EDIT: Woah, 20 games! Gimme a few days to get through all those everyone! But until then, everyone is encouraged to exchange detailed feedback because as stated below, that’s the prime reason for which we enter these jams!
The most important part and amazing part of game jams is the feedback you get on your game/experiment.
The whole point of game jams is to quickly prototype something and see how it does. Developers are encouraged to try something out of their comfort zone because n both cases you’re a winner. If the game succeeds then you’ve stumbled on an amazing new concept and can see what worked and why it worked. If it’s a miserable failure then you can see why it didn’t work and how you can make it work.
So in the spirit of constructive criticism, I’m going to be reviewing a round of games soon, so I thought why not give them some detailed analysis as well?
Post your games in the comments and I’ll get to them, and maybe you’ll return the favor!
What I’ll be doing is a detailed analysis of my first impression of the game, at what point I quit and why I quit, what I liked, what I didn’t like, how I think it could be improved from a game design point of view.