I’ve been really interested in Pixel Art lately and wanted to share a little tool I threw together real quick. It’s used for generating better color palettes for spriting in Graphics Gale.
The history of it is from the massive amount of tutorials I’ve been reading. Most of them called the linear approach to palette creating rubbish, which surprised me. My entire life I had been taking one color and just jacking the brightness up and down a bunch for shadows and highlights. Then I learned there’s kind of a formula to ALSO jack the hue towards blue or yellow for shadows and highlights. This still kind of boggled me, I just couldn’t envision the colors I wanted.
So I made Palette F*ck (tentative name). That does all the math for you and lets you save the palette to import into graphics gale.
You use it by starting with a few base colors layered on top of one another with 3-5 black cells in between. Then you select a base color and press left to generate a shadow and right to generate a highlight. Then you can create the lattice of blending between colors by pressing up or down to make that color blend with the next color it finds. I’ve made a test sprite with this and with the little talent I have, was still able to put together a decent looking character.
Anyway, posting because I’m probably going to use it next LD and wanted to share it with the world. If you have any feedback hit me up in the comments or even better on Twitter. I’d love to see some art produced with it if it helps anyone out.
Click the link below to try it out.