Ludum Dare 31
December 5th-8th, 2014

About Gemberkoekje (twitter: @Gemberkoekje)


Ludum Dare 29
Ludum Dare 28
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 23 Warmup

Gemberkoekje's Trophies

Archive for the ‘LD #23’ Category

Rating Myself

Posted by (twitter: @Gemberkoekje)
Monday, May 14th, 2012 1:09 am

Rating myself:
Overall: 4 stars:
Innovation: 3.5 stars: Most of the gameplay elements ‘just work’, but it’s not the most original I’ve seen.
Fun: 4.5 stars: There’s something about the freedom the game gives I really like. Of course, I’m biased.
Theme: 4 stars: While not the most original take on the theme, they are definitely ‘tiny worlds’.
Graphics: 3.5 stars: The trees are nice, the sprites are OK. More life would’ve been nice
Audio: 2.5 stars: Not all bad, but nothing exceptional
Humor: N/A: I don’t think I have any humor
Mood: 3 stars: It’s not mood-less, but it’s nothing special either.

(I’ve made this post with 17 days to go for rating, and I’m going to compare it with the averages I’m actually going to get)

#121 Overall: 3.56: half a star lower than I anticipated, but beating the average.
#153 Innovation: 3.53: Right on the mark
#169 Theme: 3.53: Half a star lower than I anticipated. Come on guys, they WERE small planets :P
#262 Fun: 3.12: Massively lower than I anticipated. I guess it became boring more quickly than I anticipated.
#305 Mood: 2.91: Right on the mark.
#450 Audio: 2.44: Right on the mark
#531 Humor: 2.05: Well, to be expected rly.
#677 Graphics: 2.41: a star lower. Perhaps I should’ve focussed more on the trees or the more unique features.

Well, that’s it! I’d like to thank all the voters, and I know I shouldn’t be disappointed: 121st of over 1000 entries is very good for a first entry. And of course congratulations to all the winners!

Post Fatalis and/or Post Mortem

Posted by (twitter: @Gemberkoekje)
Thursday, April 26th, 2012 2:08 am


Posted by (twitter: @Gemberkoekje)
Thursday, April 26th, 2012 1:03 am

More importantly, Rate me! I’m first on my own list, that can’t be good ;)

or more specifically:

Working on IOS build

Posted by (twitter: @Gemberkoekje)
Monday, April 23rd, 2012 1:34 pm

You know what that is? That is OneSeed running – albeit badly – on my IPAD :)

Watch this space :)


Posted by (twitter: @Gemberkoekje)
Sunday, April 22nd, 2012 11:02 am

And we’re off:

Everyone please play my game :)

Fun screenshot by a friend

Posted by (twitter: @Gemberkoekje)
Sunday, April 22nd, 2012 9:05 am

I’ll release later tonight, but here’s 2 screenshots my friend made:



(For the record – He’s purely and only my beta tester, I made the whole game)

Today’s things to do

Posted by (twitter: @Gemberkoekje)
Sunday, April 22nd, 2012 12:43 am

1. Bugfixing
2. Graphics
3. Menu/Titlescreen
4. Sound

Once that all works I may add some more features, dependent on the time left.

Screenshot 5 and REAL end of the day

Posted by (twitter: @Gemberkoekje)
Saturday, April 21st, 2012 1:10 pm

Because I love you so much:

Screenshots 3 + 4 + end of day 1

Posted by (twitter: @Gemberkoekje)
Saturday, April 21st, 2012 12:36 pm

Screenshot 2

Posted by (twitter: @Gemberkoekje)
Saturday, April 21st, 2012 3:01 am

Screenshot numbero uno

Posted by (twitter: @Gemberkoekje)
Saturday, April 21st, 2012 12:43 am

Music + Sound C++ Code Cheat Sheet

Posted by (twitter: @Gemberkoekje)
Friday, April 20th, 2012 4:10 am

Ok, I’m quite confident I can turn Cinder to my whims when it’s about Graphics and Input.

But I also know the sound system Cinder uses is utterly… well, it doesn’t work very well.

So, from today onward, I’m using Bass ( and this post will present anyone with a little cheat sheet on how to use it.


[cache: storing page]