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Ludum Dare 31:

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Ludum Dare 22

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Archive for the ‘LD #22’ Category

Separation Anxiety Post-Mortem

Posted by (twitter: @meistweeting)
Monday, December 19th, 2011 9:33 pm

I’ve written a post-mortem for my entry, Separation Anxiety.

It’s very long and contains spoilers for my game, so I’ve hosted it on my own website instead of simply writing it here.

You can find it here. I hope you enjoy!

Entry – Separation Anxiety

Posted by (twitter: @meistweeting)
Sunday, December 18th, 2011 9:56 pm

I finished my Ludum Dare entry earlier this afternoon but waited until this evening to submit it.

It’s called “Separation Anxiety,” and it’s a puzzle game. This is my first Ludum Dare and it was an incredibly positive experience overall. I’m so happy I did this, and I hope people enjoy my game. :)

You can find its Ludum Dare page here. I did┬ádo the hidden kitty challenge, although I think it’s pretty hard to find. You really have to look closely. ;)

I hope you like it. Feel free to leave feedback/responses in the comments. I’ll probably do a post-mortem tomorrow (Monday) or sometime thereafter.

Off To Bed, Here’s My Progress

Posted by (twitter: @meistweeting)
Friday, December 16th, 2011 11:09 pm

I’m done for tonight, but thought I’d post my game’s current state, since it seems everybody else is.

Day 1 Progress

I was hoping to get a little more done, but this is good enough. Game still doesn’t have an official name yet though.

JAMR

Posted by (twitter: @meistweeting)
Friday, December 16th, 2011 9:10 pm

EDIT: If anyone was interested in this, it is now offline. I’m working on cleaning things up and making things far better, now that I have a bit more time. Hopefully it can be done by the next Ludum Dare!

For Ludum Dare, I wanted to have some sort of live progress updater so people could see how things are going.

So I decided to start a project called JAMR. However, I didn’t have enough time to finish it or get it as full-featured as I wanted. I wanted to create a PHP-based webapp with a backend for developers, and live updating for users.

It would feature an HP bar, the developer’s current status, and screenshots. On top of this, it was going to have a history feature for the screens so users can see how the game is evolving. It would also have an area for developer updates. Once again, this was all supposed to update live, so users would simply open the page and leave it.

However, I did not have time to implement, well, any of this. So instead I made this little HTML page that requires manual updating and uploading. It features the same HP bar, developer status, and updates that the full version is supposed to, but without any of the nice shiny features.

Anyway, point is, you can see my JAMR page here if you want to track my progress. This requires manual refreshing, though.

After Ludum Dare is done with, I hope I can finish the full-featured version of JAMR so others can use it in future jams and competitions.

Totally In

Posted by (twitter: @meistweeting)
Thursday, December 15th, 2011 1:34 pm

I’m IN for this Ludum Dare.

I wanted to do Ludum Dare mini in October but was too busy. Well, now’s my chance!

I’m pretty new to game-making but an experienced programmer. I think this should be a good experience and a great way to test the waters.

I’m really excited and can’t wait for this to start!

I plan to use Flixel and FlashDevelop for coding, SFXR for sounds (what else?), and, if time permits, Sunvox and/or NanoStudio for music, possibly nanoloop as well.

Let’s make this an awesome Ludum Dare!

Ludum Dare Counter for Mac!

Posted by (twitter: @meistweeting)
Thursday, December 15th, 2011 1:25 pm

I saw galman’s Ludum Dare Counter here, and thought I’d write a Mac version.

So I did!

Next to the LD48h icon is the number of hours left, and when you click on it, it gives you more details!

screenshot

This runs in the menubar and, as such, should not show up in the Dock when you launch it.

Download here.


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