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Ludum Dare 31
December 5th-8th, 2014

*EST: 9 PM
UTC: 02:00

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Ludum Dare 31:
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MiniLD #XX

About sirpalee (twitter: @sirpalee)


Ludum Dare 23

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Archive for the ‘LD #23’ Category


Posted by (twitter: @sirpalee)
Monday, April 23rd, 2012 4:49 pm

So we finished the game finally. It won’t be a winning entry, it’s average (or below average) at best (and there are a lot of bugs). But it’s our first game ever and everything is written from scratch in c++. So I’m proud.

Ciao guys, and thank you for this amazing contest!

I’m in

Posted by (twitter: @sirpalee)
Monday, April 16th, 2012 4:37 am

Hello everyone!

I have been planning the entry for quite a long time (several months).

So in short, I will be entering the Jam, with one of my friends (she will help me with the graphics, you can check her gallery here).

I’m an experienced c++ coder, mostly working with maya, arnold, mental ray, cuda and such things (working on game trailers). Though my primary weapons of choice is raytracing, I’m looking forward to create a fun, sprite based 2d game. (or something simple in 3D if possible and I will have enough time)

So my choice of tools will be, C++ (mostly Visual Studio), SFML and openGL (with some GLEW and nvidia CG) for graphics, TBB for some threading stuff (hopefully I won’t need that), pugixml for xml reading and editing, devIL for image handling, mercurial for version control, some of my own libraries (math, some simple graphics stuff etc), google docs, FMOD for audio and I think that’s all. Most of the code will be written from scratch (I’m used to creating prototypes early and fast, so hopefully that won’t be a problem).

The only things missing, is a good level editor (possibly with exporting to xml), and some kind of an audio (music) editor / generator, what is easy to use. (so even I can create some background music with it) Any ideas?



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