About Jedi (twitter: @coderTrevor)

Just an indie who makes a lotta games. Soon, one of them will become super-popular ;)


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Archive for the ‘LD #23’ Category


Posted by (twitter: @coderTrevor)
Monday, April 23rd, 2012 6:15 pm

… It’s right! In the nick of time, we submitted our game for the jam! We focus heavily on the mood and artwork on this one… check it out!

(timelapse is on the way…)

P.s. Did I forget to mention that our game features what might just be the most epic cutscene in LD history?

Because you’ve earned it…

Posted by (twitter: @coderTrevor)
Monday, April 23rd, 2012 3:16 am

… that’s why I have to eat all of this: for you.

Congrats on being 10 years old, Kiddo! Wow, I can’t believe you’re already 1111 games tall and still growing!


To all of you who managed to finish a game for the 48-hour competition, you don’t need me to tell you how much ass you kick! Kick back and enjoy some of this cake I’m eating – on your behalf – vicariously, through me. You’ve earned it!

If you didn’t quite make it, don’t give up! Join us for the Jam; there will be cake :)

What a difference a few lines make!

Posted by (twitter: @coderTrevor)
Sunday, April 22nd, 2012 9:26 pm

I’ve done very little actual coding work since the last update. Less than 10 lines, easily. However, it made such a huge difference that I wanted to post some more progress!

First, let me throw in some more early-concept artwork, as is my custom after having some bona-fide artists on board:


Here’s the updated game that let’s you shoot the pills out of the sky. There’s also a game over condition but no win condition or score yet…

p.s. You change the 3d-target depth with the scroll wheel. Holding Shift changes it faster.

Slow and Steady….

Posted by (twitter: @coderTrevor)
Sunday, April 22nd, 2012 4:19 pm

We continue to make progress on our game, which is shaping up to be of the missile defense type.

Here’s another bit of concept art:

The (somewhat psychedelic) idea here is that you’re so small, someone’s trying to wipe you out with medicine…

Here’s some more progress on the actual game. Click to see it. It still isn’t interactive on the level of a game yet [glad we’re in the jam!] but you can tell it’s coming along…

Creativity flows…

Posted by (twitter: @coderTrevor)
Saturday, April 21st, 2012 7:35 pm

We rewarded ourselves with some tasty sushi. I thought to take this picture just in time, while we could still spell “LD” šŸ˜‰

Coming Along…

Posted by (twitter: @coderTrevor)
Friday, April 20th, 2012 11:58 pm

I’d say we’re kicking some decent ass this far in!

Here’s some early concept work:


Here’s our (non-interactive) game thus far (click to play):

( …in the shower. And she specifically told him not to! )

We are throwing our hats in for the Jam! “We,” meaning Brandon Wallace, myself and hopefully, a lot more of my artistic friends that I’ve convinced to pop by (and I don’t yet know if they want to be mentioned by name).

omg, OMG, OMG! Less than 10 hours!!! I’m so excited, I can’t piss my pants enough!

This will be my 2nd Dare, the first time out I made Escape Velocity. It ranked 61/90 for the jam, so, I’m hoping to kick that score’s ass! This team has also had some practice with the last mini-ld. Although we didn’t finish, check-out FrogSplat to get a peek at our style.

What will we be employing for the jam, you ask? Good question! I know how much you care šŸ˜‰

  • unity, togethernessĀ  I think it’s awesome that so many of us here are embracing unity as a sort of theme-within-a-theme! My team will also sing songs about unity in the key of C# and we will probably read aloud some ancient poetry about unity written in Javaskrit.
  • A blender Mixed drinks will entice some of the more “artistic” types to hang around.
  • www.paint.netĀ Ā Ā Ā  I haven’t visited this site yet, but I understand it’s the best for simple bitmap editing!
  • If I have time to go to the Wal-Mart, I’ll pick up an iNudge, autotracker-bu, maybe an sfxr and some other odds and ends.

p.s. Idling on #ludumdare until I timeout == Community!!!

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