Ludum Dare 31
December 5th-8th, 2014

October Challenge 2014
Ending Soon!

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

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Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
October Challenge 2013
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 24
 
Ludum Dare 23

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Archive for the ‘LD #23’ Category

Just the 5’s

Posted by
Wednesday, April 25th, 2012 12:01 pm

I wanted to keep track of the games that I really really liked from the compo and jam.  Those w/ 5 star appeal.

48-hour competition entries that I liked

Pogo Planet by ExciteMike

Really interesting game concept, need more games like this…

Teeming by Dobson

Pretty impressive for straight javascript.  Neat petri dish battle.  I have a soft spot in my heart for petri dish battles.

Face The Truth by Evgis

I couldn’t save the planet, but I had fun trying.

Stargazer by NAMKCOR

What can I say I’m a sucker for missile command.

 

Jam entries that I liked

Dude, wheres my planet by Zamando

Great graphics and sound and neat gameplay.  Excellent sense of style.

 SlimeABug by schattenkind.net team

Kill mobs then shapeshift into one and use their special ability to explore new territory.  Challenging and fun!

 

Good night?

Posted by
Saturday, April 21st, 2012 11:47 pm

I keep trying to stop for the night, but so close to having something interesting done.

Still need collision detection, and I’ve got some ideas for some levels, and I need to find a way to explain the point of the game…

Sheesh.  If I sleep will I get any of this done?

Anyhow a work in progress is warranted.. here it is… Work In Progress

Maybe I’ll just poke around with stencyl’s collision detection before bed… It’s only 3am…

Progress report

Posted by
Saturday, April 21st, 2012 9:25 pm

My first Ludum Dare!

So psyched, the theme wasn’t my favorite, but I’m making a go of it.  To be honest I’m not sure any theme would have thrilled me… but I think I’ve got something that I think I can finish in the next … 20some hours.

Here’s a work in prog screenshot:

Before the all nighter

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