(Cross-posted on my blog @ blog.cr0ybot.com)
It’s now two days past the end of the Ludum Dare 23 48-hour compo. I had to take two days to recuperate before attempting to write about it.
I would say that my first Ludum Dare was a success. I’m not particularly thrilled by the game I came up with; it’s not about to change the world, but that wasn’t the point for me. I did it. I made a game in 48 hours. It’s possible. It’s also really, really hard.
I almost sat LD 23 out to wait for the next one. Too many things to do over the weekend, not enough time. I also had serious doubts about my own abilities. I’ve never come up with any game idea and also executed it within 48 hours before. It’s just not possible. I’ve only made a few games by myself in the past, and they took months. But when the hour arrived, I said to myself, “What have I got to loose?” and got to work. I was only vaguely aware that the answer to that question was “sleep, nutrition, and a little bit of sanity.” But it all worked out.