stack::tracer() is complete!
I wish I had more time to figure out a good camera angle. It’s hard to figure out how you should construct bigger stacks and where you’ll end up landing. Thankfully, you have a dropshadow which goes down to the lowest stack level of the current level, so you’re not clueless.
You will probably want to turn down the volume, bfxr is kind of on the loud side and I didn’t really have time to tweak the sounds afterwards.
Tell me what you think about the concept!