About nddrylliog (twitter: @nddrylliog)


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Archive for the ‘LD #22’ Category

You will love this gorgeous platformer.

Posted by (twitter: @nddrylliog)
Tuesday, December 20th, 2011 10:24 pm

I am happy to announce that Lonely Planet is now available on Windows, OSX and Linux!


Screenshot 1

We put a lot of love into this game, and we are confident you will like it :) Please test it and rate it if you can!

Love, the Lonely Planet team <3

Lonely Planet for Linux

Posted by (twitter: @nddrylliog)
Monday, December 19th, 2011 9:18 pm

Hi all :) It’s been a craaaazy 72 hours, and here’s what we came up with:

Ludum Dare #22 – Lonely Planet – Full gameplay video

And here’s the level editor I developed during the game:

Ludum Dare #22 – Lonely Planet – Level editor

I’m too tired to write anything meaningful related to the development process, but I just wanted to mention that this has been developed from scratch on top of cairo and GTK, in ooc – a language that I have designed and implemented mostly myself in the past 2 years. This was a nice occasion to put it into practice!

I’ll glady comment more on it if there’s interest, just leave a comment if you want to 😉

Lots of thanks to Einat Schlagmann and Sylvain Wenger for the art, you’ve been awesome! (especially LAST MINUTE KITTEN UPDATE) Looking forward to the next LD!

All the code and art is available at https://github.com/nddrylliog/alone :) Have fun!

How full of fail can a win animation be? This full.

Posted by (twitter: @nddrylliog)
Monday, December 19th, 2011 2:32 pm

See by yourself!

Ludum Dare #22 – Progress report 4


Fully functional level editor, 17h from the deadline

Posted by (twitter: @nddrylliog)
Monday, December 19th, 2011 2:01 am

The level editor is becoming really nice to use, as you can see below :)

Ludum Dare #22 – Progress report 3

Now let’s try to finish the gameplay, get a few levels running, and then maybe we’ll have time for niceties such as sounds and who knows, a menu? :)

Baddie riding: It’s a thing!

Posted by (twitter: @nddrylliog)
Sunday, December 18th, 2011 8:41 am

So, here we are, 1 day 10 hours away from the end of the jam, and we already have some pretty smooth gameplay mechanics there, even accidental ones :)

Ludum Dare #22 – Progress report 1

When you don’t move, you become stealthed, which makes the swarm of baddies go away, because they don’t like ghosts. When you begin to run, they see you’re alive and well and try to chase you!

Right now the baddies don’t hurt you, but you can jump on them to reach higher parts of the map!

As you see, the default level is pretty bare, so I’m gonna stop writing blog posts and start writing the level editor logic :) Right now all you can do is move around a brick (the one stuck to your mouse). It’s kinda handy to travel to wherever you want but not actually part of the game ^^.

Everything  we do is open-source, you can grab it on GitHub:


See you guys next progress report!

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