I need to do some tweaking, but if anybody wants to do a play test and see if this damned thing is working – please do!!
About robashton (twitter: @robashton)
Archive for the ‘LD #23’ Category
I’ve been maintaining radio silence for a few reasons
- I want to concentrate on writing the game
- If I’m not concentrating on writing the game, I want to be eating or watching DVDs
- I’m trying to relax
I’ve probably spent about half of the weekend working on Ludum Dare, and the other half watching Star Trek and stuffing my face
I’m creating an HTML5 Canvas game, and focusing on effects and having a little bit of fun (with a bit of an obvious bullet-hell type thing)
It looks pretty cool, and given I have 12 hours to complete it I’m fairly confident that with MOAR effects and MOAR power-ups this could actually be a fun game to play.
I am in, and I will be doing my entry in HTML/JS fo-shiz.
I will likely be using https://github.com/robashton/swallow for my assets, and I will be throwing up another small OSS library for doing camera/scaling in a pixel-independent manner this week, (extracted from a game I’m working on).
If anybody wants to come to my house in Belgium on Friday and hang around until the very end of all this, then they’re completely welcome (not a game-jam effort, just working solo , together). It’s more fun with company.
LET’S DO THIS