About Per

Live in Linköping, Sweden
Former AI researcher
Enjoy humor, games and sugar


Ludum Dare 37
Ludum Dare 35
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22

Per's Trophies

Archive for the ‘LD #23’ Category


Posted by
Sunday, April 22nd, 2012 6:02 pm

Well, not really something to be proud of but I have learned a lot this weekend.

This was my first as3 game ever, which was a really stupid thing to do for LD :)
I tried to use the engine “Away 3D”, which I thought would solve my problems with the graphics, but it was not very smart since I couldn’t/didn’t have time to figure out how to solve the obvious z-fightning problems.
Also, I decided to do a lot of things procedurally: The ground mesh mess and placement of objects finally worked but it really needed a lot of debugging time. Everything pops up now but is kind of cool anyway :)

I should have stayed with my familiar JS framework and Netbeans.

Play the game here!

The Children of DiscoDroid

Posted by
Saturday, April 21st, 2012 11:45 am

My contribution is called “The Children of DiscoDroid” and takes place on a dance robot drifting through space. A miracle has happened and life has been created on the robot’s body (yes, it is inspired by a Futurama episode).

Every creature is sensitive to music and can be controlled that way.

You can actually test the current version (and all future current versions) here:
My LD48 Entry on Wonderfl (where I compile all code so it might not work if you try it later)

At the time of writing, you can just walk around but that will change soon. You will later be equipped with a stereo that you can play music with that. When you do that, it makes the bad guys dance and follow your moves. In that way you can defeat other bad guys or lure them into holes or other nasty places.

My Preparations

Posted by
Monday, April 16th, 2012 8:38 am

Here is a link to my starting code base/program at Wonderfl.

At the time of writing, the program just plays horrible generative music but the idea is to use the included ChordInfo class to actually have such music in the game.

You are free to use it as well if you want something like that.

The plan is to use the SiON synthesizer, which I can recommend for both music and sound effects (as an alternative to Bfxr), for playing whatever the generative music module spits out.

Changing my mind :)

Posted by
Tuesday, April 10th, 2012 12:10 pm

After reading the book “33 strategies of war” I decided to change my previously declared tools of mass construction.
I will screw the old, well known JS and Canvas and just code everything in AS3 using Wonderfl instead.

Primitive, completely new for me and against all advice 😉

It’s time for some crazy coding again

Posted by
Friday, April 6th, 2012 2:18 pm

This is my second attempt!
I will probably use WebGL and prepare some simple 2D-tile engine that can read Tiled (map editor) output. I also plan to use Graphics Gale but I might decide to stick with Gimp.

Some other stuff that I’ll use:
* soundmanager2
* OpenMPT or Musagi
* Netbeans (mostly for Javascript but also for Ant)
* A simple starting utility library for vector math, simple geometry etc. (same as for LD22 but with some additions for WebGL stuff that I’ll post a link to later)

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