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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 5 hours, 50 minutes, 53 seconds
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  • Ludum Dare 31 begins: in 46 days, 6 hours, 50 minutes, 53 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About Cambrian_Man (twitter: @cambrian_man)


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    Archive for the ‘LD #23’ Category

    Ludum Dare 23 Video Postmortem: Pin Party

    Posted by (twitter: @cambrian_man)
    Monday, April 23rd, 2012 9:41 pm

    Pin Party Video Postmortem

    I did up a video postmortem of my game for this Ludum Dare! Check it out at the link above, if you’d like.

    I’m In

    Posted by (twitter: @cambrian_man)
    Thursday, April 19th, 2012 3:50 pm

    Wow, it feels like just yesterday I did my first Ludum Dare…

    For my first LD, good old number 20 I set a goal for myself: finish. And I did, and made Pitch In. It did pretty decently for my first try, so I considered that goal complete.

    For LD21, I set the goal of polish. I came up with Slip Away, which slipped into the top 50 overall, so I was pleased.

    For LD22, my goal was innovation. I’d done a platformer and a puzzle game, so I wanted something new. So I made Alone Together, a game about making out with dudes or ladies. While it didn’t do quite as well as before, there were so many great entries.

    But I realized that I’ve been neglecting one thing: fun. So yeah, this time around, I need to come up with something fun.

    I’ll probably continue to use flixel for at least one more LD, though I MAY use EaselJS and NodeJS to do something if the theme is appropriate. Multiplayer could be neat.

    Don’t think I’ll try to mix up the graphics this time around, either. I’ll stick to pixel art unless I really think something else might work better. Pro Motion is pretty sweet for that.

    Music-wise, I want to improve a bit. I’ve always had music in my games, but I’ll stick with FL Studio. By the way, some great free VST plugins over here.

    Finally, I’m gonna do it. I’m going to try to livestream as much of this as I can and rate 100 games. I’ve always been a slacker on the community side, mostly because once it’s over, I need time to decompress, but no more.

    Let’s get pumped.

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