So hello I’m André ‘0x17’ Schnabel from Germany and this is the first time I’m going to participate in Ludum Dare. After hearing about its existence years ago by jlnr (he did Terava, check it out!) I often planned on joining but always pussied out for some reason or another. Anyways since my next university exams are months ahead I now have no excuse.
The question remaining is what language/framework I’m going to use. I initially thought C#/XNA would be nice because I have a MonoTouch license and afterwards I could quickly port it to iOS using MonoGame. But deployment for desktop is not so good with XNA. I hate installers.
Then there’s Java/libgdx which has great deployment options (e.g. self-contained jar and GWT/HTML5) but it allows no iOS port so far.
Update: So okay using an unknown toolchain for Ludum Dare is a bad idea. Still interested in iOS/HTML5 solutions for 2D&3D people had success with.