Ludum Dare 30
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Archive for the ‘LD #23’ Category
This is the Post Mortem for the game A Gigants Tale.
We finished our game yesterday and was able to submit on time!
If you want you can try it here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8389
Timelapse of the development : http://youtu.be/r2fmhVxA-EU
What went well:
>>We came up with an idea fast and we thought it would fit the team in it’s own way.
>> We managed to do all the things we wanted for the games.
>> We all knew our software well and progress was made fast.
>> Coding went well.
>> Managed to finish the game in time!
What could have gone better::
>> Started earlier! Too much real world stuff going on!
>> Create more depth for the game.
>> Better communication among the group!
We think that this was an really exiting event we enjoyed our selves very much!
We are happy with the outcome of the game and we are allready looking forward to the next LD!
We have not told anything about our game yet because we have been focused to get the prototype going and we had some real life stuff to attend to.
We come up with an idea pretty fast.
You wake up on a field and find your self to be a Giant in a Tiny world with Tiny little people!Your task is to become small again by collecting three diffrent artifacts that can break your curse.
The programming has gone nicely but we haven’t spent so much time on creating the levels. Graphics is are being worked on right now.
We just wanted to make a post and see if anyone likes the idea.
Now back to coding!
To clarify the hard to understand title I would like start with saying that we are four guys that love games aswell as making them!
We joined the last Jam competition last LD and we really enjoyed it! It’s alot of fun
So down to the title,
Depending on my teammates schedule this account will reperesent either the team (DalsGames) in the jam or me alone (Dals) in the compo!
If we decide to join in as a team we will use the following tools :
GameMaker (Only GML)
Sfxr,audacity, and probably something else, (I’m not the sound guy!)
Skype to stay in touch!
Google docs to structure the work and for planing!
If I join by myself it will probably look something like this:
Programming language: C++
IDE: Code::Blocks or Visual c++ express
Sound: sfxr for sure…Maybe sing something for background music
We are really looking forward to this and we are hoping that everyone will be able to join in! We are here to learn and have fun!
Whatever the outcome, the final product will be, we know it will be worth it