About Jezzamon (twitter: @jezzamonn)

These are my previous Ludum Dare games.

For my most recent ones, check out the new alpha ludum dare page: https://ldjam.com/users/jezzamon/


Ludum Dare 37
Ludum Dare 34
MiniLD #63
Ludum Dare 33
Ludum Dare 32
MiniLD #58
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
MiniLD #37
Ludum Dare 23

Jezzamon's Trophies

Archive for the ‘LD #23’ Category

Looking at my previous Ludum Dare results

Posted by (twitter: @jezzamonn)
Thursday, January 9th, 2014 4:15 am

Thoughts on this Ludum Dare –

  • I’m kinda disappointed, but the results seem fair.
  • Best ranking: 50th for humor.
  • I didn’t focus on a concept and the theme enough.
    • My concept was you  have 1 arm but multiple tools, you have to find ways to carry tools without your arm.
    • Didn’t have enough time to do that!
  • Instead I spent time on other things:
    • I wanted to include palette swapping and NPCs.
    • I’m happy I included them, but I should’ve focused more on a concept.
  • I coded everything from scratch, which made things take longer. I’m happy I did that though.
  • I received a lot of nice comments :)
  • Thanks to the 71 people who rated my game!
  • If you haven’t played it, check out The Visitor.

Thoughts on previous Ludum Dares –

  • My best Entry is Mondrianism, doing well in everything except humor.
  • Second best would be my first entry, The Good Ship Higgs Boson.
  • Super Space Goat Thief Standoff!! is definitely my worst entry, but I only spent a few hours on that.
  • My best category has been different every time, interestingly.
  • As you can see, there’s a clear trend of… um… well…

Wiggly lines everywhere!

Ooh, animated!

See you next Ludum Dare!

My game is LIVE (still WIP)

Posted by (twitter: @jezzamonn)
Saturday, April 21st, 2012 7:33 pm

Go here to play it! It’s a fairly simple platformer with gravity controls 😀

Have a free level editor

Posted by (twitter: @jezzamonn)
Monday, April 16th, 2012 6:05 pm

SWF • Description on DeviantArt

I made a little level editor a while ago, and now I polished up and released it as a SWF. It’s not super amazing, but it’s completely free and very simple and quick to use.

I remember someone posting about using Note Pad to design levels on a previous Ludum Dare, and I remembered how tedious it is to design anything worthwhile within a text editor, so I’m mainly releasing this so that no-one ever has to do that.

So if you know anyone that’s likely to use a Note Pad or any other basic text program for designing graphical 2D levels, show them this!

Using Flash Libraries?

Posted by (twitter: @jezzamonn)
Wednesday, April 4th, 2012 12:16 am

So, I’ve seen a lot of games which use, and heard a lot of people talking about different libraries in Flash, such as Flixel, Box2D, FlashPunk, etc. Personally, I’ve only used Flash CS5, with the regular API and no external code, nothing I haven’t written myself.

But a lot of people use these libraries, and they seem to be particularly effective, especially with pixel based games. Furthermore, the regular graphics in Flash is supposedly inefficient, and lags up quite a bit whenever you try and get it to do too much.

So does anyone have any recommendations as to what direction I should take my programming, especially for the next Ludum Dare? I’m not a complete noob, and I have made tile-based games and things like that myself, I’m mainly concerned with efficiency and reducing lag, and also the 48 hour time limit.

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