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Ludum Dare 31 — Coming December 5th-8th 2014!

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    About gammabeam


    Ludum Dare 23

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    Archive for the ‘LD #23’ Category

    Progress (no art yet)

    Posted by
    Saturday, April 21st, 2012 2:47 pm

    Working on a bacteria-defense game. Its coming along just fine, but I don’t have anything pretty to show yet! :P

    Idea is set! Will I make it?

    Posted by
    Saturday, April 21st, 2012 6:43 am

    Morning update here.

    After last night’s panic, I think I got the idea set, and the basic mechanics as well.

    It rains like hell over here, and the internet is unstable, but I guess I’ll be able to push forward today and have the whole system set by night. Work on art and music comes tomorrow :P

    My Construct 2 “skeleton” project

    Posted by
    Friday, April 20th, 2012 4:28 pm

    I’m posting my project template for Construct 2.

    I was gonna do everything from scratch, but them I read the rules again, and decided to post it.

    Good stuff about it:
    – it uses comic sans in the images so you’ll be tempted to change the images
    – sound effects are also crappy
    – it auto resizes the screen if you are willing to port it to mobile devices later
    –  sound is already enabled (and there’s a function for fade out)
    – cookies are already saving sound On/Off options

    Bad stuff:
    – You’ll need the Function plugin
    -…and the spritefont plugin

    You can find the template at:


    There! Ready for LD23!

    I’m in, 1st time

    Posted by
    Friday, April 20th, 2012 6:03 am

    Hi there!
    It’s my first time ludum dare’ing!

    I’ll be using:
    – Engine/Game Maker: Construct 2
    – Art: Pyxel Editor, Graphics Gale (if Pixel Art) or Photoshop/Illustrator
    – Sound: Who knows, maybe some iPad sound Apps!

    Timelapse procedures are GO!
    I’m thinking about setting up a livestream, is this popular or will I be wasting my time doing it?

    /all GLHF! XD

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