Oh sheesh, this is starting to resemble a game!
I’ve got 85% of the tricky technical stuff down. Left on the to do list: implement pulling of items (right now you can only push them, which can lead to “deadlock”) and a more dynamic scoring system (right now everything’s worth 50 points, but there’s some more subtlety than that I want to include).
And then, it’s just a matter of cranking out items. Right now there’s 29 different ones, I’d like to see if I can come up with at least 50 (to encourage exploration & discovery of new parts of the map).