Ludum Dare 31
Theme:
Entire Game on One Screen

Judging ends in:
It’s time to Play and Rate Games!

PlayRate80Star

About mastazavr (twitter: @mastazavr)

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Ludum Dare 25
 
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Archive for the ‘LD #23’ Category

My ld48 entry is ready.

Posted by (twitter: @mastazavr)
Sunday, April 22nd, 2012 1:34 pm

I’ve finished my project. You can play and read about it here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4662. This is 2nd time I participate in Ludum Dare and I really enjoyed developing my game. Good luck to everyone.

Here’s preview (boss battle):

Progress #4 + name

Posted by (twitter: @mastazavr)
Sunday, April 22nd, 2012 6:51 am

I’ve finally decided on how to name my game – “One Small Planet’s Trouble”. I’ve finished 3 levels which look different and have different enemies and traps and added menu to the game.

To do:

couple levels + boss fight
ending
sounds

Here’s level 3:

Here’s menu:

Last day progress

Posted by (twitter: @mastazavr)
Sunday, April 22nd, 2012 12:22 am

Guys I’ve done a lot yesterday. I have completed starting level with quest and 2 levels with enemies and traps. I like what I have at the moment. I need to create some more levels, boss fight. Also I will try to add sounds and create nice menu if I will have time.

Here’s kevel 1:

Here’s level 2:

Progress #2

Posted by (twitter: @mastazavr)
Saturday, April 21st, 2012 12:21 pm

I have completely finished my first starting level and quest. Added transition between levels. Removed attack ability on first levels, you will get weapon only for boss battle. Level 1 is not ready yet, but I have ideas on how it should look like + some ideas for level 2. Also I’ve decided how menu should look like, but I’ll do it only if I will have time tomorrow. Everything is going ok, but I am a little bit tired.

Here’s level 1 WIP:

Progress #1

Posted by (twitter: @mastazavr)
Saturday, April 21st, 2012 8:32 am

I am making 2d sidescrolling quest. You have to save small planet. I’ve just started 3 or4 hours ago.

 

Stuff I’ve managed to finish:

#Player animation + sword attack
#Starting town
#Quest giver

Now I can start to work on levels with enemies and puzzles.

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