(Edit: this is the game I made, if you’re curious. I will be posting my own late post-mortem and list of favorites next.)
The past couple of weeks have been insane, and I got way too carried away with meeting so many people through Ludum Dare that Twitter’s system suspended my account under suspicion of my being a bot. I took this as an opportunity to step back and take a look at all that has happened.
Ludum Dare is not the only game jam, but it’s the most significant. Because of its size and reach, long history, and incredibly strong community, each Ludum Dare creates actual ripples in the game developing world.
The best examples of how awesome people are to each other in LD are the game reviews and the posts on favorites. There is a lot of effort put into encouraging people to see the qualities of their games and how to improve. No matter how unfinished the state of the game, sometimes even unplayable, the comments are always incredibly encouraging. There is always something awesome about it.
It has moved me deeply to see what a wonderful gateway into game making this is. For me, being so readily embraced even though I had never made a game and knew absolutely nobody before the competition caused something long dormant in me to awaken. I’ve learned many lessons that, if it’s not too corny, I’d say might have saved my life.