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Archive for the ‘LD #22’ Category

Couldn’t do a timelapse :/ Sorry!

Posted by
Tuesday, December 20th, 2011 1:17 pm

As you may know (or not), I used TimeSnapper for timelapsing. However, for some reason, all these screenies cannot be used in my video editing software, because of some “missing file” issues when I select all of these. :/
Well, now at least I know that I should test my software even better. :U

Also, I was thinking if I should continue developing my game. The truth is, I want to abandon TGF2 in favor of C++. You know what that means for my game.
Well, I still have time to think about it. Not that I have a deadline now anyway 😛

And again, entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3133 (for those who are curious what I am talking about)


Posted by
Sunday, December 18th, 2011 4:31 pm

…and again, it could be better. But this time, I guess it ended up even better than on previous compo. :)

Entry: !!!HERE!!!
I’ll upload the timelapse this week (it’s Monday there right now, so :P).

What can I say about the game itself? Well, there are few things I wanted to add to the game but I just couldn’t, because of the time limit. They were just little stuff, eyecandies, but still. :( However, I managed to add other stuff I wanted to include, like cards, doors, liquids or rain (which I just love doing – however, I couldn’t change the volume somehow, even when I was setting it up in the editor). Also, if you want my explanation about the lack of variety of enemies… Well, to be honest, I just hadn’t any ideas about them D:

But anyway, SLEEP TIME.

Mapping for good six hours or so…

Posted by
Sunday, December 18th, 2011 8:30 am

I’m very tired now… And I think I’m done with it. Let’s do something else now… Especially that it lacks enemies.

Started this day with a mapping mood

Posted by
Sunday, December 18th, 2011 5:14 am

(and it still isn’t finished)

Done for today… And a demo, as always.

Posted by
Saturday, December 17th, 2011 4:38 pm

After all, I have the whole second day to finish off this game. :)

And yeah, I added lots of different stuff:
– Dropping water from the ceiling,
– Game asks you if you want to restart when you die,
– You can now collect grey and green plates,
– Shootable flies. They can kill you,
– A checkpoint. When you enter it, your plate collection is saved and you don’t need to collect them again when you die.

That’s a great progress in my opinion! I hope I’ll finish it for tomorrow.

Download here!

My game so far

Posted by
Saturday, December 17th, 2011 10:12 am

Added cave tiles and liquids. Toxic water kills you.
Downloadable link: Here!

Step 1 done – basic engine.

Posted by
Saturday, December 17th, 2011 8:29 am

It will be platformer again… But this time, there are a few things different:
– Scrolling is centered around the player, not just “split” into screens
– You can shoot bullets

So… There’s the progress:


Posted by
Friday, December 16th, 2011 2:15 pm

My preparations are done. I think. 😀

I googled around for like 20 minutes until I found an application which would fit my timelapsing desires. It has screen choosing, hard drive space checking, CPU monitoring, and all that awesome stuff that I won’t use anyway (except for the first one I mentioned), but oh well 😛

So… There’s the list of programs I’ll use:

Game making: The Games Factory 2
Graphics: The Games Factory 2/Paint.NET (depending on how complex the sprite is)
Sounds: sfxr
Music: Probably no music again, I’ll try to add some sounds in background instead (birds, winds etc.). If desperate, I’ll find a free, easy to use midi program.
Timelapsing: TimeSnapper Professional

Also, I like the themes in Final Round… Especially kittens. That means I won’t spend a lot of time trying to find any ideas for my game 😀

I think I’ll be in – again!

Posted by
Monday, December 12th, 2011 2:32 pm

I hope I won’t mess up this time.

I won’t livestream the whole thing, but I think I’ll make a timelapse out of it. I’ll use The Games Factory 2 again… I know how to do programming a bit, but I don’t think it’s enough to make a game quickly enough. Weekend is a short time, after all 😛

I didn’t participate in LD Warmup, though. I’m not that obsessed to win (even if it wasn’t Notch… He participated in other Ludum Dare competitions and there are people that still do their games without their warmup)… Even though, it would be good to actually make a GOOD quality game this time. Especially with balanced difficulty. I always have problems with that. :/

I’ll download and check the tools for timelapsing two, one day before the event.


I wish myself good luck. If you want to, you can wish me it too. :)

EDIT: Forgot to mention, the game I’ll make for LD#22 will be my 2nd Ludum Dare entry. If I finish it, of course.

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