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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 7 days, 17 hours, 12 minutes, 45 seconds
  • October Ends: in 8 days, 17 hours, 24 minutes, 45 seconds
  • Ludum Dare 31 begins: in 43 days, 18 hours, 12 minutes, 45 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About bzizizi

    Born, living and studying in Zagreb, Croatia. Worked on Unity iOS games and some AR software. I love graphics programming! Cheers!

    Entries

     
    Ludum Dare 29
     
    Ludum Dare 22

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    Archive for the ‘LD #22’ Category

    Singing Zombies Timelapse

    Posted by
    Tuesday, December 20th, 2011 1:23 pm

    Another day, another timelapse.

     

    Unity3D, Maya, Paint.NET and FL Studio.

    I made a trailer!

    Posted by
    Tuesday, December 20th, 2011 1:40 am

    It’s haer.

    Surviving the Singing Zombies

    Posted by
    Monday, December 19th, 2011 12:13 pm

    It’s a little easier than surviving Singing Gaga.

    In around 32 hours I made 32 sprites, 3 tracks about 45s long, 17 models with UV’s (the pain), and just 350 lines of code.

    Pixel McBlocky Face? Is that you?

    Even tho it’s crap art its still art! Or so I’m told… Anyway this compo has left me permabrain damaged, and I’m doing a jumping, flying cat-a-copter that smells like burnt tost for LD23. I’ve yet to see a single decent game beside Notch’s BRILLIANT MASTERPIECE game. Well played Notch, well played. If you have a GOOD game that isn’t:

    • Unity character collider tipping over boxes,
    • Flash crap platformer,
    • Anything involving penises,
    • Linux only builds,
    • Can die in 0.1s from entering,
    please, leave it in the comments so I can give some stars away. And play my boring game with a bit of story and crap art until you die and don’t want to restart.

    over and out

    Posted by
    Sunday, December 18th, 2011 5:54 pm

     

    My entry. That’s it. I’m out.

    My theme interpretation is a bit flimsy, but you are alone in a city full of zombies. If you manage to escape, you won’t be alone anymore. That’s it. Give it a go, it’s fun at first then it gets a bit boring. I estimate an 1 hour long game on average. If you do get lost consider using the map I provided in the entry notes.

    There’s also the soundtrack with 3 half minute to minute long tracks. Feel free to do whatever you want with it.

     

     

     

     

     

     

    Stupidly smart AI

    Posted by
    Saturday, December 17th, 2011 7:19 am

    1) If you see player, run towards him

    2) If you can’t see the player, run towards his last known location

    This works kinda good in a blocky 2d top down world – to my surprise! And I though I was gonna have to do Dijkstra, no way.

    First Ludum Dare

    Posted by
    Wednesday, December 14th, 2011 3:32 pm

    Hi!

    This is my first LD. I work in Unity, FL Studio, Maya, and Paint.NET.

    Good luck to everyone!

    EDIT: I’ll be chronolapsing my desktop just to have a LD memento for myself, but I’ll probably put it up on vimeo or something.


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