Ludum Dare 31
December 5th-8th, 2014

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The Tourist – Update 2

Posted by
Saturday, April 21st, 2012 5:08 pm

Oh sheesh, this is starting to resemble a game!

I’ve got 85% of the tricky technical stuff down. Left on the to do list: implement pulling of items (right now you can only push them, which can lead to “deadlock”) and a more dynamic scoring system (right now everything’s worth 50 points, but there’s some more subtlety than that I want to include).

And then, it’s just a matter of cranking out items. Right now there’s 29 different ones, I’d like to see if I can come up with at least 50 (to encourage exploration & discovery of new parts of the map).

“The Tourist” (Working Title) Morning 1

Posted by
Saturday, April 21st, 2012 10:50 am

The progress of my game up to this point:

Essentially, I’ve ended up with a super-boring top-down 2-D Minecraft clone.

The good news is that this “user-controlled map creation” (i.e. the player gets to define the boundaries of the game world) was what I anticipated being the hardest technical challenge. So nothing but smooth sailing from here on out, right? :)

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