About alfredbaudisch (twitter: @KarnakGames)

I make games. And I work with Snakes. And I'm studying Veterinary. I may be crazy. I R CRAZY!?


Ludum Dare 23
Ludum Dare 22

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Archive for the ‘LD #22’ Category

Loot Alone – Post Mortem

Posted by (twitter: @KarnakGames)
Tuesday, January 3rd, 2012 2:54 pm

This is a very short post mortem about my entry Loot Alone.

Good Points

  • I developed more than 22 games (as a contract developer), but this is the first time I took part in Ludum Dare and managed to submit a game to the competition! This was one of my 2011’s goals.
  • First time I ever did graphics for a game. All the games I worked before were done by hired artists. I could say I was always scared of doing art, and doing these graphics lighted up a flame inside me, that now wants to make me a better artist.
  • I came up with the idea in less than an hour after the competition started and I may consider of taking it further and making a commercial game from scratch with this idea.
  • When doing 2D with Unity I always used a 3rd party commercial library. Since I took part in the competition I had to come with a solution by myself, so I ended up learning how to “do 2D” in Unity without external help.
  • I liked the concept of a linear comics-style navigation I made.

Bad Points

  • I worked only 8 hours, I didn’t use the available 48 hours. For this reason, my entry can not even be considered a “game”. Let’s consider it “an interactive short animation“.
  • Due to the short amount of time worked, I didn’t manage to make all the scenes: there are 3 scenes; being 2 playable levels and an animation one. The initial plan to make the game “complete and playable” was to have 6 scenes. So we have 3 scenes that are out.
  • The rocket cat was meant to be controllable, so you could kill the dragon.
  • In the 8 hours I worked, I coded for only 2 hours. That means there are bugs, mostly on the messages system.
  • My lack of knowledge in Unity for 2D without a 3rd party library left some bugs on the graphics, mostly due to scaling.
  • The linear comics-style navigation can be confusing, since you can end up going to the wrong side.
Other than that, I had a lot of fun, and I’m feeling fulfilled for completing one of my 2011’s goals: take part of Ludum Dare 😀

Loot Alone – Game finished for the compo

Posted by (twitter: @KarnakGames)
Sunday, December 18th, 2011 1:45 pm

I planned to make 5 levels, but I couldn’t continue working on the game, so here it is with 3 levels and half of the planned story. It is playable with a surprise on the end.

Entry: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=2465

Made with: 
– Unity3D (C#, iTween)
– cfxr
– Audacity
– Garage Band
– Photoshop

Timelapse: http://www.youtube.com/watch?v=f5ItVDEzuzY

Loot Alone – Dragon, Princess and Dialogs

Posted by (twitter: @KarnakGames)
Saturday, December 17th, 2011 10:19 pm

Practically all the game logic and programming is done. Missing only two or three items now. Also a DRAGON, A PRINCESS, DIALOGS…. and a Kitten somewhere!

Time for some sleep… 3:19 AM.

Loot Alone – Controls and Level Structure Demo

Posted by (twitter: @KarnakGames)
Saturday, December 17th, 2011 1:25 pm

I had planned to use 2D Toolkit to make the game, but I couldn’t go on with it because it is a commercial library and I want to take part on the Compo. For that reason, I had to do 2D manually in Unity and it took me long hours to figure how to correctly Scale the sprites, because I am too used to 2D Toolkit and it does the task for me.

Anyway, initial controls and camera logic is ready, you can play it (VERY SHORT DEMO).


  • A, D: move Left and Right.
  • Space: action.

Loot Alone

Posted by (twitter: @KarnakGames)
Friday, December 16th, 2011 11:58 pm

After the initial idea, I came to a concept and story, which I plan to post later once I start developing. Also the game name is “Loot Alone”.

For now, I pixeled all the objects. And man, let me tell you, how I struggled to make these 7 elements… They aren’t that good and still they took me 4 hours of work:

Next: I have 4 characters to draw. I think this will probably take me another 4 or more hours. I REALLY want to get better at doing art. But looks like the more I try, the worst I become.

BTW: In the game concept I included a Kitten.

Loot…. Why? More Loot. Useless Loot.

Posted by (twitter: @KarnakGames)
Friday, December 16th, 2011 7:52 pm

Why if you are alone?
But… loot.



Change of plans… Will try to get better on the art side.

Posted by (twitter: @KarnakGames)
Friday, December 16th, 2011 4:04 pm

I posted earlier that was in for the Competition. Actually I want to change my plans a little: I’ll be part of this LD as an opportunity to improve my drawing and modeling skills.

I’m a full time game developer, and by developer I mean ONLY developer. I totally suck on the art side; I have the technical knowledge on Photoshop, Inkscape and Blender, but it stops there. When it comes down to creating something, oh please… run away.

I’m tired of only doing crap art. For that reason, I’ll stick on this LD and try to draw and/or model something minimally good for once.

And if there is still time by then, I may bake a game.

I’m in, as a 2011 goal!

Posted by (twitter: @KarnakGames)
Friday, December 16th, 2011 1:17 pm

One of my 2011 goals is to participate at least once in Ludum Dare. I couldn’t make the other ones this year, so I’m not skipping this! I’m totally in!

Workspace is ready… with the help of one of my 11 kids:

What I will be using:

  • Unity 3D with C#. Also iTween and 2D Toolkit if going the 2D route.
  • Audacity
  • cfxr
  • Blender
  • Inkscape/Photoshop/Flash (as a non artist, when it comes down to drawing, I use whatever I think it feels easier to do the task, depending on what I want to draw)

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