Spent too much time messing with Blender and graphical stuff yesterday, I’m still lacking any gameplay – but I’ve got a scrolling map, and aplyer that the player moves+shoots, and has collision detection. A slightly unconventional control system – arrow keys for forwards/backwards/steering on the player – but with mouse aiming. WIP build here: http://www.bluescrn.net/ld48alone/
Ludum Dare 26
October Challenge 2012
Ludum Dare 22
Ludum Dare 21
Ludum Dare 20
Ludum Dare 18
Ludum Dare 17
Ludum Dare 15
Archive for the ‘LD #22’ Category
So I’m in for another Ludum Dare (as long as the theme isn’t too silly…). I’ll be joining the #MidlandsIndies in Coventry tomorrow, but may spend Sunday at home in front of my ‘real computer’, as I struggle to be productive on a laptop in an unfamiliar environment…
This time, I’m giving up my usual C++/D3D this time, and I’m going to use Flash (AS3 in FlashDevelop) using Stage3D!
I’ve put together a little framework for doing sprite-based 2D games using Stage 3D. I call it ‘Turbo2D’, and the source is available here, if anyone fancies messing with Stage3D themselves.
There’s also a little test/demo here!