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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 15 hours, 58 minutes, 35 seconds
  • October Ends: in 8 days, 16 hours, 10 minutes, 35 seconds
  • Ludum Dare 31 begins: in 43 days, 16 hours, 58 minutes, 35 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About Sos (twitter: @Sosowski)

    Hi! I'm Sos!
    I'm an average programmer guy and I suffer from untreatable compo addiction. That's how I got here :P
    Also, I have a website: http://www.sos.gd/


    Ludum Dare 28
    Ludum Dare 27
    Ludum Dare 26
    Ludum Dare 25
    Ludum Dare 24
    Ludum Dare 23
    MiniLD 32
    Ludum Dare 22
    MiniLD #30
    Ludum Dare 21
    MiniLD #28
    Ludum Dare 20
    MiniLD 25
    Ludum Dare 19
    Ludum Dare 18
    MiniLD #16
    Ludum Dare 16

    Sos's Trophies

    Archive for the ‘LD #22’ Category

    Congress Chainsaw Massacre – SOPAjam

    Posted by (twitter: @Sosowski)
    Wednesday, January 18th, 2012 11:25 pm

    My SOPAjam entry Congress Chainsaw Massacre is ready!

    Play on my website!
    Play on Newgrounds!
    Play on Kongregate! (with high scores!)

    McPixel new website and level creator!

    Posted by (twitter: @Sosowski)
    Saturday, January 14th, 2012 9:56 am

    My LD21 game, McPixel iu still in development, scheduled to release quite soon! As a teaser, I created a new website, and released level creation tool! There is a definitive guide on how the levels work and how to create your own levels! Let me know what do you think!

    Stop Sopa Pipa Acta Game Jam – January 18

    Posted by (twitter: @Sosowski)
    Friday, January 13th, 2012 2:44 pm


    Packaging your game

    Posted by (twitter: @Sosowski)
    Tuesday, December 20th, 2011 10:47 am

    Ok, I guess everyone here packaged and submitted the game already, but as I was trying some of them out, I thought that it’s a good thing to post some advice on how to make your game work out of the box, thus getting more views and plays. Consider repackaging the game if some of the below points apply to yours!

    How to have your game working out the box:

    • First of all
      • Listen to suggestions, people will surely feedback if the game is not working for some reason! Check comments, come to IRC and ask if the game runs fine.
      • Make a gameplay video and include it in your game links! Even if someone is unable to play, he can give you some ratings (e.g. Graphics and Audio)!
    • Downloadable games
      • Subdirectory - Include a directory with your game files in the downloadable archive, it makes unpackaging way easier!
      • Decrease size – make sure you remove all redundant files form the archive!
      • File name – avoid using file names such as ld.zip, ld22.zip, alone.zip etc.
    • Java
    • AS3/Flash/HAXE/Stencyl
      • Include classid parameter when embedding!
      • Add a preloader if your game is over 1MB!
    • Love2D
    • Python
      • Use Py2exe!
      • Keep the source inside too!
    • C#/XNA/Mono
    • JavaScript/HTML5/WebGL
      • Make sure your game works in different browsers! At least Firefox and Chrome!
    • C/C++/Native
      • Make sure you included all the dlls and that these are right version!
      • Add links to redistributables: VS 2005, VS 2008, VS 2010
      • Use static linking if possible!
    • Ruby
      • Use OCRA to package your game into executable!
    • Game maker
    • Linux
      • Use ldd to pick and package correct libraries with your game!
    • Mac users
    • Read DO’s and DON’Ts list by Mathias Zarzecki!
    • “[...] Damn. I spent ages searching for such a place. Ah well. I’ll do it next time.” SUPERBAD!
      • Do it now! That’s what this guide is for!

    If you run across anything annoying regarding packaging, or have a piece of valuable advice, write it in the comments, and I will snip it to the list!

    Afrocity Atrocity – Jam version!

    Posted by (twitter: @Sosowski)
    Monday, December 19th, 2011 4:12 pm

    I just submitted a jam version of my game!
    I added sound effects, menu screen and some minor tweaks.

    LD entry page

    Afrocity Atrocity – Finished compo entry!

    Posted by (twitter: @Sosowski)
    Sunday, December 18th, 2011 10:50 pm

    So, till the final hours I had no idea what kind of a game I’ll be making with my city. Eventually I ran out of time to implement plot, or fully include the theme. So there’s no plot, it’s pretty much arcade :) But still, I don’t think I could have done anything more within 48h.

    Play it here! (with source)

    Catching up!

    Posted by (twitter: @Sosowski)
    Sunday, December 18th, 2011 6:32 am

    Ok, I have car crashes done now. I need to make player movement and i’m pretty much almost there!

    First texture!

    Posted by (twitter: @Sosowski)
    Saturday, December 17th, 2011 8:14 pm

    I just modelled a car and textured it. I’m staying with that and i will call it Grotesque 16V.

    It needs an engine now, so I’m off to work :)

    Obelisk City!

    Posted by (twitter: @Sosowski)
    Saturday, December 17th, 2011 6:19 pm

    I’m currently modelling stuff for my game! Here is what I’ve got so far:

    There are still no textures, but I will work on that later. I need to model few more homes now, and i’ll get to tiny things like lamps, trees, fences, benches etc.

    Man I hope i can make it! Thumbs up!

    Drawing a square mile city… Probably an overkill!

    Posted by (twitter: @Sosowski)
    Saturday, December 17th, 2011 11:49 am

    Okay, I’m drawing the city! It’s gonna take me some time, and I hope I can get it done today! Actually there is no way I can not have this ready today

    So, I’m drawing the map, when I’m done I’m going to 3d some models to unflatten the thing, and when that happens, I’m totally done for today!

    First screenshot!

    Posted by (twitter: @Sosowski)
    Saturday, December 17th, 2011 8:41 am

    So, I’m using Flash 11 Stage3D thingie to get stuff working!
    Here is what i’ve got so far:

    My idea is to have a city ready today, and tomorow I’ll think about the gameplay.

    Flashpunk platformer crash-course + framework

    Posted by (twitter: @Sosowski)
    Thursday, December 15th, 2011 2:46 pm

    I just finished writing a tutorial that goes in pair with my platformer framework. I hope that someone will actually use it!

    Check it out here!

    What’s inside:

    • A link to Flashpunk tutorial :P
    • A ready framework platformer project
    • Handling collisions and gravity and stuff
    • Integrating Tile Studio and Graphics Gale
    • Source package of one of my game made using this

    It should enable anyone who knows at least some programming to make a platformer using this druing the Ludum Dare!

    I failed

    Posted by (twitter: @Sosowski)
    Wednesday, December 14th, 2011 4:32 pm

    I’m writing to apologise that it appears I lost some of the I’m in videos. Apparently Viddler deletes everything after 30 days. Not knowing that I left out few videos to wither and expire :( I’m really sorry guys, I only realised that when I tried to download the videos just now.

    All that’s left are these thumbnails in my browser cache.

    EDIT: If you recognise yourself on one of the thumbs, please reupload on http://sos.gd/ld_vid I’ll include the videos!

    I’m in!

    Posted by (twitter: @Sosowski)
    Tuesday, December 13th, 2011 12:23 am

    Okay, I’m totally in and here is what I’m going to use:

    Code: Flash Develop
    API: FlashPunk
    Drawing: Graphics Gale
    Sounds: Cool Edit Pro+ Mic
    Music: FL Studio
    Theme: Kittens

    See you there!

    The I’m in video count is 74 \o/ That’s a new record! I’m going to put them together soon!

    I totally failed the warmup, and I’m not even ashamed :(

    All posts, images, and comments are owned by their creators.

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