Ludum Dare 23
About schattenkind.net (twitter: @https://twitter.com/#!/schattenkindnet)
We are a bunch of people who love to make games in our free time. Most of the games are free open-source software ( Iris2, LalaLove, zwischenwelt.org, new super meat boy, ...).
Archive for the ‘LD #23’ Category
The rules are clear.
Competition Rules and Eligibility
6. Source code must be included.
So why are some games in the compo top without providing the source? Rating is over and some authors don’t respect the rules.
Here are some examples from the Compo Top 50
>>Names removed because all mentioned entrys provided thier sources.
have a nice day.
My favorite Jam Entry
I choose this entry, because it has a consistant graphic style and a very fun gameplay. It’s not very innovative but the timelapse video is great!
My favorite Compo Entry
Another Kind of World
Very chillin music, nice gfx and intuitive gameplay. Easy to learn, hard to master!
It would be also really cool, if you rate our entry. Thanks for this gorgeous LudumDare!
Last weekend we (ghoulsblade, hagish & SiENcE) decided to participate on this 23 Ludum Dare event. We choose the jam, because we wanted to work togehter in a team. Maybe next time a solo compo!? We had an post-apocalyptic idea in mind but the final theme was “Tiny World”.
LD23: started at 3am.
Apr 21 09:30:05
woke up at 7am
got my ipad
watched the theme
breakfast and desktop
Miranda -> IRC -> our privat channel -> moin ghoulsblade, hagish
theme: Tiny World
do we have a git?
what do you think of cockroaches, insects?
front yard scenario or dollhouse?
top-down graphic tiles?
roundbased or realtime?
random or handdrawn maps?
overlandmap or dungeon?
ants and rougelike?
i dont see any gameplay
what about bite, lure, acid, …
ok.insects with abilities.
tunnels or overlandmap?
topdown! it’s easier to draw for me.
again: random generated map or handdrawn?
i prefer handdrawn.good random is difficult!
what about random enemies?
in jrpgs i hate this.but sure, they will hate us.
pixelbased or tilebased?
what about collision layer in tiled?
no.please free in all directions.
testmap is in git
map is loading
distance or melee combat?
main char an Ant?
i dont know.
stag beetle / pill bug / spider?
what else is crawling on the ground?
what about an shapeshifter?
here is my idea.
yeah.now we have a compromise
lets draw something.
what color palette?
i draw the ground stuff
and you the insects.
3-4 animation frames?
the animation lib autodetects the horizontal framecount
my pc moans.reboot.
Python interface unloaded
Tcl interface unloaded
supybot has joined
This command gives a useful description of what <command> does.
please make all gfx powerof2
otherwise it wont run on old hardware (intel
what about an alien slime shapeshifter?
alien slime and ant animation is up
name the collision layer “COLLISION”
and items “items”?
do we need items?
initial big map is up
this is huge
you can now switch f1=slime f2=ant
we need water tiles
because now i have sandpiper
wait i’m currently writing a LD blogpost
happy ant is good
we need a layer behind the player
ants now hunting the player alien slime
here is a mockup:
bedtime (Apr 22 01:34:00)
Apr 22 11:35:16
i’m currently integrating your grass
can you test chrome?
it runs in chrome very well
shape switching keys 1-9?
what about the action button?
btw. game name: ANThology ?
TESound is working.
during breakfast i did a garageband track.
so ingame music is working.
what about soundfx?
writing the README
with some gameplay hints
in principle it’s an relatively linear puzzel/action game
with exploration components
we need an alien space ship
oh yes! i forgot.
i have to go.
for a walk in the park with my girlfriend.
the ladybugs are too aggro
yep. changing it.
i’m doing the titlescreen.
i need ogg for the music.
i’m for supper.
i did it.
what? first time beating the game.
it needs polish.
we have all time in the world
next blogpost is up: http://www.ludumdare.com/compo/2012/04/22/ant-hology-happy-ant/
i go to bed. cya
cya (Apr 23 00:15:51)
Monday…is working day
Apr 23 20:19:29
we already testing the release script.
here are some nameing ideas: http://pastebin.com/AJMzqWsn
we can take slime-a-bug
does the resolution fit?
scaling of 2
oh it’s smooth
we need the nearest filter applied
only a windows release for now?
win and source.
later macosx and webplayer
we need a schattenkind.net account.
ok.i’m creating one.
Entry is up
oh well done!
Apr 23 23:52:13 <SiENcE> made me happy!
good night @all
Apr 23 23:53:24 * SiENcE has quit
hope you enjoy it!
SlimeABug is a game made by ghoulsblade, hagish & SiENcE.
A tiny alien blob from outer space gets stranded on earth in a front garden. Use your blobs shape-shifting abilities to find the way back to your spaceship. Consume corpses to learn new forms and use the abilities they grant.
We hope you enjoy the game!