About Sos (twitter: @Sosowski)

Hi! I'm Sos!
I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
Also, I have a website: http://www.sos.gd/


Ludum Dare 37
Ludum Dare 31
Ludum Dare 28
Ludum Dare 27
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
MiniLD 32
Ludum Dare 22
MiniLD #30
Ludum Dare 21
MiniLD #28
Ludum Dare 20
MiniLD 25
Ludum Dare 19
Ludum Dare 18
MiniLD #16
Ludum Dare 16

Sos's Trophies

Archive for the ‘LD #22’ Category

Congress Chainsaw Massacre – SOPAjam

Posted by (twitter: @Sosowski)
Wednesday, January 18th, 2012 11:25 pm

My SOPAjam entry Congress Chainsaw Massacre is ready!

Play on my website!
Play on Newgrounds!
Play on Kongregate! (with high scores!)

McPixel new website and level creator!

Posted by (twitter: @Sosowski)
Saturday, January 14th, 2012 9:56 am

My LD21 game, McPixel iu still in development, scheduled to release quite soon! As a teaser, I created a new website, and released level creation tool! There is a definitive guide on how the levels work and how to create your own levels! Let me know what do you think!

Stop Sopa Pipa Acta Game Jam – January 18

Posted by (twitter: @Sosowski)
Friday, January 13th, 2012 2:44 pm

Packaging your game

Posted by (twitter: @Sosowski)
Tuesday, December 20th, 2011 10:47 am

Ok, I guess everyone here packaged and submitted the game already, but as I was trying some of them out, I thought that it’s a good thing to post some advice on how to make your game work out of the box, thus getting more views and plays. Consider repackaging the game if some of the below points apply to yours!

How to have your game working out the box:

  • First of all
    • Listen to suggestions, people will surely feedback if the game is not working for some reason! Check comments, come to IRC and ask if the game runs fine.
    • Make a gameplay video and include it in your game links! Even if someone is unable to play, he can give you some ratings (e.g. Graphics and Audio)!
  • Downloadable games
    • Subdirectory – Include a directory with your game files in the downloadable archive, it makes unpackaging way easier!
    • Decrease size – make sure you remove all redundant files form the archive!
    • File name – avoid using file names such as ld.zip, ld22.zip, alone.zip etc.
  • Java
  • AS3/Flash/HAXE/Stencyl
    • Include classid parameter when embedding!
    • Add a preloader if your game is over 1MB!
  • Love2D
  • Python
    • Use Py2exe!
    • Keep the source inside too!
  • C#/XNA/Mono
  • JavaScript/HTML5/WebGL
    • Make sure your game works in different browsers! At least Firefox and Chrome!
  • C/C++/Native
    • Make sure you included all the dlls and that these are right version!
    • Add links to redistributables: VS 2005, VS 2008, VS 2010
    • Use static linking if possible!
  • Ruby
    • Use OCRA to package your game into executable!
  • Game maker
  • Linux
    • Use ldd to pick and package correct libraries with your game!
  • Mac users
  • Read DO’s and DON’Ts list by Mathias Zarzecki!
  • “[…] Damn. I spent ages searching for such a place. Ah well. I’ll do it next time.” SUPERBAD!
    • Do it now! That’s what this guide is for!

If you run across anything annoying regarding packaging, or have a piece of valuable advice, write it in the comments, and I will snip it to the list!

Afrocity Atrocity – Jam version!

Posted by (twitter: @Sosowski)
Monday, December 19th, 2011 4:12 pm

I just submitted a jam version of my game!
I added sound effects, menu screen and some minor tweaks.

LD entry page

Afrocity Atrocity – Finished compo entry!

Posted by (twitter: @Sosowski)
Sunday, December 18th, 2011 10:50 pm

So, till the final hours I had no idea what kind of a game I’ll be making with my city. Eventually I ran out of time to implement plot, or fully include the theme. So there’s no plot, it’s pretty much arcade :) But still, I don’t think I could have done anything more within 48h.

Play it here! (with source)

Catching up!

Posted by (twitter: @Sosowski)
Sunday, December 18th, 2011 6:32 am

Ok, I have car crashes done now. I need to make player movement and i’m pretty much almost there!

First texture!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 8:14 pm

I just modelled a car and textured it. I’m staying with that and i will call it Grotesque 16V.

It needs an engine now, so I’m off to work :)

Obelisk City!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 6:19 pm

I’m currently modelling stuff for my game! Here is what I’ve got so far:

There are still no textures, but I will work on that later. I need to model few more homes now, and i’ll get to tiny things like lamps, trees, fences, benches etc.

Man I hope i can make it! Thumbs up!

Drawing a square mile city… Probably an overkill!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 11:49 am

Okay, I’m drawing the city! It’s gonna take me some time, and I hope I can get it done today! Actually there is no way I can not have this ready today

So, I’m drawing the map, when I’m done I’m going to 3d some models to unflatten the thing, and when that happens, I’m totally done for today!

First screenshot!

Posted by (twitter: @Sosowski)
Saturday, December 17th, 2011 8:41 am

So, I’m using Flash 11 Stage3D thingie to get stuff working!
Here is what i’ve got so far:

My idea is to have a city ready today, and tomorow I’ll think about the gameplay.

Flashpunk platformer crash-course + framework

Posted by (twitter: @Sosowski)
Thursday, December 15th, 2011 2:46 pm

I just finished writing a tutorial that goes in pair with my platformer framework. I hope that someone will actually use it!

Check it out here!

What’s inside:

  • A link to Flashpunk tutorial 😛
  • A ready framework platformer project
  • Handling collisions and gravity and stuff
  • Integrating Tile Studio and Graphics Gale
  • Source package of one of my game made using this

It should enable anyone who knows at least some programming to make a platformer using this druing the Ludum Dare!

I failed

Posted by (twitter: @Sosowski)
Wednesday, December 14th, 2011 4:32 pm

I’m writing to apologise that it appears I lost some of the I’m in videos. Apparently Viddler deletes everything after 30 days. Not knowing that I left out few videos to wither and expire :( I’m really sorry guys, I only realised that when I tried to download the videos just now.

All that’s left are these thumbnails in my browser cache.

EDIT: If you recognise yourself on one of the thumbs, please reupload on http://sos.gd/ld_vid I’ll include the videos!

I’m in!

Posted by (twitter: @Sosowski)
Tuesday, December 13th, 2011 12:23 am

Okay, I’m totally in and here is what I’m going to use:

Code: Flash Develop
API: FlashPunk
Drawing: Graphics Gale
Sounds: Cool Edit Pro+ Mic
Music: FL Studio
Theme: Kittens

See you there!

The I’m in video count is 74 \o/ That’s a new record! I’m going to put them together soon!

I totally failed the warmup, and I’m not even ashamed :(

I’m in videos – deadline extension

Posted by (twitter: @Sosowski)
Monday, December 12th, 2011 6:43 am

The deadline for I’m in video is being extended by 24h!!!
Click here for more details!

[LAST CALL] I’m in – LD22 edition!

Posted by (twitter: @Sosowski)
Sunday, December 11th, 2011 3:20 am

For those who doesn’t know how it works:

You upload a video declaration of LD22 participation. Make it crazy, make it big! Just before the LD, I will assemble these into a running reel!

The link below will take you to a neat flash-based webcam recording thingie.

I’m in!

Submissions close 12.12 23:59 UTC!

If the thing fails to work for you, or for some weird reason you don’t want to use it, upload your video (file) somewhere (like dropbox, not like youtube) and leave a link in the comments.

Previous compilations:

LD21 I’m in compilation
LD20 keynote I’m in reel

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