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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 1 hour, 2 minutes, 22 seconds
  • October Ends: in 11 days, 1 hour, 14 minutes, 22 seconds
  • Ludum Dare 31 begins: in 46 days, 2 hours, 2 minutes, 22 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

    [ October Challenge 2014 | Resources | Submit/Edit | View All ]

    About ChainedLupine (twitter: @ditdahgames)

    I've been an indie game developer since 1991.

    I have done some professional work.


    Ludum Dare 25
    Ludum Dare 24
    Ludum Dare 23
    Ludum Dare 22
    Ludum Dare 22 Warmup
    Ludum Dare 19
    Ludum Dare 18
    Ludum Dare 17

    ChainedLupine's Trophies

    Archive for the ‘LD #22’ Category

    A Stitch In Time: Jam version completed!

    Posted by (twitter: @ditdahgames)
    Monday, December 19th, 2011 7:04 pm

    So my Jam game is done.  Well, mostly done.

    It lacks some of the content I desired, but I spent time on making the other 3 levels to polish the game play to what I hope is a lustering shine.

    This is my first bullet-hell style shmup, so take pity on me. :)

    Try out my game right now!


    Time-Kitten to the rescue!

    Posted by (twitter: @ditdahgames)
    Saturday, December 17th, 2011 2:28 am

    I’m making progress. :)

    It’s a start! Ludum Dare 22 is out the gate!

    Posted by (twitter: @ditdahgames)
    Friday, December 16th, 2011 8:28 pm

    Alright!  So I’ve got my little jam game going so far.

    I think you can see where I am going with it. :)

    Click on the image to give a shot!  (Press SPACEBAR to make bullets.)

    So let’s make sure I have all bases covered…

    Posted by (twitter: @ditdahgames)
    Thursday, December 15th, 2011 10:04 pm

    I present more Inkscape practice:

    Teleporting Underground Time-Kitten from Another Random Dimension!

    Alright, I’m ready.

    Posted by (twitter: @ditdahgames)
    Thursday, December 15th, 2011 5:35 pm

    Let’s do this.

    My tools:

    • Inkscape
    • BFXR
    • Flex SDK + FlashDevelop + Flixel


    LD22 Warmup game, done!

    Posted by (twitter: @ditdahgames)
    Sunday, December 11th, 2011 8:28 pm

    I present to you…


    My warmup game for Ludum Dare #22.

    I had to drop some of my to-do list, but it’s a finished, working game.  Whee!

    Click on the image to play it!

    Update: Fixed a few bugs.  You can now play (and beat) level 6. :)

    Warmup… Nearly…. Done. And so am I.

    Posted by (twitter: @ditdahgames)
    Sunday, December 11th, 2011 12:05 am

    Well, the warmup is nearly done.

    Everything on my todo list is done save:

    • Win game dialog.
    • Title screen.
    • Auto-save/load game.
    • Sound effects of any kind. :)
    • Levels 2-10
    • And the intro story!
    As before, you can click on the image to give it a shot.  The game stops working, technically, once you beat level one.

    Warmup snapshot #2

    Posted by (twitter: @ditdahgames)
    Saturday, December 10th, 2011 3:37 pm

    Oh dear! I am falling behind my schedule. However, I do have working player movement, at the moment.

    I guess that is something! You can click on the image to try it out.

    All posts, images, and comments are owned by their creators.

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