Ludum Dare 31
December 5th-8th, 2014

About McFunkypants (twitter: @McFunkypants)

Hardcore gamer.
Dungeon Master.
Programmer.
Musician.
Artist.
Dad.

My blog about indie game development:
http://www.mcfunkypants.com

Follow me on twitter:
http://twitter.com/McFunkypants

My Ludum Dare Games:
Rising Lava of Doom
Pile-o-gears
Greeble
Bounce-Onium!
A Familiar Story
Asteroid Explorer
Snowboggan!
Super Skill Jump
Puzzabomb
Orca Tactics
Sushi Overload

Some of the other games I have made:
Mars Orbital
Trail Ride
Lost Adventure
Wildflowers
Deadwood
Kool Community
Moonball

Entries

 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 26
 
Ludum Dare 25
 
October Challenge 2012
 
Ludum Dare 24
 
Ludum Dare 23
 
MiniLD 32
 
Ludum Dare 22
 
Ludum Dare 21
 
MiniLD #27
 
Ludum Dare 20
 
MiniLD 25
 
Ludum Dare 19
 
Ludum Dare 18
 
MiniLD #20

McFunkypants's Trophies

Archive for the ‘LD #23’ Category

Postmortem TOOLS Survey

Posted by (twitter: @McFunkypants)
Thursday, April 26th, 2012 8:51 am

We love stats! We love you!

Everyone interested in helping us determine what tools you used (language, engine, etc.) please fill out this very short survey. We also have a more in-depth survey, with demographic questions, created for a thesis, here.

Dr. Nano – tiny surgeon

Posted by (twitter: @McFunkypants)
Sunday, April 22nd, 2012 5:23 pm

Click to play!

Dr. Nano – tiny surgeon

You are a microscopic doctor. A hero. A marvel of modern science.

Shrink down to the size of a single cell and enter the bloodstream of your patients.

Destroy the bacteria, and fight the evil cancerous tumor to save the day!

Survive three BOSS BATTLES to get to the final credits.

Written in AS3 for Flash 11 using the Stage3D API.

Tools used:

– FlashDevelop for code editing and compiling.
– A marker and paper for the sprites.
– Photoshop for processing the scanned images.
– A microphone for the background “music”.
– BFXR for the gun and explosions sounds.
– CoolEditPro for sound processing.

 

By Christer Kaitila aka McFunkypants

http://www.mcfunkypants.com

 

NOTE: this game is designed to be run FULLSCREEN in a 1080p HD monitor.

Be sure to maximize your browser window so you get a better view. Flash 11 required.

 

P.S. Happy 10th anniversary, Ludum Dare.

Here’s wishing everyone another decade of gamedev goodness.

Ludum Dare is my favourite online community – I’m so happy I discovered it.

Click to play!

I had SO much fun making this, and I hope you have fun playing it! ENJOY! =)

Of course I’m in!

Posted by (twitter: @McFunkypants)
Friday, April 20th, 2012 1:39 pm

Though it goes without saying, I’M IN. My toolchest will include FlashDevelop, BSFXR, Photoshop, CoolEditPro, Flash 11 Stage3d. My basecode for this event is this very simple homemade 2d stage3d sprite engine. No physics, no networking, no real animation apart from sprite movement. Heck, it doesn’t even have joystick support yet. The only thing I like about it is that it is fast and small. I’m also hoping that everyone votes for the best theme of them all: CASTLES IN THE SKY.

Good luck, everyone. Remember: AIM SMALL and PLAN TO HAVE FUN!

– McFunkypants

The Game Jam Survival Guide

Posted by (twitter: @McFunkypants)
Sunday, April 8th, 2012 11:06 am

Update, April 15: Awesome! I just scored a 40% off discount code for Ludum Dare participants (it won’t last forever!): “gjttsgeb” at http://link.packtpub.com/31Eodu

Update, April 12: Apple just approved the book for the iTunes iBookstore! http://itunes.apple.com/us/book/the-game-jam-survival-guide/id516248330

The Game Jam Survival GuideWOO HOO! I’m excited to announce that my new book, The Game Jam Survival Guide has just been published! This book is essentially a love letter to the Ludum Dare community.

It includes interviews and advice from LD48 superstars such as PoV (Mike Kasprzak), Fydo (Chris Hopp), Phil Hassey, Pekuja (Pekka Kujansuu), and Chevy Ray Johnston (two time winner of LD48), as well as other game jam experts such as the people who run the Global Game Jam. (more…)

[cache: storing page]