About tSwitch (twitter: @drwSwitch)
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 23
Ludum Dare 22
Archive for the ‘LD #23’ Category
Had a lunch with the family, relaxed a little bit. I’ve got instructions and story in the game right now, and it’s undergoing testing!
I should be submitting the game around 7 or 8pm EST, or earlier assuming nothing to fix.
With 11 hours remaining, I have just finished the logic for story mode. All I should need at this point is to come up with the story slides and string them all togther, then make an instructions screen!
Looking forward to submission!
Well, I managed to find the bug and crush it, turns out I wrote an infinite loop that I was too tired or stupid to see. It’s fixed now.
On my plate remaning – story slides (5 of them), story levels (5 of them, basically survival gameplay but with an actual ending), instructions page.
Then I’m done.
It’s pretty sweet knowing that you can go from nothing to a game this complete in just two days. Rapid development at its finest.
I look forward to seeing what everyone else has as well!
I’m not sure it’s a memory leak anymore, the hang happens anywhere between 42,000K and 53,000K used, and I have just about everything being created via a recycling method.
Sound is auto-destroyed as well.
I’m looking through my logic again, maybe it’s somewhere in there.
Sprung a memory leak, in the middle of plugging it up.
I’ve added sound effects, no real visual update…unless you can see sounds, in which case I’ll see what I can do.
Next up is the game over condition management and such, then I’ll figure out how I want to handle story mode, and the instructions screen.
I should be finishing on time!
In light of this, I give you a limerick.
I’d have to say that this is tough / making games in two days is quite rough / but if you stick to it / I’m sure you can do it / so don’t settle for just enough!
I found a massive bug.
I can’t even recreate it or locate it reliably.
I’ve fleshed out the survival mode gameplay more, it now gets harder as you continue to survive waves. Hopefully it gets hard enough for some of you sadists out there.
The waves of falling debris alternate left and right, and sometimes both sides. You get a nice warning letting you know which side to worry about as well.
Story mode will feature much the same gameplay, though each ‘level’ will be a preset number of waves, and I’m planning short slides of story in between the five levels. It should be easier than survival mode, and add some character to this Tiny world.
Nothing new graphically to show off, I’m just refining gameplay at this point. The drops will spawn on either side of the house, and rarely there will be full island waves. I’m going to work up a graphical indicator telling you which side you should be on after I get some food.