About matthias_zarzecki (twitter: @IcarusTyler)


October Challenge 2015
Ludum Dare 33
October Challenge 2014
Ludum Dare 30
Ludum Dare 29
MiniLD 46
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 25 Warmup
October Challenge 2012
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
Ludum Dare 21
MiniLD #26
Ludum Dare 20

matthias_zarzecki's Trophies

Archive for the ‘LD #23’ Category

Comparing ratings of my last 4 LDs

Posted by (twitter: @IcarusTyler)
Monday, May 14th, 2012 10:46 am

So I saw the all the stats-posts and wanted to be cool too.

Here are the ratings of my games during the last 4 LDs, including some general stats.

What’s interesting to see is that the number of games has skyrocketed. 1 year ago there were only 352 games, now it’s 4 times that much.

As a result of this I believe a percentage-score becomes important. Ranking, say, 50th out of 300 is different to ranking 50th out of 1400.

Aside from that I can tell that I have significantly improved after my first LD. Audio has increased steadily and Theme hung around the top ~25 spots. The rest did improve generally, dut did fluctuate.

My worst grades were in Humor, yet even then they were in the top 40%. Cool.

I learn from this that POLISH MATTERS. I always made sure the game is as “complete” as possible, even getting my roommate to play it a few hours before the end to implement the input. The more “stable” and “complete” a game is, the less you may frustrate the player, which will result in a better mood towards your game and thus better ratings.

(Yes I know the coolness-rating has been calculated differently each time, I didn’t take that into account. But I did take extra care to look beyond the coolness-numbers and I did actually come out 1st every time. Does this make me eligible for a lifetime-coolness-award? :P)


More picks (I’m at 336, btw)

Posted by (twitter: @IcarusTyler)
Saturday, May 5th, 2012 3:01 am

Here are some more awesome games. Enjoy.



Beautiful twin-stick-shooter/adventure on several spherical workls.


Angle Isle

Everything is 45°! Also, you’re a bird. Lovely platformer.


Cruel Space

Twin-stick-shooter on multiple planets with leveling-up-mechanics. Beautiful presentation.



Ferry people around town without causing too much collateral damage. Or destroy the city, should you get pissed off.


Trucking the Universe

Rednecks in space. Also, one-button-controlled.



Defend the freedom with 80s action-heroes. Laugh-out-loud funny.


Inside my Radio

Rhythm-bases platformer. It’s beautiful, and sounds great.




300 games down. 902 to go. Here are some picks.

Posted by (twitter: @IcarusTyler)
Thursday, May 3rd, 2012 12:56 am

Hey guys,

Here are some games that I found to be interesting, compiled for your enjoyment.


Atom Planet

A lovely little 2d-sandbox starring a dinosaur. What else do you want.


The Tiny World of Fiorella

Incredibly polished and beautiful dungeon-crawler. It’s positively Zelda-esque (or was that Isaac-ular?)



Oh Boy, oh boy

You rotate a planet trying to land asteroids, plants and wildlife in such a way that they survive, and cultivate an own environment.


Beef War

It’s tower-defense with beef. Also, insane.


Life in a Jar

You control a colony of sentient cubes, build stuff and assign jobs. A lot of parallels to My Little Planetoid.


Enjoy :)


Thoughts on My Little Planetoid

Posted by (twitter: @IcarusTyler)
Monday, April 30th, 2012 1:27 am

Hi guys,

So I created My Little Planetoid in 48 hours. Read on to find out what I thought afterwards (a post-mortem, if you will).


What went right


This is both a science-fiction and city-builder game. The combination itself is rather rare.

Building stuff

It just feels awesome. And I love the “Build now on moon”-gag, which I think is quite good game-design.


According to people this video is “intense”. It might be due to the orchestral music, but probably because my facial expressions during Ludum Dare varies between “frown” and “manic laughter”.


I composed this over the course of the 24 hours. The first idea of the music I had immediately after I decided on the idea, and it grew from there. It has been quite well received, with many people saying they like it and find it relaxing.

Also, the idea of a space-banjo is just awesome.


Having empty space as background meant I was able to concentrate more on the 3d-models in the foreground. And while they could be improved a lot, you’ll notice there’s a lot of detail to be found.


The combination of the somber soundtrack and the space-y visuals worked quite well, which people also remarked positively.


What went alright


This time I actually prepared. I made a list of ideas for every possible theme. Tiny World was the one where I didn’t have anything brilliant ready, so threw in an idea I already had before. After the announcement I developed more of them, but threw them out when I saw others made them first.

Scope in fiction

My Little Planetoid has a somewhat weird range of buildings. You start out with houses and farms, which could position this game anywhere in the past or future. Then you quickly advance to Science-Laboratories and advanced-space-stations. So while it is a progression through technology, I feel it could’ve been more focused.

Scope in design

In design-terms My Little Planetoid is huge.  It has more unique features/elements than any of my previous games. It has multiple complex 3d-models. It has a somewhat extensive GUI. And, most importantly, a huge web of each other influencing resources and variables.

I was even glad when something emergent happened, but there was lot of potential for bugs and unforeseen combinations. Which led to…

Balancing & bug-testing

I literally coded in something 10 minutes before the deadline. There was no time left for dedicated balancing and bug-hunting, only what I noticed during test-plays myself. The resource-balancing now kinda works, but it does feel off sometimes.

In the end the basic resources become abundant, so you aren’t really thinking about them any longer.


I used a basic pixelated diffuse-map on all things. Sadly there was no time to take care of UV-maps, but it doesn’t really show unless you really look.


What went wrong

Failure to realize how bloody huge this project is

This led to a (frankly mental) development-speed in the last hours, and the incomplete balancing.


All in all

This was an awesome and fun gamejam. My Little Planetoid is right now one of the most-played games, and people really enjoy it. The general consensus is that this could be huge if further developed. And so I will 😛

Play | LD-page | Mini-Review (at 9:50) | Review





Space Timelapse! In Space!

Posted by (twitter: @IcarusTyler)
Wednesday, April 25th, 2012 12:59 pm

This is me being in what I call “oh shit”-mode for two days. Surprisingly, I think I even smile one or two times.




Posted by (twitter: @IcarusTyler)
Monday, April 23rd, 2012 1:24 am

“Tiny World” was quite challenging, but I DID IT *fistpump*

I created My Little Planetoid, a city-building-game set on a small planetary body IN SPACE. You can build houses, factories, and launch satellites and rockets.



Play | LD-Entry | Timelapse | Soundtrack


Go check it out, it’s quite fun :)


The voting process

Posted by (twitter: @IcarusTyler)
Monday, April 23rd, 2012 1:03 am

The compo is over, and while there are still some hours left in the jam, we can already begin voting on games. During my first Ludum Dare I was somewhat confused, so I’m detailing here how it works:


1 – List of suggested games. Your personal voting-site displays a set of games unique to you, so that if everyone plays the game on their lists, all games should get a good basic number of votes.

2 – List of games voted on by you – A screenshot and the name is displayed.

3 –  The number of times the game has been voted on. It’s displayed in (brackets) after the name of the game.

4 – Your grades on said game for the compo. You can vote 1-5 stars in the categories overall, innovation, fun, adherence to theme, graphics, audio, humor and mood. Should you feel you can’t give a proper grade, you can also give a N/A.

5 – You grades for the jam. The same rules as above, but concerning games made during the jam. They do not compete directly with compo-games.

6 – A X appears should you have given a text-comment.

Sadly, it appears the coolness– and community-grades are not displayed. I don’t know whether they are permanently removed, or will be reinstated shortly.

I hope this helps :)


That’s no moon

Posted by (twitter: @IcarusTyler)
Saturday, April 21st, 2012 2:23 pm

It’s an older pic actually, from 10+ hours back.


Declaration of bleurgh

Posted by (twitter: @IcarusTyler)
Tuesday, April 17th, 2012 12:57 pm

Hey Guys,
So I’m in. duh

My tools of choice are once again Unity and my trusty guitar. I won’t be using WolframTones again, as it’s results proved too similar too others.

*Frantic Announcer-Voice* How will this Ludum-Dare go? Will Boxy the Space-Cat survive it?! Or will unspeakable things happen to her?!

Tune in next week to find out.



(here’s the game with Boxy, btw)

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