Ludum Dare 24
Ludum Dare 23
About OmarShehata (twitter: @ConcernedJoe)
Programmer behind Concerned Joe! (Desperately trying to learn to make art)
Archive for the ‘LD #23’ Category
So I’ve just posted up a neat little article on my blog where I talk about our game, Tiny Timmy and Big Bill as well as giving some general tips and advice about game design and game development in general, as well as telling the story of how Timmy and Bill came to be
I’ve even used big headlines so you can skim through to the interesting bits if you like!
EDIT: Woah, 20 games! Gimme a few days to get through all those everyone! But until then, everyone is encouraged to exchange detailed feedback because as stated below, that’s the prime reason for which we enter these jams!
The most important part and amazing part of game jams is the feedback you get on your game/experiment.
The whole point of game jams is to quickly prototype something and see how it does. Developers are encouraged to try something out of their comfort zone because n both cases you’re a winner. If the game succeeds then you’ve stumbled on an amazing new concept and can see what worked and why it worked. If it’s a miserable failure then you can see why it didn’t work and how you can make it work.
So in the spirit of constructive criticism, I’m going to be reviewing a round of games soon, so I thought why not give them some detailed analysis as well?
Post your games in the comments and I’ll get to them, and maybe you’ll return the favor!
What I’ll be doing is a detailed analysis of my first impression of the game, at what point I quit and why I quit, what I liked, what I didn’t like, how I think it could be improved from a game design point of view.
Okay so, we just submitted our game, and I think it would be an understatement to say we basically KILLED ourselves working on this.
50 hours straight of work, along with getting a very bad fever and having to pour cold water on my head every few hours otherwise I get extremely dizzy. Oh and did I mention, the power cut in the final hour…
But with my trusty laptop and hotspot equipped iPhone, we managed to give birth to this very, very heavy but beautiful baby.
Art and animation by Xelu. www.xelubest.com
We’ve done an *insane* amount of work for this game. I think the artist will most likely be getting carpal tunnel after this
Please give it a go and tell us what you think!
It’s only 4 days away, and despite this being my first LD, it is not my first game jam. I thought it would be nice to take a step back and wonder of the magnificence of an event such as this.
Nearly thousands of people from all over the world are united here for one reason: to create a world. We are all laboring in a measly 72 hours (or 48) to craft an experience in which collectively millions of players will be immersed in from all over the world. We are but a meager minority willing to spend tireless nights under insane pressure to manifest something into this world.
The part that really amazes me is the collaboration. A programmer from England could be working with an artist from Canada with music provided by a musician in Australia, with the end product played worldwide.
Be proud of the fact that while others are sleeping or simply resuming their lives, you will be among the people toiling away, sleepless and battling exhaustion at the brink of dawn. You’re not just creating a game. You’re molding the embodiment of your thoughts and beliefs. You are presenting yourself to the world in a fashion that is both artistic and beautiful.
My apologies if this is way over the top, just wanted to put that out there!