Ludum Dare 31
December 5th-8th, 2014

About bzizizi

Born, living and studying in Zagreb, Croatia. Worked on Unity iOS games and some AR software. I love graphics programming! Cheers!

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Ludum Dare 29
 
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Archive for the ‘LD #22’ Category

Singing Zombies Timelapse

Posted by
Tuesday, December 20th, 2011 1:23 pm

Another day, another timelapse.

 

Unity3D, Maya, Paint.NET and FL Studio.

I made a trailer!

Posted by
Tuesday, December 20th, 2011 1:40 am

It’s haer.

Surviving the Singing Zombies

Posted by
Monday, December 19th, 2011 12:13 pm

It’s a little easier than surviving Singing Gaga.

In around 32 hours I made 32 sprites, 3 tracks about 45s long, 17 models with UV’s (the pain), and just 350 lines of code.

Pixel McBlocky Face? Is that you?

Even tho it’s crap art its still art! Or so I’m told… Anyway this compo has left me permabrain damaged, and I’m doing a jumping, flying cat-a-copter that smells like burnt tost for LD23. I’ve yet to see a single decent game beside Notch’s BRILLIANT MASTERPIECE game. Well played Notch, well played. If you have a GOOD game that isn’t:

  • Unity character collider tipping over boxes,
  • Flash crap platformer,
  • Anything involving penises,
  • Linux only builds,
  • Can die in 0.1s from entering,
please, leave it in the comments so I can give some stars away. And play my boring game with a bit of story and crap art until you die and don’t want to restart.

over and out

Posted by
Sunday, December 18th, 2011 5:54 pm

 

My entry. That’s it. I’m out.

My theme interpretation is a bit flimsy, but you are alone in a city full of zombies. If you manage to escape, you won’t be alone anymore. That’s it. Give it a go, it’s fun at first then it gets a bit boring. I estimate an 1 hour long game on average. If you do get lost consider using the map I provided in the entry notes.

There’s also the soundtrack with 3 half minute to minute long tracks. Feel free to do whatever you want with it.

 

 

 

 

 

 

Stupidly smart AI

Posted by
Saturday, December 17th, 2011 7:19 am

1) If you see player, run towards him

2) If you can’t see the player, run towards his last known location

This works kinda good in a blocky 2d top down world – to my surprise! And I though I was gonna have to do Dijkstra, no way.

First Ludum Dare

Posted by
Wednesday, December 14th, 2011 3:32 pm

Hi!

This is my first LD. I work in Unity, FL Studio, Maya, and Paint.NET.

Good luck to everyone!

EDIT: I’ll be chronolapsing my desktop just to have a LD memento for myself, but I’ll probably put it up on vimeo or something.

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