..

  • Blender – I’ve had about 2 years experience and I learned mostly through tutorials. I’m not that bad at this either.

For texturing…..

  • www.pixlr.com – free alternative to Photoshop, though buggier and harder to work with.

For sound……

  • Garageband – yes it’s not Logic or Ableton or anything but it comes with iLife and it gets the job done if you know what you’re doing. I’ve been using this for a while and more recently I’ve been influenced by dubstep so be prepared if any songs I make for LD23 have dubstep elements…
  • BFXR – Last time I used CFXR, but I found there were a lot more options in BFXR, so I stuck with it.

Once again I’ll be using Unity’s Standard Assets Package and maybe some from the FPS Tutorial. I’ll try to write as much scripts as possible during the LD, but if I’ve already written something in another game, and it means saving time, I might borrow it. Of course, it’ll be written be me, just before the LD.

Oh, and for timelapsing I use a terminal script that takes a screenshot every 6 seconds or so.

Also, be prepared for a special game surprise by Rob Productions in a short while! (Hint: turning my UnSuccessStory upside down!)

Hello, Ludum Dare. We meet again.

Posted by (twitter: @RobProductions)
Tuesday, April 3rd, 2012 2:16 pm

Last Ludum Dare, (22) I entered the compo with Isolated Assault, a 48 hour game.

Since then, I’ve struggled to make a post-compo version, because it’s too boring, the game’s basically already complete, and I don’t think that many people will play it anyways.

So what have I been doing these past months?

  • First, I’ve been working on improving my music. I realized, much after the fact, that the song I wrote for Isolated Assault was actually kind of catchy and pretty impressive considering what other songs I’ve written at the time. (Here’s a tutorial for writing music I made so that hopefully there will be more amazing music in Ludum Dare entries)
  • Also, I’ve been working on a YouTube series called Conner’s Kingdom using a game called Minecraft. (Made by Notch, who joins Ludum Dare every competition)
  • Finally, I’ve finally been able to sit down work on a game project, after being inspired by Mirror’s Edge. Remember “Parkour Project” from this image?
  • I’ve been developing the project into something better and worked on, using scripts and elements I’ve already created from past games, and I’ve got a pretty good free-run system. Using some pre-made buildings, I’ve got an open world level started, though it still needs a lot of work, and I have no clue how I’m going to make the story line.
  • I’ve also been working with light-maps and working on improving my level lighting, and I’m impressed with Unity’s shadow system. Though I won’t be able to make moving objects have shadows, because that requires Unity Pro.
  • I realized I’ve been using techniques to get around Pro features, such as overlaying a plane over a camera with darkened edges to get around the fact that you can’t have vignettes in Unity Free. And I’ve also realized that particles can add a lot of detail to levels, and Unity’s new particle system works pretty good.

So what will I do for Ludum Dare 23?

I’m hoping the theme will be new and creative this year, for the 10th anniversary, but yet specific enough that I can make a game out of it. I think I want to make a 2D side-scrolling action game, but I’m not sure until I see the theme. I might stick with first person, though, because it’s much easier.

I hope to once again record a time lapse, though with less frames per minute, because the last one took forever to render and watch. Also, I will probably lower the resolution to an easy 720p and use YouTube instead of dropbox, to make it easier to watch.

I’ll make another post detailing the tools I’ll be using later on in the week. Thanks for reading, and please remember Rob Productions when voting for Ludum Dare 23!

Oh, and one more thing: Last Ludum Dare, I said my goal was to beat Notch in at least one category. I ended up beating him in seven.

Apparently, I’ll have to raise my goals. This competition, my goal is to get top 10 in at least one category. (Btw, last Ludum Dare my closest place to top 10 was #40, in the community category)

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