Ludum Dare 31
December 5th-8th, 2014

About bitbof (twitter: @bitbof)

I paint, code, and mess around. More of my stuff at http://bitbof.com

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Archive for the ‘LD #22’ Category

Let’s get earworms

Posted by (twitter: @bitbof)
Sunday, December 18th, 2011 5:45 pm

so…I’m done with the art.

 

http://bitbof.com/ld22/

Trying to make some music and sound in the remaining time. oh god

Let’s get artistic

Posted by (twitter: @bitbof)
Sunday, December 18th, 2011 9:22 am

yo…

been wasting too much time on the physics. So I’m badly behind my schedule.

Anyways…I’ve settled for much less gameplay. That’s finshed for the most part. Now I’ll focus on graphics and sound which will make it way more obvious what all of this is about.

http://bitbof.com/ld22/

 

 

Let’s start

Posted by (twitter: @bitbof)
Saturday, December 17th, 2011 10:54 am

Hey…

For the most part of today I have been brainstorming ideas. I had a lot of abstract ideas but nothing where I exactly knew how these game ideas would play out.

I’ve decided to go with one and put some time into thinking through the mechanics. It could turn out to be fun. But it’s a lot of work and many things have to be worked out quickly.

My goal is to finsh the gameplay until around Sunday noon and then just focus on making the art und music more interesting.

I started coding about 2 hours ago and I got some initial results pretty quickly. I’m trying to make the collision work atm. I guess it’s one of the biggest struggles. Then it’s all fun…I hope :P

Check out my current progress here:

http://bitbof.com/ld22/

 

I will probably update every hour. My actual game idea will be anounced when I have some working gameplay.

 

Keep fightinggg

poop

Posted by (twitter: @bitbof)
Monday, December 12th, 2011 7:08 pm

I’m in.

libgdx, ableton live, ps, kleki

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