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    About Allyally

    Student programmer, does programming for the hell of it, Uses AS3. no published games because most of the time I'm too lazy to finish them. Took part in DL48 with "Defend the Planet "


    Ludum Dare 23

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    Archive for the ‘LD #23’ Category

    Defend the Planet – Post Mortem

    Posted by
    Thursday, May 3rd, 2012 11:45 am

    *Cough cough* Ahem, is this thing on? *tap tap* Ok? good

    Ok. Im late as hell, but this is my first entry to LD and I didn’t really know weather I needed to write one of these or not, but apparently I should, So hear goes.

    DEFEND THE PLANET: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4613


    So I stayed up ’till 2Am on friday night to see the theme. Tiny World. Panic. This completely threw me. I’m quite an obsessive game maker, I like puzzles and any game I make MUST be unique, otherise I just lose all motivation, but by the midday on Saturday, with the help of a certain IRC channel, I managed to conjure up the theory of this circular planet platformer.

    What went well

    Ill be honest, I have Never programmed an engine like this before, so have the engine in place by the first night, was a massive boost in confidence. Flashs graphics editor was perfect for coming up with the asteroids, bullets, powerups and spaceships. The ground was conveniently made by colour transforms and noise functions.

    The sound effects were also a completely new subject for me, having never worked with any kind of sound before, great thanks to Brfx for the great sound effect editing tool. It was really quite a nice touch.

    What could have gone better?

    Ok. This game was far from perfect. Many people informed me that it was possible to stand on 1 line of blocks and just shoot any asteroids that came near to survive. Which certainly could have been fixed. Also the game felt quite content-less by the end, with only 3 types of item. I felt much more should have been in it by the end, but by that time my code was such a mess I couldn’t bring myself re-write a whole new object for the sake of a new feature. It was horrible.

    By the end however, the game was solid, and was really a great boost of self confidence in making games, not to mention great fun taking part.

    Thanks for reading! Every rate is appreciated greatly!

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