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A tiny world.. And food?!

Posted by
Sunday, April 22nd, 2012 2:57 am

With over 15 hours on the clock, level design can begin.

You’ve been living on your island for the past 10 years, away from the big harsh world.
One day, you come to the point where food is a problem, with starvation around the corner, you seek for food and a way back to the main land.

As you explore the world becomes lit, are you smart/fast enough to find food and a way out?

Created an ‘engine’ if you could call it that way, that works with ‘Tiled’ json output files.
Code: Coffeescript & Jawsjs (as much ‘class’ based as possible, but a bit messy for now)

A screenshot: (note, text are placeholders)

Time for a second try

Posted by
Friday, April 13th, 2012 1:58 pm

I’ll be joining again, for the second time, after a platformer (LD22).
Once again, I’ll be using JawsJs as engine.

Code: Javascript – JawsJs -> HTML5 canvas
Graphics: Photoshop – Pickle
If tilebased: Tiled
Sounds: Bfxr
Editor: Sublime Text 2

And again I’ll be providing a stream on my new channel, http://www.twitch.tv/anibelung .

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