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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 12 hours, 37 minutes, 13 seconds
  • October Ends: in 11 days, 12 hours, 49 minutes, 13 seconds
  • Ludum Dare 31 begins: in 46 days, 13 hours, 37 minutes, 13 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About angryshroom


    Ludum Dare 23

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    Archive for the ‘LD #23’ Category

    Finished On-time! :D

    Posted by
    Sunday, April 22nd, 2012 8:04 pm

    I was finally able to finish the Ludum Dare 48 hour game challenge. I’m feeling good about my product, though I regret how messy the code got toward the end… All in all, I really think I did my best. Perhaps I spent a little too much time on a certain feature that was never actually implemented into the game because I failed to get it to work. Regardless, I like my product, so go by it and comment on it/rate it, whatever. Even just playing it for a while would be cool. :)

    To see it, go here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3641 — Quest^3 :D

    Yup I’m in.

    Posted by
    Thursday, April 19th, 2012 8:11 pm

    I’ve got some experience from a miniLD from before and I’ve improved my programming skill quite a bit since then. I’m pretty psyched for my first real LD, even though I am a little constricted this weekend to some minor commitments. I’m really liking most of the themes though, so I’m feeling pretty good about this. Above all I’ve prepared myself and my programming environment beforehand so we’ll see how it goes!

    Programming Language: HaXe – http://haxe.org/

    Library/Tool: NME – http://www.haxenme.org/ (no particular reason, I’ve just become accustomed to the NME development chain)

    The result will most likely be a Flash application, and maybe a Windows application if it turns out it makes sense to do so. Oh, and the only other pre-written source I’ll use is just some basic classes I made to handle blitting sprites, storing animations, and checking key states more easily.


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