Ludum Dare 34
Coming December 11th-14th Weekend

About McFunkypants (twitter: @McFunkypants)

Hardcore gamer.
Dungeon Master.

My blog about indie game development:

Follow me on twitter:

My Ludum Dare Games:
Rising Lava of Doom
A Familiar Story
Asteroid Explorer
Super Skill Jump
Orca Tactics
Sushi Overload

Some of the other games I have made:
Mars Orbital
Trail Ride
Lost Adventure
Kool Community


Ludum Dare 33
Ludum Dare 32
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
October Challenge 2012
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
Ludum Dare 21
MiniLD #27
Ludum Dare 20
MiniLD 25
Ludum Dare 19
Ludum Dare 18
MiniLD #20

McFunkypants's Trophies

Archive for the ‘LD #23’ Category

Postmortem TOOLS Survey

Posted by (twitter: @McFunkypants)
Thursday, April 26th, 2012 8:51 am

We love stats! We love you!

Everyone interested in helping us determine what tools you used (language, engine, etc.) please fill out this very short survey. We also have a more in-depth survey, with demographic questions, created for a thesis, here.

Dr. Nano – tiny surgeon

Posted by (twitter: @McFunkypants)
Sunday, April 22nd, 2012 5:23 pm

Click to play!

Dr. Nano – tiny surgeon

You are a microscopic doctor. A hero. A marvel of modern science.

Shrink down to the size of a single cell and enter the bloodstream of your patients.

Destroy the bacteria, and fight the evil cancerous tumor to save the day!

Survive three BOSS BATTLES to get to the final credits.

Written in AS3 for Flash 11 using the Stage3D API.

Tools used:

– FlashDevelop for code editing and compiling.
– A marker and paper for the sprites.
– Photoshop for processing the scanned images.
– A microphone for the background “music”.
– BFXR for the gun and explosions sounds.
– CoolEditPro for sound processing.


By Christer Kaitila aka McFunkypants


NOTE: this game is designed to be run FULLSCREEN in a 1080p HD monitor.

Be sure to maximize your browser window so you get a better view. Flash 11 required.


P.S. Happy 10th anniversary, Ludum Dare.

Here’s wishing everyone another decade of gamedev goodness.

Ludum Dare is my favourite online community – I’m so happy I discovered it.

Click to play!

I had SO much fun making this, and I hope you have fun playing it! ENJOY! =)

Of course I’m in!

Posted by (twitter: @McFunkypants)
Friday, April 20th, 2012 1:39 pm

Though it goes without saying, I’M IN. My toolchest will include FlashDevelop, BSFXR, Photoshop, CoolEditPro, Flash 11 Stage3d. My basecode for this event is this very simple homemade 2d stage3d sprite engine. No physics, no networking, no real animation apart from sprite movement. Heck, it doesn’t even have joystick support yet. The only thing I like about it is that it is fast and small. I’m also hoping that everyone votes for the best theme of them all: CASTLES IN THE SKY.

Good luck, everyone. Remember: AIM SMALL and PLAN TO HAVE FUN!

– McFunkypants

The Game Jam Survival Guide

Posted by (twitter: @McFunkypants)
Sunday, April 8th, 2012 11:06 am

Update, April 15: Awesome! I just scored a 40% off discount code for Ludum Dare participants (it won’t last forever!): “gjttsgeb” at

Update, April 12: Apple just approved the book for the iTunes iBookstore!

The Game Jam Survival GuideWOO HOO! I’m excited to announce that my new book, The Game Jam Survival Guide has just been published! This book is essentially a love letter to the Ludum Dare community.

It includes interviews and advice from LD48 superstars such as PoV (Mike Kasprzak), Fydo (Chris Hopp), Phil Hassey, Pekuja (Pekka Kujansuu), and Chevy Ray Johnston (two time winner of LD48), as well as other game jam experts such as the people who run the Global Game Jam. (more…)

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