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Ludum Dare 31 — Coming December 5th-8th 2014!

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  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About chartinboy (twitter: @deny_them)

    I'm Jay, a programmer/designer/university student (creative writing!) and lover of photography. Not sure what else to say :)


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    Archive for the ‘LD #23’ Category

    Whew! with an hour to spare, “Atomswarm – Tiny Cycles” is born!

    Posted by (twitter: @deny_them)
    Sunday, April 22nd, 2012 4:00 pm

    Sleep now, talk later…

    go play this – http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5199

    If you’re a dev, I love you, if you’re a dev planning on downvoting me, my game link can be found in the post above mine…

    New Image of “Atomswarm – Tiny Cycles”

    Posted by (twitter: @deny_them)
    Saturday, April 21st, 2012 9:50 pm

    Added “spaaaaaace”, landmasses and basic life.

    Up next – Evolution

    Then- God powers

    Then – achievements, points etc

    Then – Screens, music and the like

    “Atomswarm – Tiny Cycles” Progress report 1

    Posted by (twitter: @deny_them)
    Saturday, April 21st, 2012 8:07 am

    going good so far.


    Got basic AI down, critters can breed, age, die of old age and hunger etc.

    They can also now eat when surrounded by food.

    Next up – Building forest tiles, lava tiles and water tiles.

    After that – Proper evolution! I’ll be adding graphics, traits and species diversity.

    After that – Interactivity! Add ways to interact with your critters.

    Finally – Music. Meh.

    Very first photo of “Atomswarm – Tiny Cycles”

    Posted by (twitter: @deny_them)
    Saturday, April 21st, 2012 4:36 am

    Here’s the first pic of my currently very ungraphical game “Atomswarm – Tiny Cycles”

    Complete evolution simulation currently in progress… (Well, very early in progress, but still…)

    Yeah, go on then… (I’m in)

    Posted by (twitter: @deny_them)
    Tuesday, April 17th, 2012 7:32 am

    hoo boy..my first entry into this! I’ll see how I can do I guess.

    Engine – Unity

    Artwork – 3ds max, photoshop

    Sound – Audacity and sfxr

    Good luck everyone!

    All posts, images, and comments are owned by their creators.

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