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Ludum Dare 23

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Archive for the ‘LD #23’ Category

What I’ve learned (Nick)

Posted by
Monday, April 23rd, 2012 5:26 pm

I’ve mostly learned that it’s pretty easy to make a game in a small amount of time if you concentrate (Kinda) and work hard (Kinda..). Sometimes bugs turn into features! Also, a lot of making a game is A) Playing your own game, or B) Messing around. That’s just what made it fun! ūüėÄ

For the next LD I might try solo, as I’ll know more. I’ve had a lot of fun and I think me and Liam did good!

On a different note, there’s a large project I’m working on called Project FOG. It’s going to be a freeroam RPG, 2D side-scrolling style. Check it out if you want! http://www.cobatrix.com/fog

What I’ve learned (Liam)

Posted by
Monday, April 23rd, 2012 2:16 pm

Ludum Dare was awesome, and I’ll¬†definitely¬†do it again some time, maybe solo, see how that goes. Our motto for this game was KISS, and that worked beautifully. ¬†I learned how to properly use channels to play music, or sounds. I also learned that the principal at our school plays video games punctuated by random screams. Nick taught me how to properly cap the framerate. I did NOT learn how to use the sprite class properly, but that’s alright, we can just use 20 billion variables instead. (Note: This is an exaggeration) I’m proud of what we accomplished, and I think that all in all, it’s a rather fun game.

Snack Time

Posted by
Sunday, April 22nd, 2012 11:58 am

Girl Guide Cookies (Nick’s grandparents are my new favourite people).

Projecting puppies not shooting them.

First Screenshot

Posted by
Saturday, April 21st, 2012 4:08 pm

The Tiny World… It um, shoots trees at you… O.o (Not yet, we’re getting there)Screenshot


PS: How do I change my avatar?

We have a name for our game :3

Posted by
Saturday, April 21st, 2012 1:14 pm

Title Screen¬†Furaingu ki (Japanese for “Flying Trees”)

My (Our) first Ludum Dare

Posted by
Saturday, April 14th, 2012 6:43 pm

We (Myself and Nick Burris) Will be entering the Ludum Dare Jam. Probably using Python with the Pygame library. Might be using a library called mp3play for python. (I know this is a horrible thing to do, but it’s all we know well enough right now) Also using:

  • Paint.net
  • PyxelEdit (Maybe, looks awesome!)

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